diff -r 62aa418ed214 -r 6fe3e922246e QTfrontend/util/SDLInteraction.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/util/SDLInteraction.cpp Fri Oct 21 07:00:49 2011 +0200 @@ -0,0 +1,209 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2007-2011 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + + +#include "SDL.h" +#include "SDL_mixer.h" + +#include "HWDataManager.h" + +#include "HWApplication.h" + +#include "SDLInteraction.h" + +extern char sdlkeys[1024][2][128]; +extern char xb360buttons[][128]; +extern char xb360dpad[128]; +extern char xbox360axes[][128]; + + +SDLInteraction & SDLInteraction::instance() +{ + static SDLInteraction instance; + return instance; +} + + +SDLInteraction::SDLInteraction() +{ + + SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); + + musicInitialized = 0; + music = NULL; + if(SDL_NumJoysticks()) + addGameControllerKeys(); + SDL_QuitSubSystem(SDL_INIT_JOYSTICK); + + soundMap = new QMap(); +} + +SDLInteraction::~SDLInteraction() +{ + stopMusic(); + if (musicInitialized == 1) { + if (music != NULL) + Mix_FreeMusic(music); + Mix_CloseAudio(); + } + SDL_Quit(); + + delete soundMap; +} + +QStringList SDLInteraction::getResolutions() const +{ + QStringList result; + + SDL_Rect **modes; + + modes = SDL_ListModes(NULL, SDL_FULLSCREEN); + + if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) + { + result << "640x480"; + } else + { + for(int i = 0; modes[i]; ++i) + if ((modes[i]->w >= 640) && (modes[i]->h >= 480)) + result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); + } + + return result; +} + +void SDLInteraction::addGameControllerKeys() const +{ + QStringList result; + + int i = 0; + while(i < 1024 && sdlkeys[i][1][0] != '\0') + i++; + + // Iterate through all game controllers + for(int jid = 0; jid < SDL_NumJoysticks(); jid++) + { + SDL_Joystick* joy = SDL_JoystickOpen(jid); + + // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only) + QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1"); + + // Connected Xbox 360 controller? Use specific button names then + // Might be interesting to add 'named' buttons for the most often used gamepads + bool isxb = joyname.contains("Xbox 360"); + + // This part of the string won't change for multiple keys/hats, so keep it + QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1); + + // Register entries for missing axes not assigned to sticks of this joystick/gamepad + for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++) + { + // Again store the part of the string not changing for multiple uses + QString axis = prefix + HWApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1); + + // Entry for "Axis Up" + sprintf(sdlkeys[i][0], "j%da%du", jid, aid); + sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData()); + + // Entry for "Axis Down" + sprintf(sdlkeys[i][0], "j%da%dd", jid, aid); + sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData()); + } + + // Register entries for all coolie hats of this joystick/gamepad + for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++) + { + // Again store the part of the string not changing for multiple uses + QString hat = prefix + (isxb ? (HWApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : HWApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1)); + + // Entry for "Hat Up" + sprintf(sdlkeys[i][0], "j%dh%du", jid, hid); + sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData()); + + // Entry for "Hat Down" + sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid); + sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData()); + + // Entry for "Hat Left" + sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid); + sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Left)")).toUtf8().constData()); + + // Entry for "Hat Right" + sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid); + sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Right)")).toUtf8().constData()); + } + + // Register entries for all buttons of this joystick/gamepad + for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++) + { + // Buttons + sprintf(sdlkeys[i][0], "j%db%d", jid, bid); + sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (HWApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : HWApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toUtf8().constData()); + } + // Close the game controller as we no longer need it + SDL_JoystickClose(joy); + } + + // Terminate the list + sdlkeys[i][0][0] = '\0'; + sdlkeys[i][1][0] = '\0'; +} + +void SDLInteraction::SDLSoundInit() +{ + if (musicInitialized == 0) { + SDL_Init(SDL_INIT_AUDIO); + Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024); + musicInitialized = 1; + } +} + +void SDLInteraction::playSoundFile(const QString & soundFile) +{ + SDLSoundInit(); + if (!soundMap->contains(soundFile)) + soundMap->insert(soundFile, Mix_LoadWAV(soundFile.toLocal8Bit().constData())); + + Mix_PlayChannel(-1, soundMap->value(soundFile), 0); +} + +void SDLInteraction::startMusic() +{ + SDLSoundInit(); + QFile * tmpFile = HWDataManager::instance().findFileForRead("Music/main_theme.ogg"); + + if (music == NULL) + music = Mix_LoadMUS(tmpFile->fileName().toLocal8Bit().constData()); + + // this QFile isn't needed any further + delete tmpFile; + + Mix_VolumeMusic(MIX_MAX_VOLUME - 28); + Mix_FadeInMusic(music, -1, 1750); +} + +void SDLInteraction::stopMusic() +{ + if (music != NULL) { + // fade out music to finish 0,5 seconds from now + while(!Mix_FadeOutMusic(1000) && Mix_PlayingMusic()) { + SDL_Delay(100); + } + } +} +