diff -r 40a168fb6f1b -r 76fff564246b QTfrontend/bgwidget.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/bgwidget.cpp Thu Apr 23 13:54:25 2009 +0000 @@ -0,0 +1,139 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2009 Kristian Lehmann + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#include "bgwidget.h" + +SpritePosition::SpritePosition(QWidget * parent, int sh) +{ + wParent = parent; + iSpriteHeight = sh; + reset(); +} + +SpritePosition::~SpritePosition() +{ +} + +void SpritePosition::move() +{ + fX += fXMov; + fY += fYMov; + iAngle += 4; + if (iAngle >= 360) iAngle = 0; + if (fY > wParent->height()) reset(); +} + +void SpritePosition::reset() +{ + fY = -1 * iSpriteHeight; + fX = (qrand() % ((int)(wParent->width() * 1.5))) - wParent->width()/2; + fYMov = ((qrand() % 400)+300) / 100.0f; + fXMov = fYMov * 0.5f; + iAngle = qrand() % 360; +} + +QPoint SpritePosition::pos() +{ + return QPoint((int)fX,(int)fY); +} + +int SpritePosition::getAngle() +{ + return iAngle; +} + +void SpritePosition::init() +{ + fY = qrand() % (wParent->height() + 1); + fX = qrand() % (wParent->width() + 1); +} + +BGWidget::BGWidget(QWidget * parent) : QWidget(parent) +{ + sprite.load(":/res/Star.png"); + + setAutoFillBackground(false); + + for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i] = new SpritePosition(this, sprite.height()); + + for (int i = 0; i < 360; i++) + { + rotatedSprites[i] = new QImage(sprite.width(), sprite.height(), QImage::Format_ARGB32); + rotatedSprites[i]->fill(0); + + QPoint translate(sprite.width()/2, sprite.height()/2); + + QPainter p; + p.begin(rotatedSprites[i]); + p.setRenderHint(QPainter::Antialiasing); + p.setRenderHint(QPainter::SmoothPixmapTransform); + p.translate(translate.x(), translate.y()); + p.rotate(i); + p.translate(-1*translate.x(), -1*translate.y()); + p.drawImage(0, 0, sprite); + + } + + timerAnimation = new QTimer(); + connect(timerAnimation, SIGNAL(timeout()), this, SLOT(animate())); + timerAnimation->setInterval(ANIMATION_INTERVAL); +} + +BGWidget::~BGWidget() +{ + for (int i = 0; i < SPRITE_MAX; i++) delete spritePositions[i]; + for (int i = 0; i < 360; i++) delete rotatedSprites[i]; + delete timerAnimation; +} + +void BGWidget::paintEvent(QPaintEvent *event) +{ + QPainter p; + p.begin(this); + //p.setRenderHint(QPainter::Antialiasing); + for (int i = 0; i < SPRITE_MAX; i++) + { + QPoint point = spritePositions[i]->pos(); + p.drawImage(point.x(), point.y(), *rotatedSprites[spritePositions[i]->getAngle()]); + } + p.end(); +} + +void BGWidget::animate() +{ + repaint(); + for (int i = 0; i < SPRITE_MAX; i++) + { + spritePositions[i]->move(); + } +} + +void BGWidget::startAnimation() +{ + timerAnimation->start(); +} + +void BGWidget::stopAnimation() +{ + timerAnimation->stop(); +} + +void BGWidget::init() +{ + for (int i = 0; i < SPRITE_MAX; i++) spritePositions[i]->init(); +}