diff -r c38dd843763f -r 65780bd056c1 ChangeLog.txt --- a/ChangeLog.txt Thu Jan 10 00:33:05 2019 +0100 +++ b/ChangeLog.txt Thu Jan 10 00:41:31 2019 +0100 @@ -1,31 +1,46 @@ + features * bugfixes ============== 1.0.0-dev (unreleased) ============== +Gameplay: + Hand-drawn maps can now be scaled with slider - + Show check mark for completed scenarios, challenges and trainings + + Slightly longer delays between turns to make it easier to follow the game + Track high scores in singleplayer challenges - + New chat command: “/help room” (shows room chat commands within the game) - + Colorize switching arrows, pointing arrow and target cross in clan color - + Longer delays between turns so its easier to see damage and messages - + Skip ammo menu animation when playing with turn time of 10s or less - + Restructure credits - + Credits screen in main menu is now translatable - + Don't show crate spawn message for initial crates in missions + + Show check mark for completed scenarios, challenges and trainings + * Fix various minor bugs in campaigns and missions + * Fix hedgehogs being pushed around (and other collision bugs) when they overlap + * Fix homing bee flying weird if passing wrap world edge or target was placed beyond it + * Fix poison damage not working in first round + * Use player-chosen team identity in campaigns and singleplayer missions + +Styles and schemes: + The Specialists: Unlock game scheme + The Specialists: Add script parameter support to set custom specialists order - + Display player name of own teams in online games - + Add control to unselect current weapon (no key chosen by default) - * Use player-chosen team identity in campaigns and singleplayer missions - * Fix last 2 characters in demo chat being missing - * Fix homing bee flying weird if passing wrap world edge or target was placed beyond it + * Balanced Random Weapon: Fix Lua errors after using Time Box * King Mode: Fix team sometimes not being killed properly if king drowned * King Mode: Kill resurrected minions if king is not alive - * Balanced Random Weapon: Fix Lua errors after using Time Box - * Fix poison damage not working in first round + +Controls: + + Add control to unselect current weapon (no key chosen by default) + + Allow to leave a control unused + + New chat command: “/help room” (shows room chat commands within the game) + +Graphics: + * Fix double water splash when flying saucer drowns + +Game HUD: + + Colorize switching arrows, pointing arrow and target cross in clan color + + Skip ammo menu animation when playing with turn time of 10s or less + + Don't show crate spawn message for initial crates in missions + + Display player name of own teams in online games + * Fix last 2 characters in demo chat being missing * Hide most HUD elements in cinematic mode * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys + * Suppress “ is gone.” message at end of game + +Frontend: + + Restructure credits + + Credits screen in main menu is now translatable * Fix force-locked schemes getting unlocked when changing map types - * Suppress “ is gone.” message at end of game Lua API: + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission)