diff -r 42d7f5dbd8dc -r 68eddcdc9f26 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Tue Apr 12 15:41:48 2016 -0400 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Wed Apr 13 14:59:14 2016 +0200 @@ -398,13 +398,13 @@ function heroDeath(gear) if not ended then SendStat(siGameResult, loc("Hog Solo lost, try again!")) - SendStat(siCustomAchievement, loc("To win the game, Hog Solo has to get the bottom crates and come back to the surface")) - SendStat(siCustomAchievement, loc("You can use the other 2 hogs to assist you")) - SendStat(siCustomAchievement, loc("Do not destroy the crates")) + SendStat(siCustomAchievement, loc("To win the game, Hog Solo has to get the bottom crates and come back to the surface.")) + SendStat(siCustomAchievement, loc("You can use the other 2 hogs to assist you.")) + SendStat(siCustomAchievement, loc("Do not destroy the crates!")) if tookPartInBattle then - SendStat(siCustomAchievement, loc("You'll have to eliminate the Strawberry Assassins at the end")) + SendStat(siCustomAchievement, loc("You'll have to eliminate the Strawberry Assassins at the end.")) else - SendStat(siCustomAchievement, loc("You'll have to eliminate Captain Lime at the end")) + SendStat(siCustomAchievement, loc("You'll have to eliminate Captain Lime at the end.")) SendStat(siCustomAchievement, loc("Don't eliminate Captain Lime before collecting the last crate!")) end SendStat(siPlayerKills,'0',teamA.name) @@ -455,8 +455,8 @@ -- hero win in scenario of escape in 1st part saveCompletedStatus(3) SendStat(siGameResult, loc("Congratulations, you won!")) - SendStat(siCustomAchievement, loc("You retrieved the lost part")) - SendStat(siCustomAchievement, loc("You defended yourself against Captain Lime")) + SendStat(siCustomAchievement, loc("You retrieved the lost part.")) + SendStat(siCustomAchievement, loc("You defended yourself against Captain Lime.")) SendStat(siPlayerKills,'1',teamA.name) SendStat(siPlayerKills,'0',teamB.name) EndGame() @@ -466,8 +466,8 @@ -- hero win in battle scenario saveCompletedStatus(3) SendStat(siGameResult, loc("Congratulations, you won!")) - SendStat(siCustomAchievement, loc("You retrieved the lost part")) - SendStat(siCustomAchievement, loc("You defended yourself against Strawberry Assassins")) + SendStat(siCustomAchievement, loc("You retrieved the lost part.")) + SendStat(siCustomAchievement, loc("You defended yourself against the Strawberry Assassins.")) SendStat(siPlayerKills,'1',teamA.name) SendStat(siPlayerKills,'0',teamC.name) EndGame() @@ -502,7 +502,7 @@ -- DIALOG 01 - Start, Captain Lime helps Hog Solo because he took part in the battle AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) - table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Captain Lime helps Hog Solo..."), 5000}}) + table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits, Captain Lime helps Hog Solo"), 5000}}) table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("You fought bravely and you helped us win this battle!"), SAY_SAY, 5000}}) table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("So, as promised I have brought you where I think that the device you are looking for is hidden."), SAY_SAY, 7000}}) table.insert(dialog01, {func = AnimSay, args = {green1.gear, loc("I know that your resources are low due to the battle but I'll send two of my best hogs to assist you."), SAY_SAY, 7000}}) @@ -512,23 +512,23 @@ -- DIALOG02 - Start, Hog Solo escaped from the previous battle AddSkipFunction(dialog02, Skipanim, {dialog02}) table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}}) - table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Hog Solo gets closer to the device..."), 5000}}) - table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive..."), SAY_SAY, 4000}}) - table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands"), SAY_SAY, 4000}}) + table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Somewhere else on the planet of fruits Hog Solo gets closer to the device"), 5000}}) + table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("You are the one who fled! So, you are alive."), SAY_SAY, 4000}}) + table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("I'm still low on hogs. If you are not afraid I could use a set of extra hands."), SAY_SAY, 4000}}) table.insert(dialog02, {func = AnimWait, args = {hero.gear, 8000}}) - table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here"), SAY_SAY, 4500}}) + table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I am sorry but I was looking for a device that may be hidden somewhere around here."), SAY_SAY, 4500}}) table.insert(dialog02, {func = AnimWait, args = {green1.gear, 12500}}) table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("Many long forgotten things can be found in the same tunnels that we are about to explore!"), SAY_SAY, 7000}}) - table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else"), SAY_SAY, 7000}}) + table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("If you help us you can keep the device if you find it but we'll keep everything else."), SAY_SAY, 7000}}) table.insert(dialog02, {func = AnimSay, args = {green1.gear, loc("What do you say? Are you in?"), SAY_SAY, 3000}}) table.insert(dialog02, {func = AnimWait, args = {hero.gear, 1800}}) - table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Ok then!"), SAY_SAY, 2000}}) + table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("Okay then!"), SAY_SAY, 2000}}) table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}}) -- DIALOG03 - At crates, hero learns that Captain Lime is bad AddSkipFunction(dialog03, Skipanim, {dialog03}) table.insert(dialog03, {func = AnimWait, args = {hero.gear, 4000}}) table.insert(dialog03, {func = FollowGear, args = {hero.gear}}) - table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hoorah! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}}) + table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Hooray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}}) table.insert(dialog03, {func = AnimWait, args = {green1.gear, 4000}}) table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"), SAY_THINK, 4000}}) table.insert(dialog03, {func = goToThesurface, args = {hero.gear}}) @@ -536,7 +536,7 @@ AddSkipFunction(dialog04, Skipanim, {dialog04}) table.insert(dialog04, {func = AnimWait, args = {hero.gear, 4000}}) table.insert(dialog04, {func = FollowGear, args = {hero.gear}}) - table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hoorah! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}}) + table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Hooray! I've found it, now I have to get back to Captain Lime!"), SAY_SAY, 4000}}) table.insert(dialog04, {func = AnimWait, args = {redHedgehogs[1].gear, 4000}}) table.insert(dialog04, {func = AnimSay, args = {redHedgehogs[1].gear, loc("We have spotted the enemy! We'll attack when the enemies start gathering!"), SAY_THINK, 4000}}) table.insert(dialog04, {func = goToThesurface, args = {hero.gear}})