diff -r cf410db21c80 -r 7a905f0070ce share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua Wed Jul 15 00:27:12 2015 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/Mutant.lua Thu Jul 16 08:39:35 2015 -0400 @@ -1,621 +1,621 @@ -local MUTANT_VERSION = "v0.9.5" - ---[[ ___ ___ - ( ) ( ) -___ .-. .-. ___ ___ | |_ .---. ___ .-. | |_ -( ) ' ( )( ( __) / .-, ( ) ( __) -| .-. .-. | | | | | | (__) ; || .-. .| | -| | | | | | | | | | | ___ .'` || | | || | ___ -| | | | | | | | | | |( / .'| || | | || |( ) -| | | | | | | | | | | | | / | || | | || | | | -| | | | | | | ; ' | ' | ; | ; || | | || ' | | -| | | | | ' `-' / ' `-' ' `-' || | | |' `-' ; -(___)(___)(___'.__.' `.__.`.__.'_(___)(___)`.__. - - ----- Recommended settings: ----- * one hedgehog per team ----- * 'Small' one-island map - ---]] - -HedgewarsScriptLoad("/Scripts/Locale.lua") -HedgewarsScriptLoad("/Scripts/Tracker.lua") -HedgewarsScriptLoad("/Scripts/Params.lua") - ---[[ - MUTANT SCRIPT - - To Do: -Clean-up this fucking piece of code - -Debug - -Find a girlfriend - -Fix Sheepluva's hat +[p] - -Cookies ------------------------]] - -local hhs = {} -local numhhs = 0 -local meh = false - -local gameOver=false - -local mutant = nil -local mutant_base_health = 200 -local mutant_base_disease = 25 -local disease_timer = 2000 - -local kill_reward = nil -local mt_hurt=false - -local killsCounter = 0 - -local team_fire_punishment = 3 -local mutant_kill_reward = 2 - -local hh_weapons = { amBazooka, amGrenade, amShotgun, amMine} - -local mt_weapons = {amWatermelon, amHellishBomb, amBallgun, amRCPlane, amTeleport} - -local disease=0 -local timer=0 - -local winScore = 15 -local hogsLimit = 1 - -local teams = {} - -local circles = {} -local circleFrame = -1 - -function showStartingInfo() - - ruleSet = loc("RULES") .. ": " .. - " |" .. --" |" .. - loc("The first player to kill someone becomes the Mutant.") .. "|" .. - loc("The Mutant has super-weapons and a lot of health.") .. "|" .. - loc("The Mutant loses health quickly if he doesn't keep scoring kills.") .. "|" .. - " |" .. - loc("Normal players can only score points by killing the mutant.") .. "|" .. - " |" .. "" .. - loc("The player with least points (or most deaths) becomes the Bottom Feeder.") .. "|" .. - loc("The Bottom Feeder can score points by killing anyone.") .. "|" .. - " |" .. - loc("POINTS") .. ": " .. - " |" .. - loc("+2 for becoming a Mutant") .. "|" .. - loc("+1 to a Mutant for killing anyone") .. "|" .. - loc("+1 to a Bottom Feeder for killing anyone") .. "|" .. - loc("-1 to anyone for a suicide") .. "|" .. - loc("Other kills don't give you points.") - - ShowMission(loc("Mutant"), - loc("a Hedgewars tag game"), - ruleSet, 0, 5000) - -end - -function onGameInit() - TurnTime = 20000 - WaterRise = 0 - EnableGameFlags(gfResetWeps, gfPerHogAmmo) - HealthCaseProb=0 - HealthCaseAmount=0 - MinesTime=1000 - CaseFreq = 2 -end - - -function limitHogs(gear) - cnthhs = cnthhs + 1 - if cnthhs > 1 then - hogLimitHit = true - SetEffect(gear, heResurrectable, false) - --SetHealth(gear, 0) - SetGearPosition(gear, -100,LAND_HEIGHT) - end -end - -function onGameStart() - trackTeams() - teamScan() - runOnHogs(saveStuff) - --local str = "/say " .. MUTANT_VERSION - --ParseCommand(str) - - hogLimitHit = false - for i=0 , TeamsCount - 1 do - cnthhs = 0 - runOnHogsInTeam(limitHogs, teams[i]) - end - if hogLimitHit then - AddCaption(loc("ONE HOG PER TEAM! KILLING EXCESS HEDGES")) - end - showStartingInfo() -end - - - -function giveWeapons(gear) - if gear == mutant then - AddAmmo(gear, amRope) - for i=1, #mt_weapons do - AddAmmo(gear, mt_weapons[i]) - end - - else - for i=1, #hh_weapons do - AddAmmo(gear,hh_weapons[i]) - end - end -end - -function onAmmoStoreInit() - - SetAmmo(amSkip, 9, 0, 0, 0) - SetAmmo(amRope,0,1,0,5) - SetAmmo(amSnowball,0,1,0,1) - - for i=1, #hh_weapons do - SetAmmo(hh_weapons[i], 0, 0, 0, 1) - end - - for i=1, #mt_weapons do - SetAmmo(mt_weapons[i], 0, 3, 0, 1) - end - -end - -function drawCircles() - for i = 0, #hhs do - if circles[hhs[i]] ~= nil then - DeleteVisualGear(circles[hhs[i]]) - circles[hhs[i]] = nil - end - - if hhs[i] ~= CurrentHedgehog then - if mutant == nil then - circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false) - SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080) - elseif CurrentHedgehog == mutant then - circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false) - SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070) - elseif getGearValue(CurrentHedgehog, "Feeder") and hhs[i] ~= mutant then - circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false) - SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070) - elseif hhs[i] == mutant then - circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false) - SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080) - end - end - end - circleFrame = 0 -end - -function onNewTurn() - - trackTeams() - killsCounter = 0 - - if mutant == nil then - AddCaption( loc("FIRST BLOOD MUTATES") ) - end - - checkScore() - giveWeapons(CurrentHedgehog) - drawCircles() - setAIHints() - kill_reward= numhhs*10 - - if CurrentHedgehog == mutant then - mt_hurt=true - disease= mutant_base_disease - numhhs - else - mt_hurt=false - end - - setGearValue(CurrentHedgehog, "Alive", true) - -end - -function countBodies() - if killsCounter == 2 then - AddCaption(loc("DOUBLE KILL")) - elseif killsCounter == 3 then - AddCaption(loc("MEGA KILL")) - PlaySound(sndRegret) - elseif killsCounter == 4 then - AddCaption(loc("ULTRA KILL")) - elseif killsCounter == 5 then - AddCaption(loc("MONSTER KILL")) - PlaySound(sndIllGetYou) - elseif killsCounter == 6 then - AddCaption(loc("LUDICROUS KILL")) - PlaySound(sndNutter) - elseif killsCounter == 7 then - AddCaption(loc("HOLY SHYTE!")) - PlaySound(sndLaugh) - elseif killsCounter > 8 then - AddCaption(loc("INSANITY")) - end -end - -function onGameTick() - - if circleFrame > -1 then - for i = 0, #hhs do - if circles[hhs[i]] ~= nil and hhs[i]~= nil then - hhx, hhy = GetGearPosition(hhs[i]) - X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint = GetVisualGearValues(circles[hhs[i]]) - SetVisualGearValues(circles[hhs[i]], hhx + 1, hhy - 3, 0, 0, 0, 0, 0, 40 - (circleFrame % 25), Timer, Tint) - end - end - - circleFrame = circleFrame + 0.06 - - if circleFrame >= 25 then - for i = 0, #hhs do - if circles[hhs[i]] ~= nil then - DeleteVisualGear(circles[hhs[i]]) - circles[hhs[i]] = nil - end - end - end - end - - if TurnTimeLeft==0 and mt_hurt then - mt_hurt = false - end - - if mt_hurt and mutant~=nil then - timer = timer + 1 - if timer > disease_timer then - timer = 0 - SetHealth(mutant, GetHealth(mutant)-disease ) - AddVisualGear(GetX(mutant), GetY(mutant)-5, vgtHealthTag, disease, true) - if GetHealth(mutant)<=0 then - SetHealth(mutant,0) - mt_hurt= false - setGearValue(mutant,"SelfDestruct",true) - TurnTimeLeft = 0 - end - end - end - -end - -function saveStuff(gear) - setGearValue(gear,"Name",GetHogName(gear)) - setGearValue(gear,"Hat",GetHogHat(gear)) -end - -function armageddon(gear) - SetState(gear, gstLoser) - SetEffect(gear, heResurrectable, false) - SetHealth(gear, 0) -end - -function updateScore() - - local