diff -r 588a8e6e2041 -r 67e257b98422 QTfrontend/ui/page/pagescheme.cpp --- a/QTfrontend/ui/page/pagescheme.cpp Mon Jan 14 12:35:01 2013 +0100 +++ b/QTfrontend/ui/page/pagescheme.cpp Mon Jan 14 12:45:01 2013 +0100 @@ -68,127 +68,102 @@ // Left TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts@2x.png"); - TBW_mode_Forts->setToolTip("" + ToggleButtonWidget::tr("Fort Mode") + ""); TBW_mode_Forts->setWhatsThis(tr("Defend your fort and destroy the opponents, two team colours max!")); glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide@2x.png"); - TBW_teamsDivide->setToolTip("" + ToggleButtonWidget::tr("Divide Teams") + ""); TBW_teamsDivide->setWhatsThis(tr("Teams will start on opposite sides of the terrain, two team colours max!")); glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1); TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png"); - TBW_solid->setToolTip("" + ToggleButtonWidget::tr("Solid Land") + ""); TBW_solid->setWhatsThis(tr("Land can not be destroyed!")); glGMLayout->addWidget(TBW_solid,0,2,1,1); TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png"); - TBW_border->setToolTip("" + ToggleButtonWidget::tr("Add Border") + ""); TBW_border->setWhatsThis(tr("Add an indestructible border around the terrain")); glGMLayout->addWidget(TBW_border,0,3,1,1); TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png"); - TBW_lowGravity->setToolTip("" + ToggleButtonWidget::tr("Low Gravity") + ""); TBW_lowGravity->setWhatsThis(tr("Lower gravity")); glGMLayout->addWidget(TBW_lowGravity,0,4,1,1); TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight@2x.png"); - TBW_laserSight->setToolTip("" + ToggleButtonWidget::tr("Laser Sight") + ""); TBW_laserSight->setWhatsThis(tr("Assisted aiming with laser sight")); glGMLayout->addWidget(TBW_laserSight,1,0,1,1); TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable@2x.png"); - TBW_invulnerable->setToolTip("" + ToggleButtonWidget::tr("Invulnerable") + ""); TBW_invulnerable->setWhatsThis(tr("All hogs have a personal forcefield")); glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth@2x.png"); - TBW_resethealth->setToolTip("" + ToggleButtonWidget::tr("Reset Health") + ""); TBW_resethealth->setWhatsThis(tr("All (living) hedgehogs are fully restored at the end of turn")); glGMLayout->addWidget(TBW_resethealth,1,2,1,1); TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric@2x.png"); - TBW_vampiric->setToolTip("" + ToggleButtonWidget::tr("Vampirism") + ""); TBW_vampiric->setWhatsThis(tr("Gain 80% of the damage you do back in health")); glGMLayout->addWidget(TBW_vampiric,1,3,1,1); TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma@2x.png"); - TBW_karma->setToolTip("" + ToggleButtonWidget::tr("Karma") + ""); TBW_karma->setWhatsThis(tr("Share your opponents pain, share their damage")); glGMLayout->addWidget(TBW_karma,1,4,1,1); TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery@2x.png"); - TBW_artillery->setToolTip("" + ToggleButtonWidget::tr("Artillery") + ""); TBW_artillery->setWhatsThis(tr("Your hogs are unable to move, put your artillery skills to the test")); glGMLayout->addWidget(TBW_artillery,2,0,1,1); TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder@2x.png"); - TBW_randomorder->setToolTip("" + ToggleButtonWidget::tr("Random Order") + ""); TBW_randomorder->setWhatsThis(tr("Order of play is random instead of in room order.")); glGMLayout->addWidget(TBW_randomorder,2,1,1,1); TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing@2x.png"); - TBW_king->setToolTip("" + ToggleButtonWidget::tr("King") + ""); TBW_king->setWhatsThis(tr("Play with a King. If he dies, your side dies.")); glGMLayout->addWidget(TBW_king,2,2,1,1); TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog@2x.png"); - TBW_placehog->setToolTip("" + ToggleButtonWidget::tr("Place Hedgehogs") + ""); TBW_placehog->setWhatsThis(tr("Take turns placing your hedgehogs before the start of play.")); glGMLayout->addWidget(TBW_placehog,2,3,1,1); TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo@2x.png"); - TBW_sharedammo->setToolTip("" + ToggleButtonWidget::tr("Clan Shares Ammo") + ""); TBW_sharedammo->setWhatsThis(tr("Ammo is shared between all teams that share a colour.")); glGMLayout->addWidget(TBW_sharedammo,2,4,1,1); TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png"); - TBW_disablegirders->setToolTip("" + ToggleButtonWidget::tr("Disable Girders") + ""); TBW_disablegirders->setWhatsThis(tr("Disable girders when generating random maps.")); glGMLayout->addWidget(TBW_disablegirders,3,0,1,1); TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png"); - TBW_disablelandobjects->setToolTip("" + ToggleButtonWidget::tr("Disable Land Objects") + ""); TBW_disablelandobjects->setWhatsThis(tr("Disable land objects when generating random maps.")); glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1); TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival@2x.png"); - TBW_aisurvival->setToolTip("" + ToggleButtonWidget::tr("AI Survival Mode") + ""); TBW_aisurvival->setWhatsThis(tr("AI respawns on death.")); glGMLayout->addWidget(TBW_aisurvival,3,2,1,1); TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack@2x.png"); - TBW_infattack->setToolTip("" + ToggleButtonWidget::tr("Unlimited Attacks") + ""); TBW_infattack->setWhatsThis(tr("Attacking does not end your turn.")); glGMLayout->addWidget(TBW_infattack,3,3,1,1); TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps@2x.png"); - TBW_resetweps->setToolTip("" + ToggleButtonWidget::tr("Reset Weapons") + ""); TBW_resetweps->setWhatsThis(tr("Weapons are reset to starting values each turn.")); glGMLayout->addWidget(TBW_resetweps,3,4,1,1); TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo@2x.png"); - TBW_perhogammo->setToolTip("" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + ""); TBW_perhogammo->setWhatsThis(tr("Each hedgehog has its own ammo. It does not share with the team.")); glGMLayout->addWidget(TBW_perhogammo,4,0,1,1); TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind@2x.png"); - TBW_nowind->setToolTip("" + ToggleButtonWidget::tr("Disable Wind") + ""); TBW_nowind->setWhatsThis(tr("You will not have to worry about wind anymore.")); glGMLayout->addWidget(TBW_nowind,4,1,1,1); TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind@2x.png"); - TBW_morewind->setToolTip("" + ToggleButtonWidget::tr("More Wind") + ""); TBW_morewind->setWhatsThis(tr("Wind will affect almost everything.")); glGMLayout->addWidget(TBW_morewind,4,2,1,1); TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam@2x.png"); - TBW_tagteam->setToolTip("" + ToggleButtonWidget::tr("Tag Team") + ""); TBW_tagteam->setWhatsThis(tr("Teams in each clan take successive turns sharing their turn time.")); glGMLayout->addWidget(TBW_tagteam,4,3,1,1); TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png"); - TBW_bottomborder->setToolTip("" + ToggleButtonWidget::tr("Add Bottom Border") + ""); TBW_bottomborder->setWhatsThis(tr("Add an indestructible border along the bottom")); glGMLayout->addWidget(TBW_bottomborder,4,4,1,1);