diff -r 92af50454cf2 -r 8054d9d775fd share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua --- a/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/united.lua Fri Oct 11 11:55:31 2013 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,524 +0,0 @@ -HedgewarsScriptLoad("/Scripts/Locale.lua") -HedgewarsScriptLoad("/Scripts/Animate.lua") - ------------------------------Constants--------------------------------- -choiceAccept = 1 -choiceRefuse = 2 -choiceAttack = 3 - -leaksPos = {2067, 509} -densePos = {1882, 503} -waterPos = {3100, 930} -buffaloPos = {2609, 494} -chiefPos = {2538, 617} -cannibalPos = {{2219, 1339}, {2322, 1357}, {805, 784}, {3876, 1048}, - {1101, 916}, {2854, 1408}, {1974, 486}, {1103, 961}} - -HogNames = {loc("Olive"), loc("Brain Stu"), loc("Brainila"), loc("Salivaslurper"), - loc("Spleenlover"), loc("Thighlicker"), loc("NomNom"), loc("Mindy")} - -natives = {} ------------------------------Variables--------------------------------- -cannibals = {} -cannibalDead = {} -cannibalHidden = {} -cratesSpawned = {} -healthCratesSpawned = {} - -sdrmv = 0 -denseDead = false -leaksDead = false -waterDead = false -buffaloDead = false -chiefDead = false -nativesDead = {} - -m2Choice = 0 -m2DenseDead = 0 - -startAnim = {} -wave2Anim = {} -finalAnim = {} ---------------------------Anim skip functions-------------------------- -function AfterHogDeadAnim() - freshDead = nil - TurnTimeLeft = TurnTime -end - -function AfterStartAnim() - local goal = loc("Defeat the cannibals!|") - local chiefgoal = loc("Try to protect the chief! You won't lose if he dies, but it is advised that he survives.") - TurnTimeLeft = TurnTime - ShowMission(loc("United We Stand"), loc("Invasion"), goal .. chiefgoal, 1, 6000) -end - -function SkipStartAnim() - AnimSetGearPosition(water, 2467, 754) - if cratesSpawned[1] ~= true then - SpawnCrates(1) - end - if healthCratesSpawned[1] ~= true then - SpawnHealthCrates(1) - end - if cannibalHidden[1] == true then - RestoreWave(1) - end - AnimSwitchHog(leaks) -end - -function SkipWave2Anim() - if cratesSpawned[2] ~= true then - SpawnCrates(2) - end - if healthCratesSpawned[2] ~= true then - SpawnHealthCrates(2) - end - if cannibalHidden[5] == true then - RestoreWave(2) - end - AnimSwitchHog(cannibals[5]) -end - -function AfterWave2Anim() - TurnTimeLeft = 0 -end - -function AfterFinalAnim() - if leaksDead == true then - SaveCampaignVar("M4LeaksDead", "1") - else - SaveCampaignVar("M4LeaksDead", "0") - end - if chiefDead == true then - SaveCampaignVar("M4ChiefDead", "1") - else - SaveCampaignVar("M4ChiefDead", "0") - end - if buffaloDead == true then - SaveCampaignVar("M4BuffaloDead", "1") - else - SaveCampaignVar("M4BuffaloDead", "0") - end - if waterDead == true then - SaveCampaignVar("M4WaterDead", "1") - else - SaveCampaignVar("M4WaterDead", "0") - end - if denseDead == true then - SaveCampaignVar("M4DenseDead", "1") - else - SaveCampaignVar("M4DenseDead", "0") - end - if progress and progress<4 then - SaveCampaignVar("Progress", "4") - end - ParseCommand("teamgone " .. loc("011101001")) - TurnTimeLeft = 0 -end ------------------------------Animations-------------------------------- -function Wave2Reaction() - local i = 1 - local gearr = nil - while nativesDead[i] == true do - i = i + 1 - end - gearr = natives[i] - if denseDead ~= true and band(GetState(dense), gstDrowning) == 0 then - AnimInsertStepNext({func = AnimSay, args = {dense, loc("I'm so scared!"), SAY_SAY, 3000}}) - AnimInsertStepNext({func = AnimCustomFunction, args = {dense, EmitDenseClouds, {"Left"}}}) - AnimInsertStepNext({func = AnimTurn, args = {dense, "Left"}}) - end - AnimInsertStepNext({func = AnimSay, args = {gearr, loc("There's more of them? When did they become so hungry?"), SAY_SHOUT, 8000}}) -end - -function EmitDenseClouds(dir) - local dif - if dir == "Left" then - dif = 10 - else - dif = -10 - end - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) - AnimInsertStepNext({func = AnimWait, args = {dense, 800}}) - AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false}) -end - -function AnimationSetup() - table.insert(startAnim, {func = AnimWait, args = {leaks, 4000}}) - table.insert(startAnim, {func = AnimCaption, args = {leaks, loc("Back in the village, after telling the villagers about the threat..."), 5000}}) - table.insert(startAnim, {func = AnimCaption, args = {leaks, loc("Their buildings were very primitive back then, even for an uncivilised island."), 7000}}) - table.insert(startAnim, {func = AnimSay, args = {chief, loc("Young one, you are telling us that they can instantly change location without a shaman?"), SAY_SAY, 8000}}) - table.insert(startAnim, {func = AnimSay, args = {chief, loc("That is, indeed, very weird..."), SAY_SAY, 3500}}) - table.insert(startAnim, {func = AnimSay, args = {buffalo, loc("If they try coming here, they can have a taste of my delicious knuckles!"), SAY_SHOUT, 8000}}) - table.insert(startAnim, {func = AnimSay, args = {buffalo, loc("Haha!"), SAY_SHOUT, 2000}}) - if denseDead == false then - table.insert(startAnim, {func = AnimSay, args = {dense, loc("I'm not sure about that!"), SAY_SAY, 3400}}) - table.insert(startAnim, {func = AnimSay, args = {dense, loc("They have weapons we've never seen before!"), SAY_SAY, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {dense, loc("Luckily, I've managed to snatch some of them."), SAY_SAY, 5000}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {dense, SpawnCrates, {1}}}) - table.insert(startAnim, {func = AnimSay, args = {dense, loc("Oops...I dropped them."), SAY_SAY, 3000}}) - else - table.insert(startAnim, {func = AnimSay, args = {leaks, loc("I'm not sure about that!"), SAY_SAY, 3400}}) - table.insert(startAnim, {func = AnimSay, args = {leaks, loc("They have weapons we've never seen before!"), SAY_SAY, 5000}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {leaks, SpawnCrates, {1}}}) - table.insert(startAnim, {func = AnimWait, args = {leaks, 1000}}) - table.insert(startAnim, {func = AnimSay, args = {leaks, loc("They keep appearing like this. It's weird!"), SAY_SAY, 5000}}) - end - table.insert(startAnim, {func = AnimSay, args = {chief, loc("Did anyone follow you?"), SAY_SAY, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {leaks, loc("No, we made sure of that!"), SAY_SAY, 3500}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {leaks, SpawnHealthCrates, {1}}}) - table.insert(startAnim, {func = AnimWait, args = {leaks, 1000}}) - table.insert(startAnim, {func = AnimSay, args = {chief, loc("First aid kits?!"), SAY_SAY, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {leaks, loc("I've seen this before. They just appear out of thin air."), SAY_SAY, 7000}}) - table.insert(startAnim, {func = AnimMove, args = {water, "Left", 3000, 0}}) - table.insert(startAnim, {func = AnimJump, args = {water, "long"}}) - table.insert(startAnim, {func = AnimMove, args = {water, "Left", 2655, 0}}) - table.insert(startAnim, {func = AnimTurn, args = {water, "Right"}}) - table.insert(startAnim, {func = AnimJump, args = {water, "back"}}) - table.insert(startAnim, {func = AnimJump, args = {water, "back"}}) - table.insert(startAnim, {func = AnimTurn, args = {water, "Left"}}) - table.insert(startAnim, {func = AnimMove, args = {water, "Left", 2467, 754}}) - table.insert(startAnim, {func = AnimSay, args = {water, loc("Hey guys!"), SAY_SAY, 2500}}) - table.insert(startAnim, {func = AnimSay, args = {chief, loc("..."), SAY_THINK, 1500}}) - table.insert(startAnim, {func = AnimSay, args = {chief, loc("Where have you been?"), SAY_SAY, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {water, loc("Just on a walk."), SAY_SAY, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {chief, loc("You have chosen the perfect moment to leave."), SAY_SAY, 6000}}) - table.insert(startAnim, {func = AnimCustomFunction, args = {chief, RestoreWave, {1}}}) - for i = 1, 4 do - table.insert(startAnim, {func = AnimOutOfNowhere, args = {cannibals[i], unpack(cannibalPos[i])}}) - end - table.insert(startAnim, {func = AnimWait, args = {chief, 1500}}) - table.insert(startAnim, {func = AnimSay, args = {leaks, loc("HOW DO THEY KNOW WHERE WE ARE???"), SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {chief, loc("We have to protect the village!"), SAY_SAY, 5000}}) - table.insert(startAnim, {func = AnimSwitchHog, args = {leaks}}) - AddSkipFunction(startAnim, SkipStartAnim, {}) - - table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, RestoreWave, {2}}, swh = false}) - for i = 5, 8 do - table.insert(wave2Anim, {func = AnimOutOfNowhere, args = {cannibals[i], unpack(cannibalPos[i])}}) - end - table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, Wave2Reaction, {}}, swh = false}) - table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, SpawnCrates, {2}}, swh = false}) - table.insert(wave2Anim, {func = AnimCustomFunction, args = {leaks, SpawnHealthCrates, {2}}, swh = false}) - table.insert(wave2Anim, {func = AnimSwitchHog, args = {cannibals[5]}}) - AddSkipFunction(wave2Anim, SkipWave2Anim, {}) -end - -function SetupHogDeadAnim(gear) - hogDeadAnim = {} - if nativesNum == 0 then - return - end - local hogDeadStrings = {loc("They killed ") .. gear ..loc("! You bastards!"), - gear .. loc("! Why?!"), - loc("That was just mean!"), - loc("Oh no, not ") .. gear .. "!"} - table.insert(hogDeadAnim, {func = AnimSay, args = {CurrentHedgehog, hogDeadStrings[nativesNum], SAY_SHOUT, 4000}}) -end - -function SetupFinalAnim() - local found = 0 - local hogs = {} - local i = 1 - if nativesNum >= 2 then - while found < 2 do - if nativesDead[i] ~= true then - found = found + 1 - hogs[found] = natives[i] - end - i = i + 1 - end - if chiefDead ~= true then - hogs[2] = chief - end - table.insert(finalAnim, {func = AnimCustomFunction, args = {hogs[1], CondNeedToTurn, {hogs[1], hogs[2]}}}) - table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("We can't hold them up much longer!"), SAY_SAY, 5000}}) - table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("We need to move!"), SAY_SAY, 3000}}) - table.insert(finalAnim, {func = AnimSay, args = {hogs[2], loc("But where can we go?"), SAY_SAY, 3000}}) - table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("To the caves..."), SAY_SAY, 2500}}) - table.insert(finalAnim, {func = AnimSay, args = {hogs[2], loc("Good idea, they'll never find us there!"), SAY_SAY, 5000}}) - else - for i = 1, 5 do - if nativesDead[i] ~= true then - hogs[1] = natives[i] - end - end - table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("I need to move the tribe!"), SAY_THINK, 4000}}) - table.insert(finalAnim, {func = AnimSay, args = {hogs[1], loc("The caves are well hidden, they