showScore = "" - - for i=0, TeamsCount-1 do - if teams[i]~= nil then - - local curr_score = getTeamValue(teams[i], "Score") - showScore = showScore .. teams[i] .. ": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|" - - end - end - - ShowMission(loc("Score"), - "-------", - showScore, 0, 200) - - HideMission() - -end - -function checkScore() -local showScore = "" -local lowest_score_team = nil -local min_score=nil -local winTeam = nil - -local only_low_score = true - - for i=0, TeamsCount-1 do - if teams[i]~=nil then - local curr_score = getTeamValue(teams[i], "Score") - - runOnHogsInTeam(removeFeeder, teams[i]) - - showScore = showScore .. teams[i] ..": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|" - - if curr_score >= winScore then - gameOver = true - winTeam = teams[i] - end - - if min_score==nil then - min_score= curr_score - lowest_score_team = teams[i] - else - if curr_score <= min_score then - if curr_score == min_score then - if getTeamValue(teams[i], "DeadHogs") == getTeamValue(lowest_score_team, "DeadHogs") then - only_low_score = false - else - if getTeamValue(teams[i], "DeadHogs") > getTeamValue(lowest_score_team, "DeadHogs") then - lowest_score_team = teams[i] - end - only_low_score = true - end - - else - min_score= curr_score - lowest_score_team = teams[i] - only_low_score = true - end - end - end - end - end - - if gameOver then - TurnTimeLeft = 0 - for i=0, #teams do - if teams[i]~=winTeam then - runOnHogsInTeam(armageddon, teams[i]) - end - end - - ShowMission( loc("WINNER IS ") .. winTeam, - "~~~~~~~~~~~~~~~~~~~~~~~~~", - showScore, 0, 200) - else - - if only_low_score then - runOnHogsInTeam(setFeeder, lowest_score_team) - end - - if meh == false then - meh = true - else - ShowMission( loc("Score"), - loc("-------"), - showScore, 0, 200) - end - - end -end - -function backToNormal(gear) - SetHogName(gear, getGearValue(gear,"Name")) - SetHogHat(gear, 'NoHat') - SetHogHat(gear, getGearValue(gear,"Hat")) - setGearValue(mutant,"SelfDestruct",false) - mt_hurt=false - mutant=nil -end - -function setAIHints() - for i = 0, #hhs do - if mutant == nil or hhs[i] == mutant or CurrentHedgehog == mutant or getGearValue(CurrentHedgehog, "Feeder") then - SetGearAIHints(hhs[i], aihUsual) - else - SetGearAIHints(hhs[i], aihDoesntMatter) - end - end -end - -function removeFeeder(gear) - if gear~=nil then - setGearValue(gear,"Feeder",false) - if gear~= mutant then - SetHogName(gear, getGearValue(gear,"Name") ) - SetHogHat(gear, 'NoHat') - SetHogHat(gear, getGearValue(gear,"Hat")) - end - end -end - -function setFeeder(gear) - if gear~= mutant and gear~= nil then - SetHogName(gear,"BOTTOM FEEDER") - SetHogHat(gear, 'poke_slowpoke') - setGearValue(gear,"Feeder", true) - end -end - -function setMutantStuff(gear) - mutant = gear - - SetHogName(gear,"MUTANT") - SetHogHat(gear,'WhySoSerious') - SetHealth(gear, ( mutant_base_health + numhhs*25) ) - SetEffect(gear, hePoisoned, 1) - setGearValue(mutant,"SelfDestruct",false) - setGearValue(gear, "Feeder", false) - - AddCaption(getGearValue(gear, "Name") .. loc(" HAS MUTATED")) - - TurnTimeLeft=0 - - AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) - AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) - AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) - AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) - AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) - PlaySound(sndSuddenDeath) -end - -function teamScan() - - for i=0, TeamsCount-1 do --nil filling - teams[i]=nil - end - - for i=0, #hhs do - for j=0, TeamsCount-1 do - if teams[j] ==nil