diff -r f1d349a52bc7 -r 7b4643ff60ea hedgewars/uCollisions.pas --- a/hedgewars/uCollisions.pas Tue Jul 10 18:00:04 2018 +0200 +++ b/hedgewars/uCollisions.pas Tue Jul 10 18:35:31 2018 +0200 @@ -344,7 +344,7 @@ if (Gear^.CollisionMask = lfNotCurHogCrate) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and ((hwRound(Gear^.Hedgehog^.Gear^.X) + Gear^.Hedgehog^.Gear^.Radius + 16 < hwRound(Gear^.X) - Gear^.Radius) or (hwRound(Gear^.Hedgehog^.Gear^.X) - Gear^.Hedgehog^.Gear^.Radius - 16 > hwRound(Gear^.X) + Gear^.Radius)) then - Gear^.CollisionMask:= $FFFF; + Gear^.CollisionMask:= lfAll; x:= hwRound(Gear^.X); if Dir < 0 then @@ -373,7 +373,7 @@ if (Gear^.CollisionMask = lfNotCurHogCrate) and (Gear^.Kind <> gtHedgehog) and (Gear^.Hedgehog <> nil) and (Gear^.Hedgehog^.Gear <> nil) and ((hwRound(Gear^.Hedgehog^.Gear^.Y) + Gear^.Hedgehog^.Gear^.Radius + 16 < hwRound(Gear^.Y) - Gear^.Radius) or (hwRound(Gear^.Hedgehog^.Gear^.Y) - Gear^.Hedgehog^.Gear^.Radius - 16 > hwRound(Gear^.Y) + Gear^.Radius)) then - Gear^.CollisionMask:= $FFFF; + Gear^.CollisionMask:= lfAll; y:= hwRound(Gear^.Y); if Dir < 0 then @@ -417,7 +417,7 @@ begin if Land[y, x] and Gear^.CollisionMask <> 0 then begin - if Land[y, x] and Gear^.CollisionMask > 255 then + if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then exit(Land[y, x] and Gear^.CollisionMask) else pixel:= Land[y, x] and Gear^.CollisionMask; @@ -483,7 +483,7 @@ if (x and LAND_WIDTH_MASK) = 0 then if Land[y, x] > 0 then begin - if Land[y, x] and Gear^.CollisionMask > 255 then + if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then exit(Land[y, x] and Gear^.CollisionMask) else // if Land[y, x] <> 0 then pixel:= Land[y, x] and Gear^.CollisionMask; @@ -558,7 +558,7 @@ i:= y + Gear^.Radius * 2 - 2; repeat if (y and LAND_HEIGHT_MASK) = 0 then - if Land[y, x] and Gear^.CollisionMask > 255 then + if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then exit(Land[y, x] and Gear^.CollisionMask); inc(y) until (y > i); @@ -581,7 +581,7 @@ i:= x + Gear^.Radius * 2 - 2; repeat if (x and LAND_WIDTH_MASK) = 0 then - if Land[y, x] and Gear^.CollisionMask > 255 then + if ((Land[y, x] and Gear^.CollisionMask) and lfNotObjMask) <> 0 then exit(Land[y, x] and Gear^.CollisionMask); inc(x) until (x > i); @@ -897,7 +897,7 @@ i:= x + Gear^.Radius * 2 - 2; repeat if (x and LAND_WIDTH_MASK) = 0 then - if Land[y, x] > 255 then + if (Land[y, x] and lfNotObjMask) <> 0 then if (not isColl) or (abs(x-gx) < abs(collX-gx)) then begin isColl:= true;