diff -r 2a9ace189288 -r 668b71f31e51 project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m --- a/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m Mon Oct 04 00:00:42 2010 +0200 +++ b/project_files/HedgewarsMobile/Classes/SingleWeaponViewController.m Wed Oct 06 02:31:04 2010 +0200 @@ -20,12 +20,12 @@ #import "SingleWeaponViewController.h" -#import "WeaponCellView.h" #import "CommodityFunctions.h" #import "UIImageExtra.h" +#import "PascalImports.h" @implementation SingleWeaponViewController -@synthesize weaponName, description, ammoStoreImage, ammoNames; +@synthesize weaponName, description, ammoStoreImage; -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { return rotationManager(interfaceOrientation); @@ -36,64 +36,14 @@ -(void) viewDidLoad { [super viewDidLoad]; - // also increment CURRENT_AMMOSIZE in CommodityFunctions.h - NSArray *array = [[NSArray alloc] initWithObjects: - NSLocalizedString(@"Grenade",@""), - NSLocalizedString(@"Cluster Bomb",@""), - NSLocalizedString(@"Bazooka",@""), - NSLocalizedString(@"Homing Bee",@""), - NSLocalizedString(@"Shotgun",@""), - NSLocalizedString(@"Pick Hammer",@""), - NSLocalizedString(@"Skip",@""), - NSLocalizedString(@"Rope",@""), - NSLocalizedString(@"Mine",@""), - NSLocalizedString(@"Deagle",@""), - NSLocalizedString(@"Dynamite",@""), - NSLocalizedString(@"Fire Punch",@""), - NSLocalizedString(@"Slash",@""), - NSLocalizedString(@"Baseball bat",@""), - NSLocalizedString(@"Parachute",@""), - NSLocalizedString(@"Air Attack",@""), - NSLocalizedString(@"Mines Attack",@""), - NSLocalizedString(@"Blow Torch",@""), - NSLocalizedString(@"Construction",@""), - NSLocalizedString(@"Teleport",@""), - NSLocalizedString(@"Switch Hedgehog",@""), - NSLocalizedString(@"Mortar",@""), - NSLocalizedString(@"Kamikaze",@""), - NSLocalizedString(@"Cake",@""), - NSLocalizedString(@"Seduction",@""), - NSLocalizedString(@"Watermelon Bomb",@""), - NSLocalizedString(@"Hellish Hand Grenade",@""), - NSLocalizedString(@"Napalm Attack",@""), - NSLocalizedString(@"Drill Rocket",@""), - NSLocalizedString(@"Ballgun",@""), - NSLocalizedString(@"RC Plane",@""), - NSLocalizedString(@"Low Gravity",@""), - NSLocalizedString(@"Extra Damage",@""), - NSLocalizedString(@"Invulnerable",@""), - NSLocalizedString(@"Extra Time",@""), - NSLocalizedString(@"Laser Sight",@""), - NSLocalizedString(@"Vampirism",@""), - NSLocalizedString(@"Sniper Rifle",@""), - NSLocalizedString(@"Flying Saucer",@""), - NSLocalizedString(@"Molotov Cocktail",@""), - NSLocalizedString(@"Birdy",@""), - NSLocalizedString(@"Portable Portal Device",@""), - NSLocalizedString(@"Piano Attack",@""), - NSLocalizedString(@"Old Limburger",@""), - NSLocalizedString(@"Sine Gun",@""), - NSLocalizedString(@"Flamethrower",@""), - NSLocalizedString(@"Sticky Mine",@""), - NSLocalizedString(@"Hammer",@""), - nil]; - self.ammoNames = array; - [array release]; + NSString *trFilePath = [NSString stringWithFormat:@"%@/en.txt",LOCALE_DIRECTORY()]; + // fill the data structure that we are going to read + LoadLocaleWrapper([trFilePath UTF8String]); - quantity = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1)); - probability = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1)); - delay = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1)); - crateness = (char *)malloc(sizeof(char)*(CURRENT_AMMOSIZE+1)); + quantity = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1)); + probability = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1)); + delay = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1)); + crateness = (char *)malloc(sizeof(char)*(HW_getNumberOfWeapons()+1)); NSString *str = [NSString stringWithFormat:@"%@/AmmoMenu/Ammos.png",GRAPHICS_DIRECTORY()]; UIImage *img = [[UIImage alloc] initWithContentsOfFile:str]; @@ -126,7 +76,7 @@ delay[i] = tmp3[i]; crateness[i] = tmp4[i]; } - for (int i = oldlen; i < CURRENT_AMMOSIZE; i++) { + for (int i = oldlen; i < HW_getNumberOfWeapons(); i++) { quantity[i] = '0'; probability[i] = '0'; delay[i] = '0'; @@ -142,10 +92,10 @@ } -(void) saveAmmos { - quantity[CURRENT_AMMOSIZE] = '\0'; - probability[CURRENT_AMMOSIZE] = '\0'; - delay[CURRENT_AMMOSIZE] = '\0'; - crateness[CURRENT_AMMOSIZE] = '\0'; + quantity[HW_getNumberOfWeapons()] = '\0'; + probability[HW_getNumberOfWeapons()] = '\0'; + delay[HW_getNumberOfWeapons()] = '\0'; + crateness[HW_getNumberOfWeapons()] = '\0'; NSString *quantityStr = [NSString stringWithUTF8String:quantity]; NSString *probabilityStr = [NSString stringWithUTF8String:probability]; @@ -153,7 +103,7 @@ NSString *cratenessStr = [NSString stringWithUTF8String:crateness]; NSDictionary *weapon = [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithInt:CURRENT_AMMOSIZE],@"version", + [NSNumber numberWithInt:HW_getNumberOfWeapons()],@"version", quantityStr,@"ammostore_initialqt", probabilityStr,@"ammostore_probability", delayStr,@"ammostore_delay", @@ -177,7 +127,7 @@ if (section == 0) return 2; else - return CURRENT_AMMOSIZE; + return HW_getNumberOfWeapons(); } // Customize the appearance of table view cells. @@ -220,7 +170,7 @@ UIImage *img = [[self.ammoStoreImage cutAt:CGRectMake(x, y, 32, 32)] makeRoundCornersOfSize:CGSizeMake(7, 7)]; weaponCell.weaponIcon.image = img; - weaponCell.weaponName.text = [ammoNames objectAtIndex:row]; + weaponCell.weaponName.text = [NSString stringWithUTF8String:HW_getWeaponNameByIndex(row)]; weaponCell.tag = row; [weaponCell.initialSli setValue:[[NSString stringWithFormat:@"%c",quantity[row]] intValue] animated:NO]; @@ -306,7 +256,6 @@ self.description = nil; self.weaponName = nil; self.ammoStoreImage = nil; - self.ammoNames = nil; MSG_DIDUNLOAD(); [super viewDidUnload]; } @@ -316,7 +265,6 @@ [weaponName release]; [description release]; [ammoStoreImage release]; - [ammoNames release]; [super dealloc]; }