diff -r a3f87be7b09a -r 7283bc768228 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Sun Jul 03 02:33:17 2011 +0200 +++ b/hedgewars/GSHandlers.inc Sun Jul 03 11:24:53 2011 -0400 @@ -2407,7 +2407,7 @@ // calcs for Napalm Strike, so that it will hit the target (without wind at least :P) if (Gear^.State = 2) then - Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 1000 // ^.Timer of gtNapalmBomb, make it a constant var if you prefer that :P + Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900 // calcs for regular falling gears else if (int2hwFloat(TargetPoint.Y) - Gear^.Y > _0) then Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(TargetPoint.Y) - Gear^.Y) * 2 /