diff -r 6bd1950de78b -r 7668f92734b8 hedgewars/uLandGraphics.pas --- a/hedgewars/uLandGraphics.pas Thu Feb 28 09:08:25 2013 -0500 +++ b/hedgewars/uLandGraphics.pas Thu Feb 28 20:11:16 2013 +0200 @@ -328,7 +328,6 @@ end; if isLandscapeEdge(getPixelWeight(i, t)) then begin - if Land[t, i] > 255 then Land[t, i] := Land[t, i] or lfIce and not lfDamaged; if (LandPixels[py, px] and AMask < 255) and (LandPixels[py, px] and AMask > 0) then LandPixels[py, px] := (IceEdgeColor and not AMask) or (LandPixels[py, px] and AMask) else if (LandPixels[py, px] and AMask < 255) or (Land[t, i] > 255) then @@ -336,33 +335,39 @@ end else if Land[t, i] > 255 then begin - Land[t, i] := Land[t, i] or lfIce and not lfDamaged; drawIcePixel(py, px) end - end + end; + if Land[t, i] > 255 then Land[t, i] := Land[t, i] or lfIce and not lfDamaged; end end; procedure FillRoundInLandWithIce(X, Y, Radius: LongInt); var dx, dy, d: LongInt; + landRect: TSDL_Rect; begin dx:= 0; dy:= Radius; d:= 3 - 2 * Radius; - while (dx < dy) do +while (dx < dy) do + begin + FillLandCircleLinesIce(x, y, dx, dy); + if (d < 0) then + d:= d + 4 * dx + 6 + else begin - FillLandCircleLinesIce(x, y, dx, dy); - if (d < 0) then - d:= d + 4 * dx + 6 - else - begin - d:= d + 4 * (dx - dy) + 10; - dec(dy) - end; - inc(dx) + d:= d + 4 * (dx - dy) + 10; + dec(dy) end; - if (dx = dy) then - FillLandCircleLinesIce(x, y, dx, dy); + inc(dx) + end; +if (dx = dy) then + FillLandCircleLinesIce(x, y, dx, dy); +landRect.x := min(max(x - Radius, 0), LAND_WIDTH - 1); +landRect.y := min(max(y - Radius, 0), LAND_HEIGHT - 1); +landRect.w := min(2*Radius, LAND_WIDTH - landRect.x - 1); +landRect.h := min(2*Radius, LAND_HEIGHT - landRect.y - 1); +UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true); end;