diff -r 3aa3675d97eb -r 73c8f618fd8b share/hedgewars/Data/Missions/Training/Bazooka Training.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Training/Bazooka Training.lua Wed Mar 17 12:30:55 2010 +0000 @@ -0,0 +1,222 @@ +-- Hedgewars Bazooka Training +-- Scripting Example + +-- Lines such as this one are comments - they are ignored +-- by the game, no matter what kind of text is in there. +-- It's also possible to place a comment after some real +-- instruction as you see below. In short, everything +-- following "--" is ignored. + +--------------------------------------------------------------- +-- At first we put all text we'd like to use in some arrays. +-- This way we're able to localize the text to be shown without +-- modifying other files. +-- The language to be used is stored in the global variable +-- 'L' that is set by the game (string). +-- Text may then be accessed using "arrayname[L]". + +local caption = { + ["en"] = "Bazooka Training", + ["de"] = "Bazooka-Training" + -- To add other languages, just add lines similar to the + -- existing ones - don't forget the trailing ","! + } + +local subcaption = { + ["en"] = "Aiming Practice", + ["de"] = "Zielübung" + } + +local goal = { + ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", + ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition." + } + +local timeout = { + ["en"] = "Oh no! Time's up! Just try again.", + ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal." + } + +local success = { + ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", + ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet." + } + +local teamname = { + ["en"] = "'Zooka Team", + ["de"] = "Die Knalltüten" + } + +local hogname = { + ["en"] = "Hunter", + ["de"] = "Jäger" + } + +-- To handle missing texts we define a small wrapper function that +-- we'll use to retrieve text. +local function loc(text) + if text == nil then return "**missing**" + elseif text[L] == nil then return text["en"] + else return text[L] + end +end + +--------------------------------------------------------------- + +-- This variable will hold the number of destroyed targets. +local score = 0 +-- This variable represents the number of targets to destroy. +local score_goal = 5 +-- This variable controls how many milliseconds/ticks we'd +-- like to wait before we end the round once all targets +-- have been destroyed. +local end_timer = 5000 -- 5000 ms = 5 s +-- This variable is set to true if the game is lost (i.e. +-- time runs out). +local game_lost = false +-- This variable will point to the hog's gear +local player = nil +-- This variable will grab the time left at the end of the round +local time_goal = 0 + +-- This is a custom function to make it easier to +-- spawn more targets with just one line of code +-- You may define as many custom functions as you +-- like. +function spawnTarget() + -- add a new target gear + gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) + + -- move it to a random position within 0 and + -- LAND_WIDTH - the width of the map + FindPlace(gear, true, 0, LAND_WIDTH) + + -- move the target to a higher vertical position + -- to ensure it's not somewhere down below + x, y = GetGearPosition(gear) + SetGearPosition(gear, x, 500) +end + +-- This function is called before the game loads its +-- resources. +-- It's one of the predefined function names that will +-- be called by the game. They give you entry points +-- where you're able to call your own code using either +-- provided instructions or custom functions. +function onGameInit() + -- At first we have to overwrite/set some global variables + -- that define the map, the game has to load, as well as + -- other things such as the game rules to use, etc. + -- Things we don't modify here will use their default values. + + -- The base number for the random number generator + Seed = 0 + -- Game settings and rules + GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand + -- The time the player has to move each round (in ms) + TurnTime = 60000 + -- The frequency of crate drops + CaseFreq = 0 + -- The number of mines being placed + LandAdds = 0 + -- The number of explosives being placed + Explosives = 0 + -- The delay between each round + Delay = 0 + -- The map to be played + Map = "Bamboo" + -- The theme to be used + Theme = "Bamboo" + + -- Create the player team + AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") + -- And add a hog to it + player = AddHog(loc(hogname), 0, 1, "NoHat") + SetGearPosition(player, 1960, 1160); +end + +-- This function is called when the round starts +-- it spawns the first target that has to be destroyed. +-- In addition it shows the scenario goal(s). +function onGameStart() + -- Spawn the first target. + spawnTarget() + + -- Show some nice mission goals. + -- Parameters are: caption, sub caption, description, + -- extra text, icon and time to show. + -- A negative icon parameter (-n) represents the n-th weapon icon + -- A positive icon paramter (n) represents the (n+1)-th mission icon + -- A timeframe of 0 is replaced with the default time to show. + ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0); +end + +-- This function is called every game tick. +-- Note that there are 1000 ticks within one second. +-- You shouldn't try to calculate too complicated +-- code here as this might slow down your game. +function onGameTick() + -- If time's up, set the game to be lost. + -- We actually check the time to be "1 ms" as it + -- will be at "0 ms" right at the start of the game. + if TurnTimeLeft == 1 and score < score_goal then + game_lost = true + -- ... and show a short message. + ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); + -- How about killing our poor hog due to his poor performance? + SetHealth(player, 0); + -- Just to be sure set the goal time to 1 ms + time_goal = 1 + end + -- If the goal is reached or we've lost ... + if score == score_goal or game_lost then + -- ... check to see if the time we'd like to + -- wait has passed and then ... + if end_timer == 0 then + -- ... end the game ... + EndGame() + else + -- ... or just lower the timer by 1. + end_timer = end_timer - 1 + -- Reset the time left to stop the timer + TurnTimeLeft = time_goal + end + end +end + +-- This function is called when the game is initialized +-- to request the available ammo and probabilities +function onAmmoStoreInit() + -- add an unlimited supply of bazooka ammo + SetAmmo(amBazooka, 9, 0, 0) +end + +-- This function is called when a new gear is added. +-- We don't need it for this training, so we can +-- keep it empty. +function onGearAdd(gear) +end + +-- This function is called before a gear is destroyed. +-- We use it to count the number of targets destroyed. +function onGearDelete(gear) + -- We're only interested in target gears. + if GetGearType(gear) == gtTarget then + -- Add one point to our score/counter + score = score + 1 + -- If we haven't reached the goal ... + if score < score_goal then + -- ... spawn another target. + spawnTarget() + else + if not game_lost then + -- Otherwise show that the goal was accomplished + ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); + -- Also let the hogs shout "victory!" + PlaySound(sndVictory) + -- Save the time left so we may keep it. + time_goal = TurnTimeLeft + end + end + end +end \ No newline at end of file