and hhs[i]~=nil then - teams[j] = GetHogTeamName(hhs[i]) - setTeamValue(teams[j],"Score",0) - setTeamValue(teams[j], "DeadHogs",0) - break - end - - if teams[j] == GetHogTeamName(hhs[i]) then - break - end - end - end - - ---***--- -end - -function set_Mutant_and_Score(gear) - -local curr_team = GetHogTeamName(CurrentHedgehog) - - if gear == CurrentHedgehog then - if CurrentHedgehog == mutant then - PlaySound(sndHomerun) - if getGearValue(gear, "SelfDestruct")==false then - decreaseTeamValue(curr_team,"Score") - end - backToNormal(gear) - else - decreaseTeamValue(curr_team,"Score") - end - - else - if gear == mutant then - backToNormal(mutant) - if curr_team ~=GetHogTeamName(gear) then - if getGearValue(CurrentHedgehog, "Alive") then - setMutantStuff(CurrentHedgehog) - setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward)) - end - else - setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment)) - end - else - if mutant==nil then - if curr_team ~=GetHogTeamName(gear) then - if getGearValue(CurrentHedgehog, "Alive") then - setMutantStuff(CurrentHedgehog) - setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward)) - else - increaseTeamValue(curr_team,"Score") - end - else - setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment)) - end - else - if curr_team ~=GetHogTeamName(gear) then - if CurrentHedgehog==mutant and getGearValue(mutant,"SelfDestruct")==false then - SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+kill_reward) - AddCaption("+" .. kill_reward .. loc(" HP") ) - increaseTeamValue(curr_team,"Score") - end - if getGearValue(CurrentHedgehog,"Feeder") then - increaseTeamValue(curr_team,"Score") - end - else - setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment)) - end - end - end - end -end - -function onGearResurrect(gear) -if not gameOver then - if GetGearType(gear) == gtHedgehog then - - increaseTeamValue(GetHogTeamName(gear), "DeadHogs") - - if gear==CurrentHedgehog then - setGearValue(CurrentHedgehog, "Alive", false) - end - set_Mutant_and_Score(gear) - if gear~=CurrentHedgehog then - killsCounter = killsCounter + 1 - countBodies() - end - AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) - PlaySound(sndWhack) - updateScore() - end -end -end - -function onGearAdd(gear) - - -- Catch hedgehogs for the tracker - if GetGearType(gear) == gtHedgehog then - trackGear(gear) - hhs[numhhs] = gear - numhhs = numhhs + 1 - SetEffect(gear, heResurrectable, 1) - end -end - -function checkEmptyTeam (teamName) - for i=0 , #hhs do - if hhs[i]~=nil then - if teamName == GetHogTeamName(hhs[i]) then - return false - end - end - end - return true -end - -function onGearDelete(gear) - -- Remove hogs that are gone - if GetGearType(gear) == gtHedgehog then - numhhs = numhhs - 1 - - local found - for i=0, #hhs do - if hhs[i] == gear then - found = i - break - end - end - for i = found, #hhs - 1 do - hhs[i] = hhs[i + 1] - end - hhs[#hhs] = nil - - local t_name = GetHogTeamName(gear) - if checkEmptyTeam(t_name) then - for i = 0, TeamsCount - 1 do - if teams[i] == t_name then - found = i - break - end - end - for i = found, TeamsCount - 2 do - teams[i] = teams[i + 1] - end - teams[TeamsCount - 1] = nil - TeamsCount = TeamsCount - 1 - end - AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false) - trackDeletion(gear) - end -end - -function onParameters() - parseParams() - winScore = tonumber(params["winscore"]) or winScore -end - ---[[ -S T A R R I N G - prof - Coding, implementing and evangelism - vos - Initial idea and script improvements - mikade - Moving the `how to play` into the game so that people know `how to play`, and whitespace :D ---]] +local MUTANT_VERSION = "v0.9.5" + +--[[ ___ ___ + ( ) ( ) +___ .