diff -r 62aa418ed214 -r 6fe3e922246e QTfrontend/util/SDLInteraction.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/util/SDLInteraction.h Fri Oct 21 07:00:49 2011 +0200 @@ -0,0 +1,94 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2007-2011 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#ifndef HEDGEWARS_SDLINTERACTION_H +#define HEDGEWARS_SDLINTERACTION_H + + +#include +#include + +#include "SDL_mixer.h" + +/** + * @brief Class for interacting with SDL (used for music and keys) + * + * @see singleton pattern + */ +class SDLInteraction +{ + +private: + /** + * @brief Class constructor of the singleton. + * + * Not to be used from outside the class, + * use the static {@link HWDataManager::instance()} instead. + * + * @see singleton pattern + */ + SDLInteraction(); + + /// Initializes SDL for sound output if needed. + void SDLSoundInit(); + + Mix_Music *music; + int musicInitialized; + + QMap * soundMap; ///< maps sound file paths to channel + +public: + /** + * @brief Returns reference to the singleton instance of this class. + * + * @see singleton pattern + * + * @return reference to the instance. + */ + static SDLInteraction & instance(); + + /// Class Destructor. + ~SDLInteraction(); + + /** + * @brief Returns available (screen) resolutions. + * + * @return list of resolutions in the format WIDTHxHEIGHT. + */ + QStringList getResolutions() const; + + /// Adds all available joystick controlls to the list of SDL keys. + void addGameControllerKeys() const; + + /** + * @brief Plays a sound file. + * + * @param soundFile path of the sound file. + */ + void playSoundFile(const QString & soundFile); + + /// Starts the background music. + void startMusic(); + + /// Fades out and stops the background music. + void stopMusic(); +}; + + +#endif //HEDGEWARS_SDLINTERACTION_H +