diff -r 82d93eeecebe -r 5f56c6979496 hedgewars/uAIAmmoTests.pas --- a/hedgewars/uAIAmmoTests.pas Fri Jun 23 20:02:41 2006 +0000 +++ b/hedgewars/uAIAmmoTests.pas Wed Jun 28 18:27:42 2006 +0000 @@ -1,12 +1,45 @@ +(* + * Hedgewars, a worms-like game + * Copyright (c) 2005, 2006 Andrey Korotaev + * + * Distributed under the terms of the BSD-modified licence: + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * with the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *) + unit uAIAmmoTests; interface uses SDLh, uGears, uConsts; -function TestBazooka(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer; -function TestGrenade(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer; -function TestShotgun(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer; +function TestBazooka(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer; +function TestGrenade(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer; +function TestShotgun(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer; -type TAmmoTestProc = function (Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer; +type TAmmoTestProc = function (Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer; const AmmoTests: array[TAmmoType] of TAmmoTestProc = ( {amGrenade} TestGrenade, @@ -30,10 +63,10 @@ Result:= abs(x1 - x2) + abs(y1 - y2) end; -function TestBazooka(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer; +function TestBazooka(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer; var Vx, Vy, r: real; rTime: real; - Score: integer; + Score, EX, EY: integer; function CheckTrace: integer; var x, y, dX, dY: real; @@ -51,6 +84,8 @@ dY:= dY + cGravity; dec(t) until TestColl(round(x), round(y), 5) or (t <= 0); + EX:= round(x); + EY:= round(y); Result:= RateExplosion(Me, round(x), round(y), 101); if Result = 0 then Result:= - Metric(Targ.X, Targ.Y, round(x), round(y)) div 64 end; @@ -58,6 +93,7 @@ begin Time:= 0; rTime:= 10; +ExplR:= 0; Result:= BadTurn; repeat rTime:= rTime + 100 + random*250; @@ -72,16 +108,19 @@ r:= sqrt(r); Angle:= DxDy2AttackAngle(Vx, Vy); Power:= round(r * cMaxPower); + ExplR:= 50; + ExplX:= EX; + ExplY:= EY; Result:= Score end; end until (rTime >= 5000) end; -function TestGrenade(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer; +function TestGrenade(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer; const tDelta = 24; var Vx, Vy, r: real; - Score: integer; + Score, EX, EY: integer; TestTime: Longword; function CheckTrace: integer; @@ -98,6 +137,8 @@ dY:= dY + cGravity; dec(t) until TestColl(round(x), round(y), 5) or (t = 0); + EX:= round(x); + EY:= round(y); if t < 50 then Result:= RateExplosion(Me, round(x), round(y), 101) else Result:= Low(integer) end; @@ -105,6 +146,7 @@ begin Result:= BadTurn; TestTime:= 0; +ExplR:= 0; repeat inc(TestTime, 1000); Vx:= (Targ.X - Me.X) / (TestTime + tDelta); @@ -119,13 +161,16 @@ Angle:= DxDy2AttackAngle(Vx, Vy); Power:= round(r * cMaxPower); Time:= TestTime; + ExplR:= 50; + ExplX:= EX; + ExplY:= EY; Result:= Score end; end until (TestTime = 5000) end; -function TestShotgun(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer): integer; +function TestShotgun(Me: PGear; Targ: TPoint; out Time: Longword; out Angle, Power: integer; out ExplX, ExplY, ExplR: integer): integer; var Vx, Vy, x, y: real; begin if Metric(round(Me.X), round(Me.Y), Targ.X, Targ.Y) < 80 then @@ -135,6 +180,7 @@ end; Time:= 0; Power:= 1; +ExplR:= 0; Vx:= (Targ.X - Me.X)/1024; Vy:= (Targ.Y - Me.Y)/1024; x:= Me.X;