diff -r da4c6db6ea6b -r 7ca007615b88 project_files/hwc/CMakeLists.txt --- a/project_files/hwc/CMakeLists.txt Fri Nov 09 22:56:34 2012 +0100 +++ b/project_files/hwc/CMakeLists.txt Fri Nov 09 23:11:53 2012 +0100 @@ -14,27 +14,74 @@ message(FATAL_ERROR "No LLVM/Clang compiler found (required for engine_c target)") endif() +set(CMAKE_C_COMPILER ${clang_executable}) + find_package(GLEW REQUIRED) -set(CMAKE_C_COMPILER ${clang_executable}) +configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) -configure_file(${hedgewars_SOURCE_DIR}/hedgewars/config.inc.in ${CMAKE_CURRENT_BINARY_DIR}/config.inc) add_custom_command(OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/hwengine.c" COMMAND "${EXECUTABLE_OUTPUT_PATH}/pas2c${CMAKE_EXECUTABLE_SUFFIX}" - ARGS -n hwengine -i "${hedgewars_SOURCE_DIR}/hedgewars" -o "${CMAKE_CURRENT_BINARY_DIR}" -a ./ + ARGS -n hwengine + -i "${hedgewars_SOURCE_DIR}/hedgewars" + -o "${CMAKE_CURRENT_BINARY_DIR}" + -a "${CMAKE_CURRENT_BINARY_DIR}" DEPENDS pas2c - ) + ) add_custom_target(engine_c ALL DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/hwengine.c") + add_subdirectory(rtl) include_directories("${GLEW_INCLUDE_PATH}") include_directories(rtl) -file(GLOB engine_src *.c) +set(engine_src uDebug.c uLandTexture.c + LuaPas.c uFloat.c uLocale.c + SDLh.c uGame.c uMisc.c + adler32.c uGears.c uMobile.c + hwengine.c uGearsHandlers.c uRandom.c + uAI.c uGearsHandlersRope.c uRender.c + uAIActions.c uGearsHedgehog.c uRenderUtils.c + uAIAmmoTests.c uGearsList.c uScript.c + uAILandMarks.c uGearsRender.c uSinTable.c + uAIMisc.c uGearsUtils.c uSound.c + uAmmos.c uIO.c uStats.c + uCaptions.c uInputHandler.c uStore.c + uChat.c uLand.c uTeams.c + uCollisions.c uLandGenMaze.c uTextures.c + uCommandHandlers.c uLandGraphics.c uTypes.c + uCommands.c uLandObjects.c uUtils.c + uConsole.c uLandOutline.c uVariables.c + uConsts.c uLandPainted.c uVisualGears.c + uCursor.c uLandTemplates.c uWorld.c + ) + +set(engine_hdr uGame.h uFloat.h + uLocale.h SDLh.h uMisc.h + adler32.h uDebug.h uLandTexture.h + LuaPas.h uGears.h uMobile.h + uAI.h uGearsHandlersRope.h uRender.h + uAIActions.h uGearsHedgehog.h uRenderUtils.h + uAIAmmoTests.h uGearsList.h uScript.h + uGearsHandlers.h uRandom.h + uAILandMarks.h uGearsRender.h uSinTable.h + uAIMisc.h uGearsUtils.h uSound.h + uAmmos.h uIO.h uStats.h + uCaptions.h uInputHandler.h uStore.h + uChat.h uLand.h uTeams.h + uCollisions.h uLandGenMaze.h uTextures.h + uCommandHandlers.h uLandGraphics.h uTypes.h + uCommands.h uLandObjects.h uUtils.h + uConsole.h uLandOutline.h uVariables.h + uConsts.h uLandPainted.h uVisualGears.h + uCursor.h uLandTemplates.h uWorld.h + ) + add_executable(hwengine WIN32 ${engine_src}) add_dependencies(hwengine engine_c fpcrtl) +