diff -r f2ab65d97242 -r 6c26c66f419e share/hedgewars/Data/Locale/hedgewars_nl.ts --- a/share/hedgewars/Data/Locale/hedgewars_nl.ts Sun May 22 15:06:08 2016 +0200 +++ b/share/hedgewars/Data/Locale/hedgewars_nl.ts Wed Jun 15 18:39:31 2016 -0400 @@ -1,6 +1,6 @@ - + About @@ -18,11 +18,11 @@ AmmoSchemeModel - new - - - - copy of %1 + New + + + + Copy of %1 @@ -331,6 +331,18 @@ %1 has left (%2) + + Chat log + + + + Enter chat messages here and send them with [Enter] + + + + List of players + + HWForm @@ -615,6 +627,50 @@ Forts + + View and edit the seed, the source of randomness in the game + + + + Randomize the theme + + + + Choose a theme + + + + Randomize the map, theme and seed + + + + Randomize the theme and seed + + + + Randomize the seed + + + + Click to randomize the map, theme and seed + + + + Click to randomize the theme and seed + + + + Adjust the complexity of the generated map + + + + Adjust the distance between forts + + + + Click to edit + + HWNetServersModel @@ -1127,6 +1183,10 @@ Edit game preferences + + Start fighting (requires at least 2 teams) + + PageNetGame @@ -1146,6 +1206,22 @@ Room controls + + Room name + + + + Update the room name + + + + Turn on the lightbulb to show the other players when you're ready to fight + + + + Start fighting (requires at least 2 teams) + + PageNetServer @@ -1339,6 +1415,18 @@ Enter new file name: + + Play demo + + + + Play the selected demo + + + + Load the selected game + + PageRoomsList @@ -1409,14 +1497,6 @@ - Random - - - - Seconds - - - New @@ -1512,6 +1592,78 @@ Each clan starts in its own part of the terrain. + + Overall damage and knockback in percent + + + + Turn time in seconds + + + + Initial health of hedgehogs + + + + How many rounds have to be played before Sudden Death begins + + + + How much the water rises per turn while in Sudden Death. Set to 0 along with Sudden Death Health Decrease to disable Sudden Death. + + + + How much health hedgehogs lose per turn while in Sudden Death, down to 1 health. Set to 0 along with Sudden Death Water Rise to disable Sudden Death. + + + + Maximum rope length in percent + + + + Likelihood of a dropped crate being a health crate. All other crates will be weapon or utility crates. + + + + Likelihood of a crate dropping before a turn + + + + Health bonus for collecting a health crate + + + + Detonation timer of mines. The random timer lies between 0 and 5 seconds. The timer of air mines will be a quarter of the mines timer. + + + + Average number of mines to be placed a medium-sized island map. This number will be scaled for other maps. + + + + Likelihood of a mine being a dud. Does not affect mines placed by hedgehogs. + + + + Average number of barrels to be placed a medium-sized island map. This number will be scaled for other maps. + + + + Average number of air mines to be placed a medium-sized island map. This number will be scaled for other maps. + + + + Affects the left and right boundaries of the map + + + + Time you get after an attack + + + + Additional parameter to configure game styles. The meaning depends on the used style, refer to the documentation. When in doubt, leave it empty. + + PageSelectWeapon @@ -1793,10 +1945,6 @@ - Level - - - (System default) @@ -1864,6 +2012,10 @@ Green/Red grayscale + + Computer (Level %1) + + QGroupBox @@ -1979,10 +2131,6 @@ - Type - - - Grave @@ -1999,10 +2147,6 @@ - Explosives - - - Quality @@ -2039,10 +2183,6 @@ - % Get Away Time - - - There are videos that are currently being processed. Exiting now will abort them. Do you really want to quit? @@ -2164,6 +2304,18 @@ Air Mines + + Player + + + + Barrels + + + + % Retreat Time + + QLineEdit @@ -2651,11 +2803,19 @@ - new - - - - copy of %1 + New + + + + New (%1) + + + + Copy of %1 + + + + Copy of %1 (%2)