diff -r 4533c6e02240 -r 7bb3d0956486 ChangeLog.txt --- a/ChangeLog.txt Wed Mar 31 17:35:06 2010 +0000 +++ b/ChangeLog.txt Wed Mar 31 17:40:46 2010 +0000 @@ -2,6 +2,42 @@ * bugfixes +0.9.12 -> 0.9.13: + + speed optimisations + + many new hats, hats visible while using rope and blowtorch + + Exploding barrels + + AI uses new weapons, aware of fire, can fight in artillery mode + + New options in ammo editing - crate probability, turns to use + + option of semi-opaque hog name tags to avoid fail when land is hidden by name + + new British voicepack + + notification sound when people join your room + + contextual help when using weapons menu + + 3d effect for waves + + fade effect when starting/stopping game + + new game modes - place hedgehog, king mode, randomise starts, allies share ammo, disable girders + + shift + direction to turn without moving + + view ammo menu when not your turn + + new font for CJK text and better CJK detection + + dud mines + + team flags + + visual effects: dust on fall impact, smoke, shotgun shells, blink team name on start of turn, hogs pulling weapons out, falling flakes kicked by explosion and more + + hogs react to throwing grenades / dynamite and when near them + + graphic of crate contents when picking up weapon/utility + + walk sound for hedgehogs + + UFO changed to homing bee + + splashes/droplets when things fall in the water + + 45 degree bounce when throwing grenades + + new bounce sounds + + information on game rules when starting game + + knockball map (scripted map) + + lua scripting + + Birdy weapon and poisoning effect + + maze generator for new random maps + + new crazy map template + + new Olympics, Desert themes, visual updates to many other themes + + Background texture for land for a 3d effect on explosions + * many bug fixes + 0.9.11 -> 0.9.12: + Zoom + New weapons: flying saucer, molotov cocktail