diff -r f5d858e4b634 -r 63aafc9c2a81 share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_Diver.lua Fri Dec 24 00:53:50 2010 -0500 @@ -0,0 +1,96 @@ + +loadfile(GetDataPath() .. "Scripts/Locale.lua")() + +local player = nil -- This variable will point to the hog's gear +local enemy = nil + +local GameOver = false + +function onGameInit() + + -- Things we don't modify here will use their default values. + + Seed = 0 -- The base number for the random number generator + GameFlags = gfInfAttack + gfDisableWind-- Game settings and rules + TurnTime = 90000 -- The time the player has to move each round (in ms) + CaseFreq = 0 -- The frequency of crate drops + MinesNum = 0 -- The number of mines being placed + MinesTime = 1000 + Explosives = 0 -- The number of explosives being placed + Delay = 10 -- The delay between each round + Map = "Hydrant" -- The map to be played + Theme = "City" -- The theme to be used + + AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default") + player = AddHog(loc("Hunter"), 0, 1, "NoHat") + + AddTeam(loc("Toxic Team"), 1175851, "Simple", "Island", "Default") + enemy = AddHog(loc("Poison"), 1, 100, "Skull") + + SetGearPosition(player, 1454, 1540) + SetGearPosition(enemy, 2488, 1960) + +end + + +function onGameStart() + + + SpawnAmmoCrate(1450,1910,amJetpack) + SpawnAmmoCrate(2568,1714,amFirePunch) + SpawnAmmoCrate(1974,1875,amBlowTorch) + SpawnAmmoCrate(2056,1877,amParachute) + + AddGear(1603, 1320, gtMine, 0, 0, 0, 0) + + ShowMission(loc("Operation Diver"), loc("by mikade"), loc("Eliminate Poison before the time runs out"), -amFirePunch, 0); + --SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70) + + SetWind(-100) + +end + + +function onGameTick() + + + if (TotalRounds == 3) and (GameOver == false) then + SetHealth(player, 0) + GameOver = true + end + + if TurnTimeLeft == 1 then + SetHealth(player, 0) + GameOver = true + end + +end + + +function onAmmoStoreInit() + SetAmmo(amFirePunch, 1, 0, 0, 1) + SetAmmo(amBlowTorch, 0, 0, 0, 1) + SetAmmo(amGirder, 1, 0, 0, 0) + SetAmmo(amParachute, 0, 0, 0, 1) + SetAmmo(amJetpack, 0, 0, 0, 1) +end + + +function onGearAdd(gear) + + if GetGearType(gear) == gtJetpack then + SetHealth(gear,1000) + end + +end + +function onGearDelete(gear) + + if (gear == enemy) and (GameOver == false) then + ShowMission(loc("Operation Diver"), loc("MISSION SUCCESS"), loc("Congratulations!"), 0, 0) + elseif gear == player then + ShowMission(loc("Operation Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) + GameOver = true + end + +end