won't find us there!"), SAY_THINK, 7000}}) - end -end ------------------------------Misc-------------------------------------- -function RestoreWave(index) - for i = (index - 1) * 4 + 1, index * 4 do - RestoreHog(cannibals[i]) - cannibalHidden[i] = false - end -end - -function GetVariables() - m2DenseDead = tonumber(GetCampaignVar("M2DenseDead")) - if m2DenseDead == 1 then - denseDead = true - end - m2Choice = tonumber(GetCampaignVar("M2Choice")) -end - -function SetupPlace() - if m2DenseDead == 1 then - sdrmv = 1 - DeleteGear(dense) - end - for i = 1, 8 do - HideHog(cannibals[i]) - cannibalHidden[i] = true - end - HideHog(cyborg) -end - -function SetupEvents() - AddEvent(CheckWaveDead, {1}, DoWaveDead, {1}, 0) - AddEvent(CheckWaveDead, {2}, DoWaveDead, {2}, 0) -end - -function SetupAmmo() - AddAmmo(cannibals[1], amGrenade, 4) - AddAmmo(cannibals[1], amBazooka, 4) - AddAmmo(cannibals[1], amShotgun, 4) - AddAmmo(cannibals[1], amMine, 2) - AddAmmo(cannibals[5], amGrenade, 4) - AddAmmo(cannibals[5], amBazooka, 4) - AddAmmo(cannibals[5], amShotgun, 4) - AddAmmo(cannibals[5], amMine, 2) - AddAmmo(cannibals[5], amMolotov, 2) - AddAmmo(cannibals[5], amFlamethrower, 3) -end - -function AddHogs() - AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy") - leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo") - dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood") - water = AddHog(loc("Fiery Water"), 0, 100, "pirate_jack") - buffalo = AddHog(loc("Raging Buffalo"), 0, 100, "zoo_Bunny") - chief = AddHog(loc("Righteous Beard"), 0, 100, "IndianChief") - natives = {leaks, dense, water, buffalo, chief} - nativesNum = 5 - - AddTeam(loc("Light Cannfantry"), 14483456, "Skull", "Island", "Pirate", "cm_vampire") - for i = 1, 4 do - cannibals[i] = AddHog(HogNames[i], 2, 40, "Zombi") - end - - AddTeam(loc("Heavy Cannfantry"), 14483456, "Skull", "Island", "Pirate", "cm_vampire") - for i = 5, 8 do - cannibals[i] = AddHog(HogNames[i], 2, 55, "vampirichog") - end - - AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star") - cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") - - AnimSetGearPosition(leaks, unpack(leaksPos)) - AnimSetGearPosition(dense, unpack(densePos)) - AnimSetGearPosition(water, unpack(waterPos)) - HogTurnLeft(water, true) - AnimSetGearPosition(buffalo, unpack(buffaloPos)) - HogTurnLeft(buffalo, true) - AnimSetGearPosition(chief, unpack(chiefPos)) - HogTurnLeft(chief, true) - AnimSetGearPosition(cyborg, 0, 0) - for i = 1, 8 do - AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i])) - end -end - -function CondNeedToTurn(hog1, hog2) - xl, xd = GetX(hog1), GetX(hog2) - if xl > xd then - AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}}) - AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}}) - elseif xl < xd then - AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}}) - AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}}) - end -end - -function SpawnHealthCrates(index) - SetHealth(SpawnHealthCrate(0, 0), 25) - SetHealth(SpawnHealthCrate(0, 0), 25) - SetHealth(SpawnHealthCrate(0, 0), 25) - healthCratesSpawned[index] = true -end - -function SpawnCrates(index) - if index == 1 then - SpawnAmmoCrate(1943, 408, amBazooka) - SpawnAmmoCrate(1981, 464, amGrenade) - SpawnAmmoCrate(1957, 459, amShotgun) - SpawnAmmoCrate(1902, 450, amDynamite) - SpawnUtilityCrate(1982, 405, amPickHammer) - SpawnUtilityCrate(2028, 455, amRope) - SpawnUtilityCrate(2025, 464, amTeleport) - else - SpawnUtilityCrate(1982, 405, amBlowTorch) - SpawnAmmoCrate(2171, 