diff -r 62aa418ed214 -r 6fe3e922246e QTfrontend/SDLs.cpp --- a/QTfrontend/SDLs.cpp Fri Oct 21 04:11:26 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,187 +0,0 @@ -/* - * Hedgewars, a free turn based strategy game - * Copyright (c) 2007-2011 Andrey Korotaev - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA - */ - -#include "SDLs.h" - -#include "SDL.h" -#include "SDL_mixer.h" - -#include "HWDataManager.h" - -#include "HWApplication.h" - - -extern char sdlkeys[1024][2][128]; -extern char xb360buttons[][128]; -extern char xb360dpad[128]; -extern char xbox360axes[][128]; - -SDLInteraction::SDLInteraction() -{ - - SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); - - musicInitialized = 0; - music = NULL; - if(SDL_NumJoysticks()) - addGameControllerKeys(); - SDL_QuitSubSystem(SDL_INIT_JOYSTICK); -} - -SDLInteraction::~SDLInteraction() -{ - if (musicInitialized == 1) { - if (music != NULL) - Mix_FreeMusic(music); - Mix_CloseAudio(); - } - SDL_Quit(); -} - -QStringList SDLInteraction::getResolutions() const -{ - QStringList result; - - SDL_Rect **modes; - - modes = SDL_ListModes(NULL, SDL_FULLSCREEN); - - if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) - { - result << "640x480"; - } else - { - for(int i = 0; modes[i]; ++i) - if ((modes[i]->w >= 640) && (modes[i]->h >= 480)) - result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); - } - - return result; -} - -void SDLInteraction::addGameControllerKeys() const -{ - QStringList result; - - int i = 0; - while(i < 1024 && sdlkeys[i][1][0] != '\0') - i++; - - // Iterate through all game controllers - for(int jid = 0; jid < SDL_NumJoysticks(); jid++) - { - SDL_Joystick* joy = SDL_JoystickOpen(jid); - - // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only) - QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1"); - - // Connected Xbox 360 controller? Use specific button names then - // Might be interesting to add 'named' buttons for the most often used gamepads - bool isxb = joyname.contains("Xbox 360"); - - // This part of the string won't change for multiple keys/hats, so keep it - QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1); - - // Register entries for missing axes not assigned to sticks of this joystick/gamepad - for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++) - { - // Again store the part of the string not changing for multiple uses - QString axis = prefix + HWApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1); - - // Entry for "Axis Up" - sprintf(sdlkeys[i][0], "j%da%du", jid, aid); - sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData()); - - // Entry for "Axis Down" - sprintf(sdlkeys[i][0], "j%da%dd", jid, aid); - sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData()); - } - - // Register entries for all coolie hats of this joystick/gamepad - for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++) - { - // Again store the part of the string not changing for multiple uses - QString hat = prefix + (isxb ? (HWApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : HWApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1)); - - // Entry for "Hat Up" - sprintf(sdlkeys[i][0], "j%dh%du", jid, hid); - sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData()); - - // Entry for "Hat Down" - sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid); - sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData()); - - // Entry for "Hat Left" - sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid); - sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Left)")).toUtf8().constData()); - - // Entry for "Hat Right" - sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid); - sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Right)")).toUtf8().constData()); - } - - // Register entries for all buttons of this joystick/gamepad - for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++) - { - // Buttons - sprintf(sdlkeys[i][0], "j%db%d", jid, bid); - sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (HWApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : HWApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toUtf8().constData()); - } - // Close the game controller as we no longer need it - SDL_JoystickClose(joy); - } - - // Terminate the list - sdlkeys[i][0][0] = '\0'; - sdlkeys[i][1][0] = '\0'; -} - -void SDLInteraction::SDLMusicInit() -{ - if (musicInitialized == 0) { - SDL_Init(SDL_INIT_AUDIO); - Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024); - musicInitialized = 1; - } -} - -void SDLInteraction::StartMusic() -{ - SDLMusicInit(); - QFile * tmpFile = HWDataManager::instance().findFileForRead("Music/main_theme.ogg"); - - if (music == NULL) - music = Mix_LoadMUS(tmpFile->fileName().toLocal8Bit().constData()); - - // this QFile isn't needed any further - delete tmpFile; - - Mix_VolumeMusic(MIX_MAX_VOLUME - 28); - Mix_FadeInMusic(music, -1, 1750); -} - -void SDLInteraction::StopMusic() -{ - if (music != NULL) { - // fade out music to finish 0,5 seconds from now - while(!Mix_FadeOutMusic(1000) && Mix_PlayingMusic()) { - SDL_Delay(100); - } - } -} -