diff -r 589f69a9665c -r 851f36579ed4 project_files/HedgewarsMobile/Classes/GameSetup.m --- a/project_files/HedgewarsMobile/Classes/GameSetup.m Sun Apr 17 13:33:46 2011 -0400 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,493 +0,0 @@ -/* - * Hedgewars-iOS, a Hedgewars port for iOS devices - * Copyright (c) 2009-2011 Vittorio Giovara - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * File created on 10/01/2010. - */ - - -#import "GameSetup.h" -#import "PascalImports.h" -#import "CommodityFunctions.h" -#import "OverlayViewController.h" - -#define BUFFER_SIZE 255 // like in original frontend - -@implementation GameSetup -@synthesize systemSettings, gameConfig, statsArray, savePath, menuStyle; - --(id) initWithDictionary:(NSDictionary *)gameDictionary { - if (self = [super init]) { - ipcPort = randomPort(); - - // the general settings file + menu style (read by the overlay) - NSDictionary *dictSett = [[NSDictionary alloc] initWithContentsOfFile:SETTINGS_FILE()]; - self.menuStyle = [[dictSett objectForKey:@"menu"] boolValue]; - self.systemSettings = dictSett; - [dictSett release]; - - // this game run settings - self.gameConfig = [gameDictionary objectForKey:@"game_dictionary"]; - - // is it a netgame? - isNetGame = [[gameDictionary objectForKey:@"netgame"] boolValue]; - - // is it a Save? - NSString *path = [gameDictionary objectForKey:@"savefile"]; - // if path is empty it means that you have to create a new file, otherwise read from that file - if ([path isEqualToString:@""] == YES) { - NSDateFormatter *outputFormatter = [[NSDateFormatter alloc] init]; - [outputFormatter setDateFormat:@"yyyy-MM-dd '@' HH.mm"]; - NSString *newDateString = [outputFormatter stringFromDate:[NSDate date]]; - self.savePath = [SAVES_DIRECTORY() stringByAppendingFormat:@"%@.hws", newDateString]; - [outputFormatter release]; - } else - self.savePath = path; - - self.statsArray = nil; - } - return self; -} - --(void) dealloc { - [statsArray release]; - [gameConfig release]; - [systemSettings release]; - [savePath release]; - [super dealloc]; -} - -#pragma mark - -#pragma mark Provider functions -// unpacks team data from the selected team.plist to a sequence of engine commands --(void) provideTeamData:(NSString *)teamName forHogs:(NSInteger) numberOfPlayingHogs withHealth:(NSInteger) initialHealth ofColor:(NSNumber *)teamColor { - /* - addteam <32charsMD5hash> - addhh - is 0 for human, 1-5 for bots (5 is the most stupid) - */ - - NSString *teamFile = [[NSString alloc] initWithFormat:@"%@/%@", TEAMS_DIRECTORY(), teamName]; - NSDictionary *teamData = [[NSDictionary alloc] initWithContentsOfFile:teamFile]; - [teamFile release]; - - NSString *teamHashColorAndName = [[NSString alloc] initWithFormat:@"eaddteam %@ %@ %@", - [teamData objectForKey:@"hash"], [teamColor stringValue], [teamName stringByDeletingPathExtension]]; - [self sendToEngine: teamHashColorAndName]; - [teamHashColorAndName release]; - - NSString *grave = [[NSString alloc] initWithFormat:@"egrave %@", [teamData objectForKey:@"grave"]]; - [self sendToEngine: grave]; - [grave release]; - - NSString *fort = [[NSString alloc] initWithFormat:@"efort %@", [teamData objectForKey:@"fort"]]; - [self sendToEngine: fort]; - [fort release]; - - NSString *voicepack = [[NSString alloc] initWithFormat:@"evoicepack %@", [teamData objectForKey:@"voicepack"]]; - [self sendToEngine: voicepack]; - [voicepack release]; - - NSString *flag = [[NSString alloc] initWithFormat:@"eflag %@", [teamData objectForKey:@"flag"]]; - [self sendToEngine: flag]; - [flag release]; - - NSArray *hogs = [teamData objectForKey:@"hedgehogs"]; - for (int i = 0; i < numberOfPlayingHogs; i++) { - NSDictionary *hog = [hogs objectAtIndex:i]; - - NSString *hogLevelHealthAndName = [[NSString alloc] initWithFormat:@"eaddhh %@ %d %@", - [hog objectForKey:@"level"], initialHealth, [hog objectForKey:@"hogname"]]; - [self sendToEngine: hogLevelHealthAndName]; - [hogLevelHealthAndName release]; - - NSString *hogHat = [[NSString alloc] initWithFormat:@"ehat %@", [hog objectForKey:@"hat"]]; - [self sendToEngine: hogHat]; - [hogHat release]; - } - - [teamData release]; -} - -// unpacks ammostore data from the selected ammo.plist to a sequence of engine commands --(void) provideAmmoData:(NSString *)ammostoreName forPlayingTeams:(NSInteger) numberOfTeams { - NSString *weaponPath = [[NSString alloc] initWithFormat:@"%@/%@",WEAPONS_DIRECTORY(),ammostoreName]; - NSDictionary *ammoData = [[NSDictionary alloc] initWithContentsOfFile:weaponPath]; - [weaponPath release]; - - // if we're loading an older version of ammos fill the engine message with 0s - int diff = HW_getNumberOfWeapons() - [[ammoData objectForKey:@"ammostore_initialqt"] length]; - NSString *update = @""; - while ([update length] < diff) - update = [update stringByAppendingString:@"0"]; - - NSString *ammloadt = [[NSString alloc] initWithFormat:@"eammloadt %@%@", [ammoData objectForKey:@"ammostore_initialqt"], update]; - [self sendToEngine: ammloadt]; - [ammloadt release]; - - NSString *ammprob = [[NSString alloc] initWithFormat:@"eammprob %@%@", [ammoData objectForKey:@"ammostore_probability"], update]; - [self sendToEngine: ammprob]; - [ammprob release]; - - NSString *ammdelay = [[NSString alloc] initWithFormat:@"eammdelay %@%@", [ammoData objectForKey:@"ammostore_delay"], update]; - [self sendToEngine: ammdelay]; - [ammdelay release]; - - NSString *ammreinf = [[NSString alloc] initWithFormat:@"eammreinf %@%@", [ammoData objectForKey:@"ammostore_crate"], update]; - [self sendToEngine: ammreinf]; - [ammreinf release]; - - // send this for each team so it applies the same ammostore to all teams - NSString *ammstore = [[NSString alloc] initWithString:@"eammstore"]; - for (int i = 0; i < numberOfTeams; i++) - [self sendToEngine: ammstore]; - [ammstore release]; - - [ammoData release]; -} - -// unpacks scheme data from the selected scheme.plist to a sequence of engine commands --(NSInteger) provideScheme:(NSString *)schemeName { - NSString *schemePath = [[NSString alloc] initWithFormat:@"%@/%@",SCHEMES_DIRECTORY(),schemeName]; - NSDictionary *schemeDictionary = [[NSDictionary alloc] initWithContentsOfFile:schemePath]; - [schemePath release]; - NSArray *basicArray = [schemeDictionary objectForKey:@"basic"]; - NSArray *gamemodArray = [schemeDictionary objectForKey:@"gamemod"]; - int result = 0; - int mask = 0x00000004; - - // pack the gameflags in a single var and send it - for (NSNumber *value in gamemodArray) { - if ([value boolValue] == YES) - result |= mask; - mask <<= 1; - } - NSString *flags = [[NSString alloc] initWithFormat:@"e$gmflags %d",result]; - [self sendToEngine:flags]; - [flags release]; - - /* basic game flags */ - NSString *path = [[NSString alloc] initWithFormat:@"%@/basicFlags_en.plist",IFRONTEND_DIRECTORY()]; - NSArray *mods = [[NSArray alloc] initWithContentsOfFile:path]; - [path release]; - - result = [[basicArray objectAtIndex:0] intValue]; - - for (int i = 1; i < [basicArray count]; i++) { - NSDictionary *dict = [mods objectAtIndex:i]; - NSString *command = [dict objectForKey:@"command"]; - NSInteger value = [[basicArray objectAtIndex:i] intValue]; - if ([[dict objectForKey:@"checkOverMax"] boolValue] && value >= [[dict objectForKey:@"max"] intValue]) - value = 9999; - if ([[dict objectForKey:@"times1000"] boolValue]) - value = value * 1000; - NSString *strToSend = [[NSString alloc] initWithFormat:@"%@ %d",command,value]; - [self sendToEngine:strToSend]; - [strToSend release]; - } - [mods release]; - - [schemeDictionary release]; - return result; -} - -#pragma mark - -#pragma mark Network relevant code --(void) dumpRawData:(const char *)buffer ofSize:(uint8_t) length { - // is it performant to reopen the stream every time? - NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:self.savePath append:YES]; - [os open]; - [os write:&length maxLength:1]; - [os write:(const uint8_t *)buffer maxLength:length]; - [os close]; - [os release]; -} - -// wrapper that computes the length of the message and then sends the command string, saving the command on a file --(int) sendToEngine:(NSString *)string { - uint8_t length = [string length]; - - [self dumpRawData:[string UTF8String] ofSize:length]; - SDLNet_TCP_Send(csd, &length, 1); - return SDLNet_TCP_Send(csd, [string UTF8String], length); -} - -// wrapper that computes the length of the message and then sends the command string, skipping file writing --(int) sendToEngineNoSave:(NSString *)string { - uint8_t length = [string length]; - - SDLNet_TCP_Send(csd, &length, 1); - return SDLNet_TCP_Send(csd, [string UTF8String], length); -} - -// method that handles net setup with engine and keeps connection alive --(void) engineProtocol { - NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; - TCPsocket sd; - IPaddress ip; - int eProto; - BOOL clientQuit; - char const buffer[BUFFER_SIZE]; - uint8_t msgSize; - - clientQuit = NO; - csd = NULL; - - if (SDLNet_Init() < 0) { - DLog(@"SDLNet_Init: %s", SDLNet_GetError()); - clientQuit = YES; - } - - // Resolving the host using NULL make network interface to listen - if (SDLNet_ResolveHost(&ip, NULL, ipcPort) < 0 && !clientQuit) { - DLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError()); - clientQuit = YES; - } - - // Open a connection with the IP provided (listen on the host's port) - if (!(sd = SDLNet_TCP_Open(&ip)) && !clientQuit) { - DLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), ipcPort); - clientQuit = YES; - } - - DLog(@"Waiting for a client on port %d", ipcPort); - while (csd == NULL) - csd = SDLNet_TCP_Accept(sd); - SDLNet_TCP_Close(sd); - - while (!clientQuit) { - msgSize = 0; - memset((void *)buffer, '\0', BUFFER_SIZE); - if (SDLNet_TCP_Recv(csd, &msgSize, sizeof(uint8_t)) <= 0) - break; - if (SDLNet_TCP_Recv(csd, (void *)buffer, msgSize) <= 0) - break; - - switch (buffer[0]) { - case 'C': - DLog(@"sending game config...\n%@",self.gameConfig); - - if (isNetGame == YES) - [self sendToEngineNoSave:@"TN"]; - else - [self sendToEngineNoSave:@"TL"]; - NSString *saveHeader = @"TS"; - [self dumpRawData:[saveHeader UTF8String] ofSize:[saveHeader length]]; - - // seed info - [self sendToEngine:[self.gameConfig objectForKey:@"seed_command"]]; - - // dimension of the map - [self sendToEngine:[self.gameConfig objectForKey:@"templatefilter_command"]]; - [self sendToEngine:[self.gameConfig objectForKey:@"mapgen_command"]]; - [self sendToEngine:[self.gameConfig objectForKey:@"mazesize_command"]]; - - // static land (if set) - NSString *staticMap = [self.gameConfig objectForKey:@"staticmap_command"]; - if ([staticMap length] != 0) - [self sendToEngine:staticMap]; - - // lua script (if set) - NSString *script = [self.gameConfig objectForKey:@"mission_command"]; - if ([script length] != 0) - [self sendToEngine:script]; - - // theme info - [self sendToEngine:[self.gameConfig objectForKey:@"theme_command"]]; - - // scheme (returns initial