diff -r 241e3bb6a146 -r 6800f8aa0184 QTfrontend/SDLs.cpp --- a/QTfrontend/SDLs.cpp Mon Oct 12 13:56:07 2009 +0000 +++ b/QTfrontend/SDLs.cpp Mon Oct 12 16:44:30 2009 +0000 @@ -21,14 +21,26 @@ #include "SDL.h" #include "hwconsts.h" +#include + +extern char sdlkeys[1024][2][128]; +extern char xb360buttons[][128]; +extern char xb360dpad[128]; +extern char xbox360axes[][128]; + bool hardware; extern char *programname; -SDLInteraction::SDLInteraction(bool hardware_snd) +SDLInteraction::SDLInteraction() { music = -1; - hardware = hardware_snd; - SDL_Init(SDL_INIT_VIDEO); + hardware = false; + SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); + + + if(SDL_NumJoysticks()) + addGameControllerKeys(); + SDL_QuitSubSystem(SDL_INIT_JOYSTICK); } SDLInteraction::~SDLInteraction() @@ -37,6 +49,11 @@ openal_close(); } +void SDLInteraction::setHardwareSound(bool hardware_snd) +{ + hardware = hardware_snd; +} + QStringList SDLInteraction::getResolutions() const { QStringList result; @@ -58,6 +75,87 @@ return result; } +void SDLInteraction::addGameControllerKeys() const +{ + QStringList result; + + int i = 0; + while(i < 1024 && sdlkeys[i][1][0] != '\0') + i++; + + // Iterate through all game controllers + for(int jid = 0; jid < SDL_NumJoysticks(); jid++) + { + SDL_Joystick* joy = SDL_JoystickOpen(jid); + + // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only) + QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1"); + + // Connected Xbox 360 controller? Use specific button names then + // Might be interesting to add 'named' buttons for the most often used gamepads + bool isxb = joyname.contains("Xbox 360"); + + // This part of the string won't change for multiple keys/hats, so keep it + QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1); + + // Register entries for missing axes not assigned to sticks of this joystick/gamepad + for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++) + { + // Axis 2 on xbox 360 is left/right trigger but those are used as buttons anyway so skip it + if(aid == 2 && isxb) + continue; + + // Again store the part of the string not changing for multiple uses + QString axis = prefix + QApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1); + + // Entry for "Axis Up" + sprintf(sdlkeys[i][0], "j%da%du", jid, aid); + sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str()); + + // Entry for "Axis Down" + sprintf(sdlkeys[i][0], "j%da%dd", jid, aid); + sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + QApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str()); + } + + // Register entries for all coolie hats of this joystick/gamepad + for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++) + { + // Again store the part of the string not changing for multiple uses + QString hat = prefix + (isxb ? (QApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : QApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1)); + + // Entry for "Hat Up" + sprintf(sdlkeys[i][0], "j%dh%du", jid, hid); + sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Up)")).toStdString().c_str()); + + // Entry for "Hat Down" + sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid); + sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Down)")).toStdString().c_str()); + + // Entry for "Hat Left" + sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid); + sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Left)")).toStdString().c_str()); + + // Entry for "Hat Right" + sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid); + sprintf(sdlkeys[i++][1], "%s", (hat + QApplication::translate("binds (keys)", "(Right)")).toStdString().c_str()); + } + + // Register entries for all buttons of this joystick/gamepad + for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++) + { + // Buttons + sprintf(sdlkeys[i][0], "j%db%d", jid, bid); + sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (QApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : QApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toStdString().c_str()); + } + // Close the game controller as we no longer need it + SDL_JoystickClose(joy); + } + + // Terminate the list + sdlkeys[i][0][0] = '\0'; + sdlkeys[i][1][0] = '\0'; +} + void SDLInteraction::StartMusic() { OpenAL_Init();