diff -r 42d7f5dbd8dc -r 68eddcdc9f26 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Tue Apr 12 15:41:48 2016 -0400 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Wed Apr 13 14:59:14 2016 +0200 @@ -428,9 +428,9 @@ function heroDeath(gear) SendStat(siGameResult, loc("Hog Solo lost, try again!")) - SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta")) - SendStat(siCustomAchievement, loc("Most of the time you'll be able to use only the icegun")) - SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun")) + SendStat(siCustomAchievement, loc("To win the game you have to stand next to Thanta.")) + SendStat(siCustomAchievement, loc("Most of the time you'll be able to use the icegun only.")) + SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun.")) SendStat(siPlayerKills,'1',teamB.name) SendStat(siPlayerKills,'0',teamC.name) EndGame() @@ -454,10 +454,10 @@ function thantaDeath(gear) SendStat(siGameResult, loc("Hog Solo lost, try again!")) - SendStat(siCustomAchievement, loc("Noooo, Thanta has to stay alive!")) - SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta")) - SendStat(siCustomAchievement, loc("Most of the time you'll be able to use only the icegun")) - SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun")) + SendStat(siCustomAchievement, loc("Noo, Thanta has to stay alive!")) + SendStat(siCustomAchievement, loc("To win the game you have to go next to Thanta.")) + SendStat(siCustomAchievement, loc("Most of the time you'll be able to use the icegun only.")) + SendStat(siCustomAchievement, loc("Use the bazooka and the flying saucer to get the icegun.")) SendStat(siPlayerKills,'1',teamB.name) SendStat(siPlayerKills,'0',teamC.name) EndGame() @@ -490,29 +490,29 @@ -- DIALOG 01 - Start, welcome to moon AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) - table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the Ice Planet, where ice rules..."), 5000}}) - table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finally you are here..."), SAY_SAY, 2000}}) + table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("On the Ice Planet, where ice rules ..."), 5000}}) + table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Finally you are here!"), SAY_SAY, 2000}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 2000}}) - table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hi! Nice to meet you"), SAY_SAY, 3000}}) + table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Hi! Nice to meet you."), SAY_SAY, 3000}}) table.insert(dialog01, {func = AnimWait, args = {ally.gear, 2000}}) - table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Listen carefully! The bandit leader, Thanta, has recently found a very strange device"), SAY_SAY, 4000}}) - table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("He doesn't know it but this device is a part of the anti-gravity device"), SAY_SAY, 2500}}) + table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Listen carefully! The bandit leader, Thanta, has recently found a very strange device."), SAY_SAY, 4000}}) + table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("He doesn't know it but this device is a part of the anti-gravity device."), SAY_SAY, 2500}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 8000}}) table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Nice, then I should get the part as soon as possible!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {ally.gear, 4000}}) - table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Be careful, your gadgets won't work in the bandit area. You should get an ice gun"), SAY_SAY, 7000}}) + table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Be careful, your gadgets won't work in the bandit area. You should get an ice gun."), SAY_SAY, 7000}}) table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("There is one below us!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}}) -- DIALOG 02 - Hero got to Thant2 AddSkipFunction(dialog02, Skipanim, {dialog02}) table.insert(dialog02, {func = AnimWait, args = {hero.gear, 3000}}) - table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Congratulations, now you can take Thanta's device part..."), 5000}}) + table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Congratulations, now you can take Thanta's device part!"), 5000}}) table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Oh! Please spare me. You can take all my treasures!"), SAY_SAY, 3000}}) table.insert(dialog02, {func = AnimWait, args = {hero.gear, 5000}}) table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I just want the strange device you found!"), SAY_SAY, 3000}}) table.insert(dialog02, {func = AnimWait, args = {bandit1.gear, 4000}}) - table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Here! Take it..."), SAY_SAY, 3000}}) + table.insert(dialog02, {func = AnimSay, args = {bandit1.gear, loc("Here! Take it!"), SAY_SAY, 3000}}) table.insert(dialog02, {func = actionsOnWin, args = {}}) end @@ -521,7 +521,7 @@ function actionsOnWin() saveCompletedStatus(4) SendStat(siGameResult, loc("Congratulations, you acquired the device part!")) - SendStat(siCustomAchievement, loc("At the end of the game your health was ")..GetHealth(hero.gear)) + SendStat(siCustomAchievement, string.format(loc("At the end of the game your health was %d."), GetHealth(hero.gear))) -- maybe add number of tries for each part? SendStat(siPlayerKills,'1',teamC.name) SendStat(siPlayerKills,'0',teamB.name)