health) - NSInteger health = [self provideScheme:[self.gameConfig objectForKey:@"scheme"]]; - - // send an ammostore for each team - NSArray *teamsConfig = [self.gameConfig objectForKey:@"teams_list"]; - [self provideAmmoData:[self.gameConfig objectForKey:@"weapon"] forPlayingTeams:[teamsConfig count]]; - - // finally add hogs - for (NSDictionary *teamData in teamsConfig) { - [self provideTeamData:[teamData objectForKey:@"team"] - forHogs:[[teamData objectForKey:@"number"] intValue] - withHealth:health - ofColor:[teamData objectForKey:@"color"]]; - } - break; - case '?': - DLog(@"Ping? Pong!"); - [self sendToEngine:@"!"]; - break; - case 'E': - DLog(@"ERROR - last console line: [%s]", &buffer[1]); - clientQuit = YES; - break; - case 'e': - [self dumpRawData:buffer ofSize:msgSize]; - - sscanf((char *)buffer, "%*s %d", &eProto); - int netProto; - char *versionStr; - - HW_versionInfo(&netProto, &versionStr); - if (netProto == eProto) { - DLog(@"Setting protocol version %d (%s)", eProto, versionStr); - } else { - DLog(@"ERROR - wrong protocol number: %d (expecting %d)", netProto, eProto); - clientQuit = YES; - } - break; - case 'i': - if (self.statsArray == nil) { - self.statsArray = [[NSMutableArray alloc] initWithCapacity:10 - 2]; - NSMutableArray *ranking = [[NSMutableArray alloc] initWithCapacity:4]; - [self.statsArray insertObject:ranking atIndex:0]; - [ranking release]; - } - NSString *tempStr = [NSString stringWithUTF8String:&buffer[2]]; - NSArray *info = [tempStr componentsSeparatedByString:@" "]; - NSString *arg = [info objectAtIndex:0]; - int index = [arg length] + 3; - switch (buffer[1]) { - case 'r': // winning team - [self.statsArray insertObject:[NSString stringWithUTF8String:&buffer[2]] atIndex:1]; - break; - case 'D': // best shot - [self.statsArray addObject:[NSString stringWithFormat:@"The best shot award won by %s (with %@ points)", &buffer[index], arg]]; - break; - case 'k': // best hedgehog - [self.statsArray addObject:[NSString stringWithFormat:@"The best killer is %s with %@ kills in a turn", &buffer[index], arg]]; - break; - case 'K': // number of hogs killed - [self.statsArray addObject:[NSString stringWithFormat:@"%@ hedgehog(s) were killed during this round", arg]]; - break; - case 'H': // team health/graph - break; - case 'T': // local team stats - // still WIP in statsPage.cpp - break; - case 'P': // teams ranking - [[self.statsArray objectAtIndex:0] addObject:tempStr]; - break; - case 's': // self damage - [self.statsArray addObject:[NSString stringWithFormat:@"%s thought it's good to shoot his own hedgehogs with %@ points", &buffer[index], arg]]; - break; - case 'S': // friendly fire - [self.statsArray addObject:[NSString stringWithFormat:@"%s killed %@ of his own hedgehogs", &buffer[index], arg]]; - break; - case 'B': // turn skipped - [self.statsArray addObject:[NSString stringWithFormat:@"%s was scared and skipped turn %@ times", &buffer[index], arg]]; - break; - default: - DLog(@"Unhandled stat message, see statsPage.cpp"); - break; - } - break; - case 'q': - // game ended, can remove the savefile and the trailing overlay (when dualhead) - [[NSFileManager defaultManager] removeItemAtPath:self.savePath error:nil]; - if (IS_DUALHEAD()) - [[NSNotificationCenter defaultCenter] postNotificationName:@"remove overlay" object:nil]; - break; - case 'Q': - // game exited but not completed, nothing to do (just don't save the message) - break; - default: - [self dumpRawData:buffer ofSize:msgSize]; - break; - } - } - DLog(@"Engine exited, ending thread"); - - // Close the client socket - SDLNet_TCP_Close(csd); - SDLNet_Quit(); - - [pool release]; - // Invoking