diff -r 92af50454cf2 -r 8054d9d775fd share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua --- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua Fri Oct 11 11:55:31 2013 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,828 +0,0 @@ -HedgewarsScriptLoad("/Scripts/Locale.lua") -HedgewarsScriptLoad("/Scripts/Animate.lua") - - ------------------------------Map-------------------------------------- -local map = -{ - "\16\7\0\225\132\15\200\1\40\0\15\200\1\40\132\15\105\8\81\0\16\14\1\64\143\15\200\7\249\0\13\50\7\252\132\12\243\7\172\0", - "\12\236\7\168\132\12\127\6\192\0\12\127\6\192\132\11\52\6\223\0\11\52\6\223\132\10\62\8\35\0\8\201\8\4\132\8\63\7\126\0", - "\8\63\7\126\132\8\4\6\58\0\8\0\6\65\132\7\147\6\241\0\7\133\6\195\132\7\20\4\151\0\7\143\6\195\132\7\140\6\234\0", - "\7\17\4\151\132\5\191\4\222\0\5\191\4\222\132\3\136\3\252\0\3\136\3\252\132\2\12\4\151\0\2\12\4\151\132\1\138\5\15\0", - "\1\138\5\15\132\1\54\5\156\0\1\54\5\156\132\0\130\5\64\0\0\130\5\64\132\255\214\5\135\0\8\141\1\85\179\8\141\1\85\0", - "\10\30\2\220\139\10\30\2\220\0\11\77\1\142\131\11\77\1\142\0\10\188\0\113\129\10\188\0\113\0\255\235\0\162\132\0\130\0\225\0", - "\0\130\0\229\0\0\127\0\236\132\255\231\0\250\0\0\28\0\215\136\0\4\0\211\0\0\95\5\212\154\0\95\7\238\0\0\246\6\2\154", - "\1\71\8\0\0\1\205\5\145\154\2\132\4\239\0\3\98\4\141\154\1\135\5\216\0\3\179\4\151\154\6\213\5\247\0\6\223\5\124\151", - "\6\185\5\22\0\6\181\5\29\151\6\37\5\64\0\0\179\5\198\148\0\179\5\198\0\6\216\4\253\148\6\216\4\253\0\1\230\7\147\153", - "\8\32\8\18\0\1\187\6\174\153\7\179\7\108\0\2\199\5\177\179\6\128\6\167\0\7\231\7\10\143\7\231\6\202\0\12\148\8\4\156", - "\10\241\8\11\0\11\112\7\101\156\12\56\7\91\0\1\89\5\223\199\4\11\5\208\0\4\67\5\212\200\4\172\6\58\0\4\172\6\58\200", - "\5\36\5\212\0\5\40\5\194\200\4\169\5\57\0\4\169\5\57\200\4\42\5\205\0\4\130\5\142\200\4\218\5\205\0\4\137\5\194\200", - "\4\179\5\251\0\255\245\1\198\133\0\77\1\198\0\0\77\1\198\133\0\102\1\226\0\0\102\1\230\133\255\221\1\244\0\255\245\0\148\195", - "\255\231\1\11\0\0\32\0\162\195\255\231\0\169\0\0\60\0\158\195\0\32\0\172\0\0\21\0\176\195\255\242\0\222\0\255\245\0\215\195", - "\0\7\0\246\0\255\245\0\243\195\0\11\1\33\0\0\4\1\4\195\0\56\1\36\0\255\245\1\173\195\0\35\1\110\0\255\242\1\180\195", - "\255\224\2\9\0\255\238\1\240\195\0\28\2\30\0\0\21\2\19\195\0\102\2\23\0\16\18\1\1\195\16\35\0\222\0\16\14\1\11\195", - "\16\7\2\9\0\16\0\2\16\195\16\35\3\34\0\16\11\2\252\195\16\11\4\208\0\16\11\4\208\195\16\0\6\55\0\16\0\6\55\195", - "\16\14\8\25\0", -} - ---------------------------------------------Constants------------------------------------ -choiceAccepted = 1 -choiceRefused = 2 -choiceAttacked = 3 - -choiceEliminate = 1 -choiceSpare = 2 - -leaksNum = 1 -denseNum = 2 -waterNum = 3 -buffaloNum = 4 -chiefNum = 5 -girlNum = 6 -wiseNum = 7 - -denseScene = 1 -princessScene = 2 -waterScene = 3 -cyborgScene = 4 - -nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"), - loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"), - loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese") - } -nativeSaveNames = {"M8DeployedDead", "M8RamonDead", "M8SpikyDead", "M8PrincessDead"} - -nativeUnNames = {loc("Zork"), loc("Steve"), loc("Jack"), - loc("Lee"), loc("Elmo"), loc("Rachel"), - loc("Muriel")} - -nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief", - "tiara", "AkuAku", "rasta", "hair_yellow"} - -nativePos = {{1474, 1188}, {923, 986}, {564, 1120}, {128, 1315}} -nativesNum = 4 -nativesLeft = 4 - -cyborgNames = {loc("Artur Detour"), loc("Led Heart"), loc("Orlando Boom!"), loc("Nilarian"), - loc("Steel Eye"), loc("Rusty Joe"), loc("Hatless Jerry"), loc("Gas Gargler")} - -cyborgsDif = {2, 2, 2, 2, 2, 2, 2, 2} -cyborgsHealth = {100, 100, 100, 100, 100, 100, 100, 100} -cyborgPos = {1765, 1145} -cyborgsTeamNum = {4, 3} -cyborgsNum = 7 -cyborgsPos = {{2893, 1717}, {2958, 1701}, {3027, 1696}, {3096, 1698}, - {2584, 655}, {2047, 1534}, {115, 179}, {2162, 1916}} -cyborgsDir = {"Left", "Left", "Left", "Left", "Left", "Left", "Right", "Left"} - -crateConsts = {} -reactions = {} - -enemyPos = {4078, 195} - ------------------------------Variables--------------------------------- -natives = {} -origNatives = {} - -cyborgs = {} -cyborg = nil - -gearDead = {} -hedgeHidden = {} - -scene = 0 -enemyFled = "0" - -deployedLeader = "0" -princessLeader = "0" - -startAnim = {} -fleeAnim = {} -finalAnim = {} -leaderDeadAnim = {} ------------------------------Animations-------------------------------- -function EmitDenseClouds(dir) - local dif - if dir == "Left" then - dif = 10 - else - dif = -10 - end - if dir == nil then - dx, dy = GetGearVelocity(dense) - if dx < 0 then - dif = 10 - else - dif = -10 - end - end - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) -end - -function AnimationSetup() - table.insert(startAnim, {func = AnimWait, args = {enemy, 3000}}) - table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "The team continued their quest of finding the rest of the tribe.", 4000}}) - table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "They stumbled upon a pile of weapons, they seemed to be getting closer.", 4500}}) - if scene == denseScene then - if m5DeployedNum == denseNum then - deployedLeader = "1" - SetupDenseAnimDeployed() - else - SetupDenseAnim() - end - elseif scene == waterScene then - if m5DeployedNum == waterNum then - deployedLeader = "1" - SetupWaterAnimDeployed() - else - SetupWaterAnim() - end - elseif scene == princessScene then - princessLeader = "1" - SetupPrincessAnim() - else - SetupCyborgAnim() - end - - AddSkipFunction(startAnim, SkipAnim, {startAnim}) - AddSkipFunction(fleeAnim, SkipAnim, {fleeAnim}) - AddSkipFunction(leaderDeadAnim, SkipAnim, {leaderDeadAnim}) -end - -function SetupLeaderDeadAnim() - local gear = nil - if CheckCyborgsDead() then - return - end - for i = nativesLeft, 1, -1 do - if band(GetState(natives[i]), gstDrowning) == 0 then - gear = natives[i] - end - end - if gear == nil then - return - end - table.insert(leaderDeadAnim, {func = AnimFollowGear, args = {gear}}) - table.insert(leaderDeadAnim, {func = AnimSay, args = {gear, "That traitor won't be killing us anymore!", SAY_THINK, 6000}}) -end - -function SetupDenseAnim() - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, dude! Get away from our weapons!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Dense Cloud?! What are you doing?!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "What does it look like?", SAY_SHOUT, 3500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Are you helping the aliens?!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Lolz, I love the look on your face!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that I'd changed?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "But why did you betray us?!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}}) - - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}}) - table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}}) - table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) - table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) - table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) -end - -function SetupDenseAnimDeployed() - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid I can't let you proceed!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "???", SAY_THINK, 0}}) - table.insert(startAnim, {func = AnimSay, args = {natives[2], "???", SAY_THINK, 0}}) - table.insert(startAnim, {func = AnimSay, args = {natives[3], "???", SAY_THINK, 1000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, wow, you're so cute!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think I'd change?", SAY_SHOUT, 4500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm still with the aliens.", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "WHAT?!", SAY_THINK, 1000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[3], "But you saved me!", SAY_THINK, 2500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Haha, that was just a coincidence!