-. .-. ___ ___ | |_ .---. ___ .-. | |_ +( ) ' ( )( ( __) / .-, ( ) ( __) +| .-. .-. | | | | | | (__) ; || .-. .| | +| | | | | | | | | | | ___ .'` || | | || | ___ +| | | | | | | | | | |( / .'| || | | || |( ) +| | | | | | | | | | | | | / | || | | || | | | +| | | | | | | ; ' | ' | ; | ; || | | || ' | | +| | | | | ' `-' / ' `-' ' `-' || | | |' `-' ; +(___)(___)(___'.__.' `.__.`.__.'_(___)(___)`.__. + + +---- Recommended settings: +---- * one hedgehog per team +---- * 'Small' one-island map + +--]] + +HedgewarsScriptLoad("/Scripts/Locale.lua") +HedgewarsScriptLoad("/Scripts/Tracker.lua") +HedgewarsScriptLoad("/Scripts/Params.lua") + +--[[ + MUTANT SCRIPT + + To Do: -Clean-up this fucking piece of code + -Debug + -Find a girlfriend + -Fix Sheepluva's hat +[p] + -Cookies +-----------------------]] + +local hhs = {} +local numhhs = 0 +local meh = false + +local gameOver=false + +local mutant = nil +local mutant_base_health = 200 +local mutant_base_disease = 25 +local disease_timer = 2000 + +local kill_reward = nil +local mt_hurt=false + +local killsCounter = 0 + +local team_fire_punishment = 3 +local mutant_kill_reward = 2 + +local hh_weapons = { amBazooka, amGrenade, amShotgun, amMine} + +local mt_weapons = {amWatermelon, amHellishBomb, amBallgun, amRCPlane, amTeleport} + +local disease=0 +local timer=0 + +local winScore = 15 +local hogsLimit = 1 + +local teams = {} + +local circles = {} +local circleFrame = -1 + +function showStartingInfo() + + ruleSet = loc("RULES") .. ": " .. + " |" .. --" |" .. + loc("The first player to kill someone becomes the Mutant.") .. "|" .. + loc("The Mutant has super-weapons and a lot of health.") .. "|" .. + loc("The Mutant loses health quickly if he doesn't keep scoring kills.") .. "|" .. + " |" .. + loc("Normal players can only score points by killing the mutant.") .. "|" .. + " |" .. "" .. + loc("The player with least points (or most deaths) becomes the Bottom Feeder.") .. "|" .. + loc("The Bottom Feeder can score points by killing anyone.") .. "|" .. + " |" .. + loc("POINTS") .. ": " .. + " |" .. + loc("+2 for becoming a Mutant") .. "|" .. + loc("+1 to a Mutant for killing anyone") .. "|" .. + loc("+1 to a Bottom Feeder for killing anyone") .. "|" .. + loc("-1 to anyone for a suicide") .. "|" .. + loc("Other kills don't give you points.") + + ShowMission(loc("Mutant"), + loc("a Hedgewars tag game"), + ruleSet, 0, 5000) + +end + +function onGameInit() + TurnTime = 20000 + WaterRise = 0 + EnableGameFlags(gfResetWeps, gfPerHogAmmo) + HealthCaseProb=0 + HealthCaseAmount=0 + MinesTime=1000 + CaseFreq = 2 +end + + +function limitHogs(gear) + cnthhs = cnthhs + 1 + if cnthhs > 1 then + hogLimitHit = true + SetEffect(gear, heResurrectable, false) + --SetHealth(gear, 0) + SetGearPosition(gear, -100,LAND_HEIGHT) + end +end + +function onGameStart() + trackTeams() + teamScan() + runOnHogs(saveStuff) + --local str = "/say " .. MUTANT_VERSION + --ParseCommand(str) + + hogLimitHit = false + for i=0 , TeamsCount - 1 do + cnthhs = 0 + runOnHogsInTeam(limitHogs, teams[i]) + end + if hogLimitHit then + AddCaption(loc("ONE HOG PER TEAM! KILLING EXCESS HEDGES")) + end + showStartingInfo() +end + + + +function giveWeapons(gear) + if gear == mutant then + AddAmmo(gear, amRope) + for i=1, #mt_weapons do + AddAmmo(gear, mt_weapons[i]) + end + + else + for i=1, #hh_weapons do + AddAmmo(gear,hh_weapons[i]) + end + end +end + +function onAmmoStoreInit() + + SetAmmo(amSkip, 9, 0, 0, 