428, amMolotov) - SpawnAmmoCrate(2364, 346, amFlamethrower) - SpawnAmmoCrate(2521, 303, amBazooka) - SpawnAmmoCrate(2223, 967, amGrenade) - SpawnAmmoCrate(1437, 371, amShotgun) - end - cratesSpawned[index] = true -end - ------------------------------Events------------------------------------ - -function CheckWaveDead(index) - for i = (index - 1) * 4 + 1, index * 4 do - if cannibalDead[i] ~= true then - return false - end - end - return true -end - -function DoWaveDead(index) - SetGearMessage(CurrentHedgehog, 0) - SetState(CurrentHedgehog, 0) - if index == 1 then - AddAnim(wave2Anim) - AddFunction({func = AfterWave2Anim, args = {}}) - elseif index == 2 then - SetupFinalAnim() - AddAnim(finalAnim) - AddFunction({func = AfterFinalAnim, args = {}}) - end -end - - ------------------------------Main Functions---------------------------- - -function onGameInit() - Seed = 1 - GameFlags = 0 - TurnTime = 60000 - CaseFreq = 0 - MinesNum = 0 - MinesTime = 3000 - Explosives = 2 - Delay = 10 - Map = "Hogville" - Theme = "Nature" - SuddenDeathTurns = 3000 - - AddHogs() - AnimInit() -end - -function onGameStart() - progress = tonumber(GetCampaignVar("Progress")) - GetVariables() - SetupAmmo() - SetupPlace() - AnimationSetup() - SetupEvents() - AddAnim(startAnim) - AddFunction({func = AfterStartAnim, args = {}}) -end - -function onGameTick() - AnimUnWait() - if ShowAnimation() == false then - return - end - ExecuteAfterAnimations() - CheckEvents() -end - -function onGearDelete(gear) - if gear == dense then - denseDead = true - nativesNum = nativesNum - 1 - nativesDead[2] = true - if sdrmv == 1 then - freshDead = nil - else - freshDead = loc("Dense Cloud") - end - elseif gear == leaks then - leaksDead = true - nativesNum = nativesNum - 1 - nativesDead[1] = true - freshDead = loc("Leaks A Lot") - elseif gear == chief then - chiefDead = true - nativesNum = nativesNum - 1 - nativesDead[5] = true - freshDead = loc("Righteous Beard") - elseif gear == water then - waterDead = true - nativesNum = nativesNum - 1 - nativesDead[3] = true - freshDead = loc("Fiery Water") - elseif gear == buffalo then - buffaloDead = true - nativesNum = nativesNum - 1 - nativesDead[4] = true - freshDead = loc("Raging Buffalo") - else - for i = 1, 8 do - if gear == cannibals[i] then - cannibalDead[i] = true - end - end - end -end - -function onAmmoStoreInit() - SetAmmo(amDEagle, 9, 0, 0, 0) - SetAmmo(amSniperRifle, 4, 0, 0, 0) - SetAmmo(amFirePunch, 9, 0, 0, 0) - SetAmmo(amWhip, 9, 0, 0, 0) - SetAmmo(amBaseballBat, 9, 0, 0, 0) - SetAmmo(amHammer, 9, 0, 0, 0) - SetAmmo(amLandGun, 9, 0, 0, 0) - SetAmmo(amSnowball, 8, 0, 0, 0) - SetAmmo(amGirder, 4, 0, 0, 2) - SetAmmo(amParachute, 4, 0, 0, 2) - SetAmmo(amSwitch, 8, 0, 0, 2) - SetAmmo(amSkip, 8, 0, 0, 0) - SetAmmo(amRope, 5, 0, 0, 3) - SetAmmo(amBlowTorch, 3, 0, 0, 3) - SetAmmo(amPickHammer, 0, 0, 0, 3) - SetAmmo(amLowGravity, 0, 0, 0, 2) - SetAmmo(amDynamite, 0, 0, 0, 3) - SetAmmo(amBazooka, 0, 0, 0, 4) - SetAmmo(amGrenade, 0, 0, 0, 5) - SetAmmo(amMine, 0, 0, 0, 2) - SetAmmo(amMolotov, 0, 0, 0, 3) - SetAmmo(amFlamethrower, 0, 0, 0, 3) - SetAmmo(amShotgun, 0, 0, 0, 3) - SetAmmo(amTeleport, 0, 0, 0, 2) - SetAmmo(amFlamethrower, 0, 0, 0, 3) -end - -function onNewTurn() - if AnimInProgress() then - TurnTimeLeft = -1 - return - end - if freshDead ~= nil and GetHogTeamName(CurrentHedgehog) == loc("Natives") then - SetupHogDeadAnim(freshDead) - AddAnim(hogDeadAnim) - AddFunction({func = AfterHogDeadAnim, args = {}}) - end -end - -function onPrecise() - if GameTime > 2500 then - SetAnimSkip(true) - end -end -