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I was heading home, you see!", SAY_SHOUT, 3500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We were your home! Your family...", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "How could you betray us?!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}}) - - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}}) - table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}}) - table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) - table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) - table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) -end - -function SetupWaterAnim() - table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay there, comrades!", SAY_SHOUT, 2500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Come closer and die...burp!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}}) - if m5DeployedNum == leaksNum then - table.insert(startAnim, {func = AnimSay, args = {enemy, "You should know this more than anyone, Leaks!", SAY_SHOUT, 7000}}) - elseif m5LeaksDead == 1 then - table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}}) - end - table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}}) - - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}}) - table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}}) - table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) - table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) - table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) -end - -function SetupWaterAnimDeployed() - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop, comrades!", SAY_SHOUT, 2500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I cannot let you go any farther...burp!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}}) - table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}}) - - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}}) - table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}}) - table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) - table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) - table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) -end - -function SetupPrincessAnim() - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, my! I forgot something!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We need to go back!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "What could you possibly forget in that cage?", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I don't like your tone! You're hurting me!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "I'm terribly sorry!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "What is it that you forgot?", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Uhmm, it's...uhm...my ring!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It's precious to me!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We don't have time for that now!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We have to find our folk!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "But I want my sandals!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Sandals?! I thought you left your ring!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, you got me...", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Got you? You're acting weird...", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You just can't let it go, can you!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, I'll admit it!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Admit what?", SAY_SHOUT, 2000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You give me no choice!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I can't let you go further because...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm the spy! I've been giving you out!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "But...they kidnapped you!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, that. We were just having fun!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It's an ancient ritual of theirs.", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you do this?", SAY_SHOUT, 4000}}) - if m5ChiefDead == 1 then - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you kill your father?", SAY_SHOUT, 5000}}) - end - table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea what it's like in the village for a woman?", SAY_SHOUT, 10000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "How would you like being discriminated against?", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Not being able to fight, hunt...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Gathering fruits all day long...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Doing stuff a monkey could do...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Always being considered weak and fragile...", SAY_SHOUT, 6000}}) - if m5DeployedNum == girlNum then - table.insert(startAnim, {func = AnimSay, args = {natives[1], "In case you haven't noticed, I'm a woman, too!", SAY_SHOUT, 8000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yes, but you're...different!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Of course I am...", SAY_SHOUT, 3000}}) - end - table.insert(startAnim, {func = AnimSay, args = {enemy, "The aliens respect me, even worship me!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm living a dream!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Well, you're about to wake up!", SAY_SHOUT, 5000}}) - - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Hmm...it's going slower than expected.", SAY_SAY, 5000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I am going to leave the kids play by themselves.", SAY_SAY, 6000}}) - table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Alien! I wish to be moved!", SAY_SHOUT, 4000}}) - table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) - table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) - table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) -end - -function SetupCyborgAnim() - table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop right there, puny worms!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay away from our weapons!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We come in peace! Just let our friends go!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid we cannot afford that...", SAY_SHOUT, 4500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You see, hedgehog spikes are very very valuable.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Very valuable, haha!", SAY_SHOUT, 3500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Don't you dare harm our tribe!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It's a shame, really!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I regret to end your little odyssey.", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch...", SAY_SHOUT, 3500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The way you handled your little internal conflicts...", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that we needed the help of one of you?", SAY_SHOUT, 7500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You should have known that we don't rely on meatbags!", SAY_SHOUT, 7500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch though...", SAY_SHOUT, 3500}}) - if m5Choice == choiceEliminate then - table.insert(startAnim, {func = AnimSay, args = {enemy, "Heck, you even executed one of your own!", SAY_SHOUT, 6000}}) - end - table.insert(startAnim, {func = AnimSay, args = {natives[1], "It was all a trick?!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Some sick game of yours?!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't let you hurt any more of us!", SAY_SHOUT, 6000}}) - - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Entered boredom phase! Discrepancies detected...", SAY_SAY, 5000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Initiate escape wish!", SAY_SAY, 6000}}) - table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Running displacement algorithm...", SAY_SHOUT, 4000}}) - table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) - table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) - table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) -end - -function SetupFinalAnim() - local found = 0 - local gears = {} - for i = nativesLeft, 1, -1 do - if band(GetState(natives[i]), gstDrowning) == 0 then - found = found + 1 - gears[found] = natives[i] - end - end - if found == 0 then - return - else - for i = 1, found do - table.insert(finalAnim, {func = AnimCustomFunction, args = {gears[1], CondNeedToTurn, {cyborg, gears[i]}}}) - end - table.insert(finalAnim, {func = AnimSay, args = {cyborg, "Nice work, meatbags!", SAY_SAY, 3000}}) - table.insert(finalAnim, {func = AnimSay, args = {cyborg, "You're on your way to freeing your tribe!", SAY_SAY, 5500}}) - table.insert(finalAnim, {func = AnimSay, args = {gears[1], "Do you know where they are?", SAY_SAY, 4000}}) - table.insert(finalAnim, {func = AnimSay, args = {gears[found], "We need to hurry!", SAY_SAY, 3000}}) - table.insert(finalAnim, {func = AnimSay, args = {cyborg, "Haha! Come!", SAY_SAY, 2000}}) - table.insert(finalAnim, {func = AnimJump, args = {cyborg, "high"}}) - table.insert(finalAnim, {func = AnimDisappear, args = {cyborg, GetGearPosition(cyborg)}}) - for i = 1, found do - table.insert(finalAnim, {func = HideHedge, swh = false, args = {gears[i]}}) - end - table.insert(finalAnim, {func = SetState, swh = false, args = {cyborg, gstInvisible}}) - end -end - - ---------------------------Anim skip functions-------------------------- -function AfterStartAnim() - SetGearMessage(natives[1], 0) - ShowMission("Long Live The Queen", "Closing in", "Defeat the enemy!|The leader seems scared, he will probably flee.", 1, 0) - SetHealth(SpawnHealthCrate(2207, 44), 25) - SetHealth(SpawnHealthCrate(519, 1519), 25) - SetHealth(SpawnHealthCrate(826, 895), 25) - SpawnUtilityCrate(701, 1046, amGirder, 3) - TurnTimeLeft = TurnTime -end - -function SkipAnim(anim) - if anim == startAnim then - SetGearPosition(enemy, unpack(enemyPos)) - end - if GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then - TurnTimeLeft = 0 - end - AnimWait(enemy, 1) -end - -function AfterFleeAnim() - SetHealth(SpawnHealthCrate(130, 455), 25) - SetHealth(SpawnHealthCrate(2087, 50), 25) - SetHealth(SpawnHealthCrate(2143, 54), 25) - SetHealth(SpawnHealthCrate(70, 1308), 25) - SetGearMessage(CurrentHedgehog, 0) - HideHedge(enemy) - ShowMission("Long Live The Queen", "Coward", "The leader escaped. Defeat the rest of the aliens!", 1, 0) - TurnTimeLeft = TurnTime -end - -function AfterLeaderDeadAnim() - SetHealth(SpawnHealthCrate(130, 455), 25) - SetHealth(SpawnHealthCrate(2087, 50), 25) - SetHealth(SpawnHealthCrate(2143, 54), 25) - SetHealth(SpawnHealthCrate(70, 1308), 25) - ShowMission("Long Live The Queen", "Bullseye", "Good Job! Defeat the rest of the aliens!", 1, 0) - TurnTimeLeft = 0 -end ------------------------------Events------------------------------------ -function CheckTurnsOver() - return TotalRounds > 6 -end - -function DoTurnsOver() - SetGearMessage(CurrentHedgehog, 0) - enemyFled = "1" - AddAnim(fleeAnim) - AddFunction({func = AfterFleeAnim, args = {}}) - RemoveEventFunc(CheckGearDead, {enemy}) -end - -function CheckNativesDead() - return nativesLeft == 0 -end - -function DoNativesDead() - RemoveEventFunc(CheckTurnsOver) - RemoveEventFunc(CheckGearDead) - RemoveEventFunc(CheckCyborgsDead) - AddCaption("...and the cyborgs took over the island.") - TurnTimeLeft = 0 -end - -function CheckCyborgsDead() - return (cyborgsLeft == 0 and (gearDead[enemy] == true or enemyFled == "1")) -end - -function KillEnemy() - if enemyFled == "1" then - ParseCommand("teamgone " .. loc("Leaderbot")) - end - ParseCommand("teamgone " .. loc("011101001")) - TurnTimeLeft = 0 -end - -function DoCyborgsDead() - SaveCampaignVariables() - RestoreHedge(cyborg) - PlaceGirder(3292, 922, 4) - SetGearPosition(cyborg, 3290, 902) - SetupFinalAnim() - AddAnim(finalAnim) - AddFunction({func = KillEnemy, args = {}}) -end - -function DoLeaderDead() - leaderDead = true - SetGearMessage(CurrentHedgehog, 0) - SetupLeaderDeadAnim() - AddAnim(leaderDeadAnim) - AddFunction({func = AfterLeaderDeadAnim, args = {}}) - RemoveEventFunc(CheckTurnsOver) -end - -function CheckGearsDead(gearList) - for i = 1, # gearList do - if gearDead[gearList[i]] ~= true then - return false - end - end - return true -end - -function CheckGearDead(gear) - return gearDead[gear] -end - ------------------------------Misc-------------------------------------- -function HideHedge(hedge) - if hedgeHidden[hedge] ~= true then - HideHog(hedge) - hedgeHidden[hedge] = true - end -end - -function RestoreHedge(hedge) - if hedgeHidden[hedge] == true then - RestoreHog(hedge) - hedgeHidden[hedge] = false - end -end - -function GetVariables() - progress = tonumber(GetCampaignVar("Progress")) - m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum")) - m2Choice = tonumber(GetCampaignVar("M2Choice")) - m5Choice = tonumber(GetCampaignVar("M5Choice")) - m2DenseDead = tonumber(GetCampaignVar("M2DenseDead")) - m4DenseDead = tonumber(GetCampaignVar("M4DenseDead")) - m5DenseDead = tonumber(GetCampaignVar("M5DenseDead")) - m4LeaksDead = tonumber(GetCampaignVar("M4LeaksDead")) - m5LeaksDead = tonumber(GetCampaignVar("M5LeaksDead")) - m4ChiefDead = tonumber(GetCampaignVar("M4ChiefDead")) - m5ChiefDead = tonumber(GetCampaignVar("M5ChiefDead")) - m4WaterDead = tonumber(GetCampaignVar("M4WaterDead")) - m5WaterDead = tonumber(GetCampaignVar("M5WaterDead")) - m4BuffaloDead = tonumber(GetCampaignVar("M4BuffaloDead")) - m5BuffaloDead = tonumber(GetCampaignVar("M5BuffaloDead")) - m5WiseDead = tonumber(GetCampaignVar("M5WiseDead")) - m5GirlDead = tonumber(GetCampaignVar("M5GirlDead")) -end - -function SaveCampaignVariables() - for i = 1, 4 do - if gearDead[origNatives[i]] ~= true then - SaveCampaignVar(nativeSaveNames[i], "0") - else - SaveCampaignVar(nativeSaveNames[i], "1") - end - end - - SaveCampaignVar("M8DeployedLeader", deployedLeader) - SaveCampaignVar("M8PrincessLeader", princessLeader) - SaveCampaignVar("M8EnemyFled", enemyFled) - SaveCampaignVar("M8Scene", "" .. scene) - if progress and progress<8 then - SaveCampaignVar("Progress", "8") - end -end - -function SetupPlace() - HideHedge(cyborg) - SetHogHat(natives[1], nativeHats[m5DeployedNum]) - SetHogName(natives[1], nativeNames[m5DeployedNum]) - - if m5DeployedNum == denseNum then - dense = natives[1] - else - dense = enemy - end - - if m2Choice == choiceAccepted and m5Choice ~= choiceEliminate then - scene = denseScene - SetHogHat(enemy, nativeHats[denseNum]) - SetHogName(enemy, nativeNames[denseNum]) - dense = enemy - elseif m2Choice == choiceAccepted then - scene = cyborgScene - SetHogHat(enemy, "cyborg2") - SetHogName(enemy, loc("Nancy Screw")) - elseif m5Choice == choiceEliminate then - scene = princessScene - SetHogHat(enemy, "tiara") - SetHogName(enemy, loc("Fell From Heaven")) - else - scene = waterScene - SetHogHat(enemy, nativeHats[waterNum]) - SetHogName(enemy, nativeNames[waterNum]) - end - for i = 1, 4 do - if GetHogName(natives[i]) == GetHogName(enemy) then - AnimSetGearPosition(enemy, GetGearPosition(natives[i])) - DeleteGear(natives[i]) - DeleteGear(cyborgs[cyborgsLeft]) - end - end - - SpawnAmmoCrate(34, 395, amBee, 2) - SpawnAmmoCrate(33, 374, amRCPlane, 1) - SpawnAmmoCrate(74, 393, amAirAttack, 3) - SpawnAmmoCrate(1313, 1481, amBazooka, 8) - SpawnAmmoCrate(80, 360, amSniperRifle, 4) - SpawnAmmoCrate(1037, 1494, amShotgun, 7) - SpawnAmmoCrate(1037, 1472, amMolotov, 3) - SpawnAmmoCrate(1146, 1503, amMortar, 8) - - SpawnUtilityCrate(1147, 1431, amPortalGun, 2) - SpawnUtilityCrate(1219, 1542, amRope, 5) - SpawnUtilityCrate(1259, 1501, amJetpack, 2) -end - -function SetupEvents() - AddNewEvent(CheckNativesDead, {}, DoNativesDead, {}, 0) - AddNewEvent(CheckGearDead, {enemy}, DoLeaderDead, {}, 