0) + SetAmmo(amRope,0,1,0,5) + SetAmmo(amSnowball,0,1,0,1) + + for i=1, #hh_weapons do + SetAmmo(hh_weapons[i], 0, 0, 0, 1) + end + + for i=1, #mt_weapons do + SetAmmo(mt_weapons[i], 0, 3, 0, 1) + end + +end + +function drawCircles() + for i = 0, #hhs do + if circles[hhs[i]] ~= nil then + DeleteVisualGear(circles[hhs[i]]) + circles[hhs[i]] = nil + end + + if hhs[i] ~= CurrentHedgehog then + if mutant == nil then + circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false) + SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080) + elseif CurrentHedgehog == mutant then + circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false) + SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070) + elseif getGearValue(CurrentHedgehog, "Feeder") and hhs[i] ~= mutant then + circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false) + SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 3, 0xaa000070) + elseif hhs[i] == mutant then + circles[hhs[i]] = AddVisualGear(0, 0, vgtCircle, 0, false) + SetVisualGearValues(circles[hhs[i]], 0, 0, 0, 0, 0, 0, 0, 22, 5, 0xff000080) + end + end + end + circleFrame = 0 +end + +function onNewTurn() + + trackTeams() + killsCounter = 0 + + if mutant == nil then + AddCaption( loc("FIRST BLOOD MUTATES") ) + end + + checkScore() + giveWeapons(CurrentHedgehog) + drawCircles() + setAIHints() + kill_reward= numhhs*10 + + if CurrentHedgehog == mutant then + mt_hurt=true + disease= mutant_base_disease - numhhs + else + mt_hurt=false + end + + setGearValue(CurrentHedgehog, "Alive", true) + +end + +function countBodies() + if killsCounter == 2 then + AddCaption(loc("DOUBLE KILL")) + elseif killsCounter == 3 then + AddCaption(loc("MEGA KILL")) + PlaySound(sndRegret) + elseif killsCounter == 4 then + AddCaption(loc("ULTRA KILL")) + elseif killsCounter == 5 then + AddCaption(loc("MONSTER KILL")) + PlaySound(sndIllGetYou) + elseif killsCounter == 6 then + AddCaption(loc("LUDICROUS KILL")) + PlaySound(sndNutter) + elseif killsCounter == 7 then + AddCaption(loc("HOLY SHYTE!")) + PlaySound(sndLaugh) + elseif killsCounter > 8 then + AddCaption(loc("INSANITY")) + end +end + +function onGameTick() + + if circleFrame > -1 then + for i = 0, #hhs do + if circles[hhs[i]] ~= nil and hhs[i]~= nil then + hhx, hhy = GetGearPosition(hhs[i]) + X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint = GetVisualGearValues(circles[hhs[i]]) + SetVisualGearValues(circles[hhs[i]], hhx + 1, hhy - 3, 0, 0, 0, 0, 0, 40 - (circleFrame % 25), Timer, Tint) + end + end + + circleFrame = circleFrame + 0.06 + + if circleFrame >= 25 then + for i = 0, #hhs do + if circles[hhs[i]] ~= nil then + DeleteVisualGear(circles[hhs[i]]) + circles[hhs[i]] = nil + end + end + end + end + + if TurnTimeLeft==0 and mt_hurt then + mt_hurt = false + end + + if mt_hurt and mutant~=nil then + timer = timer + 1 + if timer > disease_timer then + timer = 0 + SetHealth(mutant, GetHealth(mutant)-disease ) + AddVisualGear(GetX(mutant), GetY(mutant)-5, vgtHealthTag, disease, true) + if GetHealth(mutant)<=0 then + SetHealth(mutant,0) + mt_hurt= false + setGearValue(mutant,"SelfDestruct",true) + TurnTimeLeft = 0 + end + end + end + +end + +function saveStuff(gear) + setGearValue(gear,"Name",GetHogName(gear)) + setGearValue(gear,"Hat",GetHogHat(gear)) +end + +function armageddon(gear) + SetState(gear, gstLoser) + SetEffect(gear, heResurrectable, false) + SetHealth(gear, 0) +end + +function updateScore() + + local showScore = "" + + for i=0, TeamsCount-1 do + if teams[i]~= nil then + + local curr_score = getTeamValue(teams[i], "Score") + showScore = showScore .. teams[i] .. ": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|" + + end + end + + ShowMission(loc("Score"), + "-------", + showScore, 0, 200) + + HideMission() + +end + +function checkScore() +local showScore = "" +local lowest_score_team = nil +local min_score=nil +local winTeam = nil + +local only_low_score = true + + for i=0, TeamsCount-1 do + if teams[i]~=nil then + local curr_score = getTeamValue(teams[i], "Score") + + runOnHogsInTeam(removeFeeder, teams[i]) + + showScore = showScore .. teams[i] ..": " .. curr_score .. " (deaths: " .. getTeamValue(teams[i], "DeadHogs") .. ") " .. "|" + + if curr_score >= winScore then + gameOver = true + winTeam = teams[i] + end + + if min_score==nil then + min_score= curr_score + lowest_score_team = teams[i] + else + if curr_score <= min_score then + if curr_score == min_score then + if getTeamValue(teams[i], "DeadHogs") == getTeamValue(lowest_score_team, "DeadHogs") then + only_low_score = false + else + if getTeamValue(teams[i], "DeadHogs") > getTeamValue(lowest_score_team, "DeadHogs") then + lowest_score_team = teams[i] + end + only_low_score = true + end + + else + min_score= curr_score + lowest_score_team = teams[i] + only_low_score = true + end + end + end + end + end + + if gameOver then + TurnTimeLeft = 0 + for i=0, #teams do + if teams[i]~=winTeam then + runOnHogsInTeam(armageddon, teams[i]) + end + end + + ShowMission( loc("WINNER IS ") .. winTeam, + "~~~~~~~~~~~~~~~~~~~~~~~~~", + showScore, 0, 200) + else + + if only_low_score then + runOnHogsInTeam(setFeeder, lowest_score_team) + end + + if meh == false then + meh = true + else + ShowMission( loc("Score"), + loc("-------"), + showScore, 0, 200) + end + + end +end + +function backToNormal(gear) + SetHogName(gear, getGearValue(gear,"Name")) + SetHogHat(gear, 'NoHat') + SetHogHat(gear, getGearValue(gear,"Hat")) + setGearValue(mutant,"SelfDestruct",false) + mt_hurt=false + mutant=nil +end + +function setAIHints() + for i = 0, #hhs do + if mutant == nil or hhs[i] == mutant or CurrentHedgehog == mutant or getGearValue(CurrentHedgehog, "Feeder") then + SetGearAIHints(hhs[i], aihUsual) + else + SetGearAIHints(hhs[i], aihDoesntMatter) + end + end +end + +function removeFeeder(gear) + if gear~=nil then + setGearValue(gear,"Feeder",false) + if gear~= mutant then + SetHogName(gear, getGearValue(gear,"Name") ) + SetHogHat(gear, 'NoHat') + SetHogHat(gear, getGearValue(gear,"Hat")) + end + end +end + +function setFeeder(gear) + if gear~= mutant and gear~= nil then + SetHogName(gear,"BOTTOM FEEDER") + SetHogHat(gear, 'poke_slowpoke') + setGearValue(gear,"Feeder", true) + end +end + +function setMutantStuff(gear) + mutant = gear + + SetHogName(gear,"MUTANT") + SetHogHat(gear,'WhySoSerious') + SetHealth(gear, ( mutant_base_health + numhhs*25) ) + SetEffect(gear, hePoisoned, 1) + setGearValue(mutant,"SelfDestruct",false) + setGearValue(gear, "Feeder", false) + + AddCaption(getGearValue(gear, "Name") .. loc(" HAS MUTATED")) + + TurnTimeLeft=0 + + AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) + AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) + AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) + AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) + AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) + PlaySound(sndSuddenDeath) +end + +function teamScan() + + for i=0, TeamsCount-1 do --nil filling + teams[i]=nil + end + + for i=0, #hhs do + for j=0, TeamsCount-1 do + if teams[j] ==nil and hhs[i]~=nil then + teams[j] = GetHogTeamName(hhs[i]) + setTeamValue(teams[j],"Score",0) + setTeamValue(teams[j], "DeadHogs",0) + break + end + + if teams[j] == GetHogTeamName(hhs[i]) then + break + end + end + end + + ---***--- +end + +function set_Mutant_and_Score(gear) + +local curr_team = GetHogTeamName(CurrentHedgehog) + + if gear == CurrentHedgehog then + if CurrentHedgehog == mutant then + PlaySound(sndHomerun) + if getGearValue(gear, "SelfDestruct")==false then + decreaseTeamValue(curr_team,"Score") + end + backToNormal(gear) + else + decreaseTeamValue(curr_team,"Score") + end + + else + if gear == mutant then + backToNormal(mutant) + if curr_team ~=GetHogTeamName(gear) then + if getGearValue(CurrentHedgehog, "Alive") then + setMutantStuff(CurrentHedgehog) + setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward)) + end + else + setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment)) + end + else + if mutant==nil then + if curr_team ~=GetHogTeamName(gear) then + if getGearValue(CurrentHedgehog, "Alive") then + setMutantStuff(CurrentHedgehog) + setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") + mutant_kill_reward)) + else + increaseTeamValue(curr_team,"Score") + end + else + setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment)) + end + else + if curr_team ~=GetHogTeamName(gear) then + if CurrentHedgehog==mutant and getGearValue(mutant,"SelfDestruct")==false then + SetHealth(CurrentHedgehog, GetHealth(CurrentHedgehog)+kill_reward) + AddCaption("+" .. kill_reward .. loc(" HP") ) + increaseTeamValue(curr_team,"Score") + end + if getGearValue(CurrentHedgehog,"Feeder") then + increaseTeamValue(curr_team,"Score") + end + else + setTeamValue(curr_team,"Score",(getTeamValue(curr_team,"Score") - team_fire_punishment)) + end + end + end + end +end + +function onGearResurrect(gear) +if not gameOver then + if GetGearType(gear) == gtHedgehog then + + increaseTeamValue(GetHogTeamName(gear), "DeadHogs") + + if gear==CurrentHedgehog then + setGearValue(CurrentHedgehog, "Alive", false) + end + set_Mutant_and_Score(gear) + if gear~=CurrentHedgehog then + killsCounter = killsCounter + 1 + countBodies() + end + AddVisualGear(GetX(gear), GetY(gear), vgtSmokeRing, 0, false) + PlaySound(sndWhack) + updateScore() + end +end +end + +function onGearAdd(gear) + + -- Catch hedgehogs for the tracker + if GetGearType(gear) == gtHedgehog then + trackGear(gear) + hhs[numhhs] = gear + numhhs = numhhs + 1 + SetEffect(gear, heResurrectable, 1) + end +end + +function checkEmptyTeam (teamName) + for i=0 , #hhs do + if hhs[i]~=nil then + if teamName == GetHogTeamName(hhs[i]) then + return false + end + end + end + return true +end + +function onGearDelete(gear) + -- Remove hogs that are gone + if GetGearType(gear) == gtHedgehog then + numhhs = numhhs - 1 + + local found + for i=0, #hhs do + if hhs[i] == gear then + found = i + break + end + end + for i = found, #hhs - 1 do + hhs[i] = hhs[i + 1] + end + hhs[#hhs] = nil + + local t_name = GetHogTeamName(gear) + if checkEmptyTeam(t_name) then + for i = 0, TeamsCount - 1 do + if teams[i] == t_name then + found = i + break + end + end + for i = found, TeamsCount - 2 do + teams[i] = teams[i + 1] + end + teams[TeamsCount - 1] = nil + TeamsCount = TeamsCount - 1 + end + AddVisualGear(GetX(gear), GetY(gear), vgtBigExplosion, 0, false) + trackDeletion(gear) + end +end + +function onParameters() + parseParams() + winScore = tonumber(params["winscore"]) or winScore +end + +--[[ +S T A R R I N G + prof - Coding, implementing and evangelism + vos - Initial idea and script improvements + mikade - Moving the `how to play` into the game so that people know `how to play`, and whitespace :D +--]]