this method should be avoided as it does not give your thread a chance - // to clean up any resources it allocated during its execution. - //[NSThread exit]; -} - -#pragma mark - -#pragma mark Setting methods -// returns an array of c-strings that are read by engine at startup --(const char **)getGameSettings:(NSString *)recordFile { - NSInteger width, height; - NSString *ipcString = [[NSString alloc] initWithFormat:@"%d", ipcPort]; - NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", [[NSLocale currentLocale] objectForKey:NSLocaleLanguageCode]]; - NSString *rotation; - if (IS_DUALHEAD()) { - CGRect screenBounds = [[[UIScreen screens] objectAtIndex:1] bounds]; - width = (int) screenBounds.size.width; - height = (int) screenBounds.size.height; - rotation = @"0"; - } else { - CGRect screenBounds = [[UIScreen mainScreen] bounds]; - width = (int) screenBounds.size.height; - height = (int) screenBounds.size.width; - UIDeviceOrientation orientation = (UIDeviceOrientation) [[self.gameConfig objectForKey:@"orientation"] intValue]; - if (orientation == UIDeviceOrientationLandscapeLeft) - rotation = @"-90"; - else - rotation = @"90"; - } - - NSString *horizontalSize = [[NSString alloc] initWithFormat:@"%d", width]; - NSString *verticalSize = [[NSString alloc] initWithFormat:@"%d", height]; - const char **gameArgs = (const char **)malloc(sizeof(char *) * 10); - BOOL enhanced = [[self.systemSettings objectForKey:@"enhanced"] boolValue]; - - NSString *modelId = modelType(); - NSInteger tmpQuality; - if ([modelId hasPrefix:@"iPhone1"] || [modelId hasPrefix:@"iPod1,1"] || [modelId hasPrefix:@"iPod2,1"]) // = iPhone and iPhone 3G or iPod Touch or iPod Touch 2G - tmpQuality = 0x00000001 | 0x00000002 | 0x00000008 | 0x00000040; // rqLowRes | rqBlurryLand | rqSimpleRope | rqKillFlakes - else if ([modelId hasPrefix:@"iPhone2"] || [modelId hasPrefix:@"iPod3"]) // = iPhone 3GS or iPod Touch 3G - tmpQuality = 0x00000002 | 0x00000040; // rqBlurryLand | rqKillFlakes - else if ([modelId hasPrefix:@"iPad1"] || [modelId hasPrefix:@"iPod4"] || enhanced == NO) // = iPad 1G or iPod Touch 4G or not enhanced mode - tmpQuality = 0x00000002; // rqBlurryLand - else // = everything else - tmpQuality = 0; // full quality - - if (IS_IPAD() == NO) // = disable tooltips on phone - tmpQuality = tmpQuality | 0x00000400; - - // prevents using an empty nickname - NSString *username; - NSString *originalUsername = [self.systemSettings objectForKey:@"username"]; - if ([originalUsername length] == 0) - username = [[NSString alloc] initWithFormat:@"MobileUser-%@",ipcString]; - else - username = [[NSString alloc] initWithString:originalUsername]; - - gameArgs[ 0] = [ipcString UTF8String]; //ipcPort - gameArgs[ 1] = [horizontalSize UTF8String]; //cScreenWidth - gameArgs[ 2] = [verticalSize UTF8String]; //cScreenHeight - gameArgs[ 3] = [[[NSNumber numberWithInteger:tmpQuality] stringValue] UTF8String]; //quality - gameArgs[ 4] = "en.txt";//[localeString UTF8String]; //cLocaleFName - gameArgs[ 5] = [username UTF8String]; //UserNick - gameArgs[ 6] = [[[self.systemSettings objectForKey:@"sound"] stringValue] UTF8String]; //isSoundEnabled - gameArgs[ 7] = [[[self.systemSettings objectForKey:@"music"] stringValue] UTF8String]; //isMusicEnabled - gameArgs[ 8] = [[[self.systemSettings objectForKey:@"alternate"] stringValue] UTF8String]; //cAltDamage - gameArgs[ 9] = [rotation UTF8String]; //rotateQt - gameArgs[10] = [recordFile UTF8String]; //recordFileName - - [verticalSize release]; - [horizontalSize release]; - [localeString release]; - [ipcString release]; - [username release]; - return gameArgs; -} - - -@end