0) - AddNewEvent(CheckTurnsOver, {}, DoTurnsOver, {}, 0) - AddNewEvent(CheckCyborgsDead, {}, DoCyborgsDead, {}, 0) -end - -function SetupAmmo() - AddAmmo(natives[1], amPickHammer, 2) - AddAmmo(natives[1], amBazooka, 0) - AddAmmo(natives[1], amGrenade, 0) - AddAmmo(natives[1], amShotgun, 0) - AddAmmo(natives[1], amAirStrike, 0) - AddAmmo(natives[1], amMolotov, 0) -end - -function AddHogs() - AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") - for i = 7, 9 do - natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i]) - origNatives[i-6] = natives[i-6] - end - natives[4] = AddHog(loc("Fell From Heaven"), 0, 133, "tiara") - origNatives[4] = natives[4] - nativesLeft = nativesNum - - AddTeam(loc("Beep Loopers"), 14483456, "ring", "UFO", "Robot", "cm_star") - for i = 1, cyborgsTeamNum[1] do - cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") - end - - AddTeam(loc("Corporationals"), 14483456, "ring", "UFO", "Robot", "cm_star") - for i = cyborgsTeamNum[1] + 1, cyborgsNum do - cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") - end - cyborgsLeft = cyborgsTeamNum[1] + cyborgsTeamNum[2] - - AddTeam(loc("Leaderbot"), 14483456, "ring", "UFO", "Robot", "cm_star") - enemy = AddHog(loc("Name"), 2, 200, "cyborg1") - - AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star") - cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") - - SetGearPosition(cyborg, 0, 0) - - for i = 1, nativesNum do - AnimSetGearPosition(natives[i], unpack(nativePos[i])) - end - - AnimSetGearPosition(enemy, unpack(enemyPos)) - AnimTurn(enemy, "Left") - - for i = 1, cyborgsNum do - AnimSetGearPosition(cyborgs[i], unpack(cyborgsPos[i])) - AnimTurn(cyborgs[i], cyborgsDir[i]) - end -end - -function CondNeedToTurn(hog1, hog2) - xl, xd = GetX(hog1), GetX(hog2) - if xl > xd then - AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}}) - AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}}) - elseif xl < xd then - AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}}) - AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}}) - end -end - ------------------------------Main Functions---------------------------- - -function onGameInit() - Seed = 0 - GameFlags = gfDisableGirders + gfDisableLandObjects - TurnTime = 60000 - CaseFreq = 0 - MinesNum = 0 - MinesTime = 3000 - Explosives = 0 - Delay = 10 - MapGen = 2 - Theme = "Hell" - SuddenDeathTurns = 20 - - for i = 1, #map do - ParseCommand('draw ' .. map[i]) - end - - GetVariables() - AnimInit() - AddHogs() -end - -function onGameStart() - SetupAmmo() - SetupPlace() - AnimationSetup() - SetupEvents() - AddAnim(startAnim) - AddFunction({func = AfterStartAnim, args = {}}) -end - -function onGameTick() - AnimUnWait() - if ShowAnimation() == false then - return - end - ExecuteAfterAnimations() - CheckEvents() -end - -function onGearDelete(gear) - local toRemove = nil - gearDead[gear] = true - if GetGearType(gear) == gtHedgehog then - if GetHogTeamName(gear) == loc("Beep Loopers") or GetHogTeamName(gear) == loc("Corporationals") then - cyborgsLeft = cyborgsLeft - 1 - elseif GetHogTeamName(gear) == loc("Natives") then - for i = 1, nativesLeft do - if natives[i] == gear then - toRemove = i - end - end - table.remove(natives, toRemove) - nativesLeft = nativesLeft - 1 - end - end -end - -function onAmmoStoreInit() - SetAmmo(amBaseballBat, 9, 0, 0, 0) - SetAmmo(amFirePunch, 9, 0, 0, 0) - SetAmmo(amDEagle, 9, 0, 0, 0) - SetAmmo(amSkip, 9, 0, 0, 0) - SetAmmo(amSwitch, 9, 0, 0, 0) - SetAmmo(amBazooka, 9, 0, 0, 0) - SetAmmo(amGrenade, 9, 0, 0, 0) - SetAmmo(amAirStrike, 1, 0, 0, 0) - SetAmmo(amMolotov, 5, 0, 0, 0) - SetAmmo(amShotgun, 9, 0, 0, 0) -end - -function onNewTurn() - if AnimInProgress() then - TurnTimeLeft = -1 - return - end - if GetHogTeamName(CurrentHedgehog) == loc("011101001") then - TurnTimeLeft = 0 - end -end - -function onPrecise() - if GameTime > 2500 and AnimInProgress() then - SetAnimSkip(true) --- else --- DeleteGear(cyborgs[1]) --- table.remove(cyborgs, 1) --- if cyborgsLeft == 0 then --- DeleteGear(enemy) --- end - end -end