diff -r 3d14950641a4 -r 690cc84e9fd6 share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua Wed Aug 08 14:38:54 2018 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua Wed Aug 08 15:22:34 2018 +0200 @@ -235,7 +235,7 @@ killsCounter = 0 if mutant == nil then - AddCaption( loc("First killer will mutate"), 0xFFFFFFFF, capgrpGameState ) + AddCaption( loc("First killer will mutate"), capcolDefault, capgrpGameState ) end checkScore() @@ -262,23 +262,23 @@ function countBodies() if killsCounter == 2 then - AddCaption(loc("Double kill!"), 0xFFFFFFFF, capgrpGameState ) + AddCaption(loc("Double kill!"), capcolDefault, capgrpGameState ) elseif killsCounter == 3 then - AddCaption(loc("Mega kill!"), 0xFFFFFFFF, capgrpGameState ) + AddCaption(loc("Mega kill!"), capcolDefault, capgrpGameState ) PlaySound(sndRegret) elseif killsCounter == 4 then - AddCaption(loc("Ultra kill!"), 0xFFFFFFFF, capgrpGameState ) + AddCaption(loc("Ultra kill!"), capcolDefault, capgrpGameState ) elseif killsCounter == 5 then - AddCaption(loc("Monster kill!"), 0xFFFFFFFF, capgrpGameState ) + AddCaption(loc("Monster kill!"), capcolDefault, capgrpGameState ) PlaySound(sndIllGetYou) elseif killsCounter == 6 then - AddCaption(loc("Ludicrous kill!"), 0xFFFFFFFF, capgrpGameState ) + AddCaption(loc("Ludicrous kill!"), capcolDefault, capgrpGameState ) PlaySound(sndNutter) elseif killsCounter == 7 then - AddCaption(loc("Holy shit!"), 0xFFFFFFFF, capgrpGameState ) + AddCaption(loc("Holy shit!"), capcolDefault, capgrpGameState ) PlaySound(sndLaugh) elseif killsCounter > 8 then - AddCaption(loc("Insanity!"), 0xFFFFFFFF, capgrpGameState ) + AddCaption(loc("Insanity!"), capcolDefault, capgrpGameState ) end if killsCounter > recordKills then @@ -724,7 +724,7 @@ local winner = createEndGameStats() if winner then SendStat(siGameResult, string.format(loc("%s wins!"), winner)) - AddCaption(string.format(loc("%s wins!"), winner), 0xFFFFFFFF, capgrpGameState) + AddCaption(string.format(loc("%s wins!"), winner), capcolDefault, capgrpGameState) end gameOver = true end