diff -r 07fe70ba7dcd -r 77dde6234fec share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Thu Aug 01 19:50:01 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Thu Aug 01 20:17:37 2013 +0300 @@ -9,6 +9,8 @@ -- maybe use same name in missionName and frontend mission name.. -- in this map I have to track the weapons the player has in checkpoints -- GENERAL NOTE: change hats :D +-- Idea: game will be successfully end when the 2 lower crates are collected +-- it would be more defficult (and sadistic) if one should collect *all* the crates HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") @@ -143,6 +145,7 @@ AddEvent(onHeroAtFirstBattle, {hero.gear}, heroAtFirstBattle, {hero.gear}, 1) AddEvent(onHeroFleeFirstBattle, {hero.gear}, heroFleeFirstBattle, {hero.gear}, 1) AddEvent(onHeroAtCheckpoint4, {hero.gear}, heroAtCheckpoint4, {hero.gear}, 0) + AddEvent(onHeroAtThirdBattle, {hero.gear}, heroAtThirdBattle, {hero.gear}, 0) -- smugglers ammo AddAmmo(smuggler1.gear, amBazooka, 2) @@ -226,6 +229,9 @@ elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 2 then AnimSwitchHog(hero.gear) TurnTimeLeft = 0 + elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler2.gear) and ongoingBattle == 3 then + AnimSwitchHog(hero.gear) + TurnTimeLeft = 0 elseif CurrentHedgehog == ally.gear then TurnTimeLeft = 0 end @@ -313,6 +319,14 @@ return false end +function onHeroAtThirdBattle(gear) + if not hero.dead and GetX(hero.gear) > 2000 and GetX(hero.gear) < 2200 + and GetY(hero.gear) > 1430 and GetY(hero.gear) < 1670 then + return true + end + return false +end + -------------- OUTCOMES ------------------ function heroDeath(gear) @@ -355,6 +369,14 @@ saveCheckPoint("4") end +function heroAtThirdBattle(gear) + heroIsInBattle = true + ongoingBattle = 3 + AnimSay(smuggler3.gear, loc("Who's there! I'll get you..."), SAY_SHOUT, 5000) + AnimSwitchHog(smuggler3.gear) + TurnTimeLeft = 0 +end + -------------- ANIMATIONS ------------------ function Skipanim(anim)