diff -r 334b5f513703 -r 7d1044267b83 hedgewars/uGearsHandlersMess.pas --- a/hedgewars/uGearsHandlersMess.pas Sat Jul 05 20:27:42 2014 +0200 +++ b/hedgewars/uGearsHandlersMess.pas Sat Jul 05 21:22:42 2014 +0200 @@ -282,10 +282,6 @@ else Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed; - if cWaterLine < hwRound(Gear^.Y) + Gear^.Radius then - else - Gear^.Y := Gear^.Y + Gear^.dY * cDrownSpeed; - // Create some bubbles (0.5% might be better but causes too few bubbles sometimes) if ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then