diff -r 42d7f5dbd8dc -r 68eddcdc9f26 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Tue Apr 12 15:41:48 2016 -0400 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Wed Apr 13 14:59:14 2016 +0200 @@ -330,7 +330,7 @@ function heroDeath(gear) SendStat(siGameResult, loc("Hog Solo lost, try again!")) - SendStat(siCustomAchievement, loc("You have to get the weapons and rescue the PAotH researchers")) + SendStat(siCustomAchievement, loc("You have to get the weapons and rescue the PAotH researchers.")) SendStat(siPlayerKills,'1',teamC.name) SendStat(siPlayerKills,'0',teamD.name) EndGame() @@ -348,7 +348,7 @@ function professorHit(gear) if currentHedgehog ~= hero.gear then - AnimSay(professor.gear,loc("Don't hit me you fools!"), SAY_SHOUT, 2000) + AnimSay(professor.gear,loc("Don't hit me, you fools!"), SAY_SHOUT, 2000) end end @@ -366,8 +366,8 @@ saveCompletedStatus(1) SendStat(siGameResult, loc("Hog Solo wins, congratulations!")) - SendStat(siCustomAchievement, loc("Eliminated the Professor Hogevil")) - SendStat(siCustomAchievement, loc("Drove the minions away")) + SendStat(siCustomAchievement, loc("You have eliminated Professor Hogevil.")) + SendStat(siCustomAchievement, loc("You drove the minions away.")) SendStat(siPlayerKills,'1',teamD.name) SendStat(siPlayerKills,'0',teamC.name) SaveCampaignVar("CosmosCheckPoint", "5") -- hero got fuels @@ -383,8 +383,8 @@ saveCompletedStatus(1) SendStat(siGameResult, loc("Congratulations, you won!")) - SendStat(siCustomAchievement, loc("Eliminated the evil minions")) - SendStat(siCustomAchievement, loc("Drove the Professor away")) + SendStat(siCustomAchievement, loc("You have eliminated the evil minions.")) + SendStat(siCustomAchievement, loc("You drove Professor Hogevil away.")) SendStat(siPlayerKills,'1',teamD.name) SendStat(siPlayerKills,'0',teamC.name) SaveCampaignVar("CosmosCheckPoint", "5") -- hero got fuels @@ -410,36 +410,36 @@ -- DIALOG 01 - Start, welcome to moon AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) - table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near PAotH base at moon..."), 4000}}) - table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey Hog Solo! Finally you have come..."), SAY_SAY, 2000}}) + table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Near a PAotH base on the moon ..."), 4000}}) + table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Hey, Hog Solo! Finally you have come!"), SAY_SAY, 2000}}) table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("It seems that Professor Hogevil has prepared for your arrival!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("He has captured the rest of the PAotH team and awaits to capture you!"), SAY_SAY, 5000}}) table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("We have to hurry! Are you armed?"), SAY_SAY, 4300}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 450}}) - table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("No, I am afraid I had to travel light"), SAY_SAY, 2500}}) + table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("No, I am afraid I had to travel light."), SAY_SAY, 2500}}) table.insert(dialog01, {func = AnimWait, args = {paoth1.gear, 3200}}) - table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Ok, then you have to go and take some of the weapons we have hidden in case of an emergency!"), SAY_SAY, 7000}}) + table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("Okay, then you have to go and take some of the weapons we have hidden in case of an emergency!"), SAY_SAY, 7000}}) table.insert(dialog01, {func = AnimSay, args = {paoth1.gear, loc("They are up there! Take this rope and hurry!"), SAY_SAY, 7000}}) - table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Ehm... ok..."), SAY_SAY, 2500}}) + table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("Ehm, okay ..."), SAY_SAY, 2500}}) table.insert(dialog01, {func = AnimSwitchHog, args = {hero.gear}}) -- DIALOG 02 - To the weapons platform AddSkipFunction(dialog02, Skipanim, {dialog02}) table.insert(dialog02, {func = AnimCaption, args = {hero.gear, loc("Checkpoint reached!"), 4000}}) - table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I've made it! YEAAAAAH!"), SAY_SHOUT, 4000}}) + table.insert(dialog02, {func = AnimSay, args = {hero.gear, loc("I've made it! Yeah!"), SAY_SHOUT, 4000}}) table.insert(dialog02, {func = AnimSay, args = {paoth1.gear, loc("Nice! Now hurry and get down! You have to rescue my friends!"), SAY_SHOUT, 7000}}) table.insert(dialog02, {func = setAfterDialog02, args = {}}) table.insert(dialog02, {func = AnimSwitchHog, args = {hero.gear}}) -- DIALOG 03 - Hero spotted and has no weapons AddSkipFunction(dialog03, Skipanim, {dialog03}) table.insert(dialog03, {func = AnimCaption, args = {hero.gear, loc("Get ready to fight!"), 4000}}) - table.insert(dialog03, {func = AnimSay, args = {minion1.gear, loc("Look boss! There is the target!"), SAY_SHOUT, 4000}}) + table.insert(dialog03, {func = AnimSay, args = {minion1.gear, loc("Look, boss! There is the target!"), SAY_SHOUT, 4000}}) table.insert(dialog03, {func = AnimSay, args = {professor.gear, loc("Prepare for battle!"), SAY_SHOUT, 4000}}) table.insert(dialog03, {func = AnimSay, args = {hero.gear, loc("Oops, I've been spotted and I have no weapons! I am doomed!"), SAY_THINK, 4000}}) table.insert(dialog03, {func = startCombat, args = {hero.gear}}) -- DIALOG 04 - Hero spotted and *HAS* weapons AddSkipFunction(dialog04, Skipanim, {dialog04}) table.insert(dialog04, {func = AnimCaption, args = {hero.gear, loc("Get ready to fight!"), 4000}}) - table.insert(dialog04, {func = AnimSay, args = {minion1.gear, loc("Look boss! There is the target!"), SAY_SHOUT, 4000}}) + table.insert(dialog04, {func = AnimSay, args = {minion1.gear, loc("Look, boss! There is the target!"), SAY_SHOUT, 4000}}) table.insert(dialog04, {func = AnimSay, args = {professor.gear, loc("Prepare for battle!"), SAY_SHOUT, 4000}}) table.insert(dialog04, {func = AnimSay, args = {hero.gear, loc("Here we go!"), SAY_THINK, 4000}}) table.insert(dialog04, {func = startCombat, args = {hero.gear}})