diff -r 3aa3675d97eb -r 73c8f618fd8b share/hedgewars/Data/Missions/Bazooka Training.hwt --- a/share/hedgewars/Data/Missions/Bazooka Training.hwt Wed Mar 17 11:02:08 2010 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,222 +0,0 @@ --- Hedgewars Bazooka Training --- Scripting Example - --- Lines such as this one are comments - they are ignored --- by the game, no matter what kind of text is in there. --- It's also possible to place a comment after some real --- instruction as you see below. In short, everything --- following "--" is ignored. - ---------------------------------------------------------------- --- At first we put all text we'd like to use in some arrays. --- This way we're able to localize the text to be shown without --- modifying other files. --- The language to be used is stored in the global variable --- 'L' that is set by the game (string). --- Text may then be accessed using "arrayname[L]". - -local caption = { - ["en"] = "Bazooka Training", - ["de"] = "Bazooka-Training" - -- To add other languages, just add lines similar to the - -- existing ones - don't forget the trailing ","! - } - -local subcaption = { - ["en"] = "Aiming Practice", - ["de"] = "Zielübung" - } - -local goal = { - ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", - ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition." - } - -local timeout = { - ["en"] = "Oh no! Time's up! Just try again.", - ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal." - } - -local success = { - ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", - ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet." - } - -local teamname = { - ["en"] = "'Zooka Team", - ["de"] = "Die Knalltüten" - } - -local hogname = { - ["en"] = "Hunter", - ["de"] = "Jäger" - } - --- To handle missing texts we define a small wrapper function that --- we'll use to retrieve text. -local function loc(text) - if text == nil then return "**missing**" - elseif text[L] == nil then return text["en"] - else return text[L] - end -end - ---------------------------------------------------------------- - --- This variable will hold the number of destroyed targets. -local score = 0 --- This variable represents the number of targets to destroy. -local score_goal = 5 --- This variable controls how many milliseconds/ticks we'd --- like to wait before we end the round once all targets --- have been destroyed. -local end_timer = 5000 -- 5000 ms = 5 s --- This variable is set to true if the game is lost (i.e. --- time runs out). -local game_lost = false --- This variable will point to the hog's gear -local player = nil --- This variable will grab the time left at the end of the round -local time_goal = 0 - --- This is a custom function to make it easier to --- spawn more targets with just one line of code --- You may define as many custom functions as you --- like. -function spawnTarget() - -- add a new target gear - gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) - - -- move it to a random position within 0 and - -- LAND_WIDTH - the width of the map - FindPlace(gear, true, 0, LAND_WIDTH) - - -- move the target to a higher vertical position - -- to ensure it's not somewhere down below - x, y = GetGearPosition(gear) - SetGearPosition(gear, x, 500) -end - --- This function is called before the game loads its --- resources. --- It's one of the predefined function names that will --- be called by the game. They give you entry points --- where you're able to call your own code using either --- provided instructions or custom functions. -function onGameInit() - -- At first we have to overwrite/set some global variables - -- that define the map, the game has to load, as well as - -- other things such as the game rules to use, etc. - -- Things we don't modify here will use their default values. - - -- The base number for the random number generator - Seed = 0 - -- Game settings and rules - GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand - -- The time the player has to move each round (in ms) - TurnTime = 60000 - -- The frequency of crate drops - CaseFreq = 0 - -- The number of mines being placed - LandAdds = 0 - -- The number of explosives being placed - Explosives = 0 - -- The delay between each round - Delay = 0 - -- The map to be played - Map = "Bamboo" - -- The theme to be used - Theme = "Bamboo" - - -- Create the player team - AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") - -- And add a hog to it - player = AddHog(loc(hogname), 0, 1, "NoHat") - SetGearPosition(player, 1960, 1160); -end - --- This function is called when the round starts --- it spawns the first target that has to be destroyed. --- In addition it shows the scenario goal(s). -function onGameStart() - -- Spawn the first target. - spawnTarget() - - -- Show some nice mission goals. - -- Parameters are: caption, sub caption, description, - -- extra text, icon and time to show. - -- A negative icon parameter (-n) represents the n-th weapon icon - -- A positive icon paramter (n) represents the (n+1)-th mission icon - -- A timeframe of 0 is replaced with the default time to show. - ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0); -end - --- This function is called every game tick. --- Note that there are 1000 ticks within one second. --- You shouldn't try to calculate too complicated --- code here as this might slow down your game. -function onGameTick() - -- If time's up, set the game to be lost. - -- We actually check the time to be "1 ms" as it - -- will be at "0 ms" right at the start of the game. - if TurnTimeLeft == 1 and score < score_goal then - game_lost = true - -- ... and show a short message. - ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); - -- How about killing our poor hog due to his poor performance? - SetHealth(player, 0); - -- Just to be sure set the goal time to 1 ms - time_goal = 1 - end - -- If the goal is reached or we've lost ... - if score == score_goal or game_lost then - -- ... check to see if the time we'd like to - -- wait has passed and then ... - if end_timer == 0 then - -- ... end the game ... - EndGame() - else - -- ... or just lower the timer by 1. - end_timer = end_timer - 1 - -- Reset the time left to stop the timer - TurnTimeLeft = time_goal - end - end -end - --- This function is called when the game is initialized --- to request the available ammo and probabilities -function onAmmoStoreInit() - -- add an unlimited supply of bazooka ammo - SetAmmo(amBazooka, 9, 0, 0) -end - --- This function is called when a new gear is added. --- We don't need it for this training, so we can --- keep it empty. -function onGearAdd(gear) -end - --- This function is called before a gear is destroyed. --- We use it to count the number of targets destroyed. -function onGearDelete(gear) - -- We're only interested in target gears. - if GetGearType(gear) == gtTarget then - -- Add one point to our score/counter - score = score + 1 - -- If we haven't reached the goal ... - if score < score_goal then - -- ... spawn another target. - spawnTarget() - else - if not game_lost then - -- Otherwise show that the goal was accomplished - ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); - -- Also let the hogs shout "victory!" - PlaySound(sndVictory) - -- Save the time left so we may keep it. - time_goal = TurnTimeLeft - end - end - end -end \ No newline at end of file