diff -r b3875e10a8ae -r 89232b2fa1d6 tools/CreateMacBundle.cmake.in --- a/tools/CreateMacBundle.cmake.in Wed Dec 19 19:33:49 2012 +0100 +++ b/tools/CreateMacBundle.cmake.in Thu Dec 20 23:12:18 2012 +0100 @@ -1,31 +1,31 @@ message(STATUS "Performing standalone bundle creation...") -execute_process(COMMAND ls ${frameworks_dir} RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET) -execute_process(COMMAND mkdir -p ${frameworks_dir}) +execute_process(COMMAND stat ${target_library_install_dir} RESULT_VARIABLE doBundle OUTPUT_QUIET ERROR_QUIET) +execute_process(COMMAND mkdir -p ${target_library_install_dir}) # macdeployqt will convert safely any absolute path library for 'hedgewars' -execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/${bundle_name} OUTPUT_QUIET ERROR_QUIET) +execute_process(COMMAND ${macdeployqt_executable} ${CMAKE_BINARY_DIR}/Hedgewars.app OUTPUT_QUIET ERROR_QUIET) if(NOT ${NOVIDEOREC}) # but macdeployqt will not work for 'hwengine'; luckily the dylibs were already updated before - execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVCODEC} @executable_path/../Frameworks/libavcodec.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) - execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVFORMAT} @executable_path/../Frameworks/libavformat.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) - execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVUTIL} @executable_path/../Frameworks/libavutil.dylib ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) + execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVCODEC} @executable_path/../Frameworks/libavcodec.dylib ${CMAKE_INSTALL_PREFIX}/hwengine) + execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVFORMAT} @executable_path/../Frameworks/libavformat.dylib ${CMAKE_INSTALL_PREFIX}/hwengine) + execute_process(COMMAND install_name_tool -change ${FFMPEG_LIBAVUTIL} @executable_path/../Frameworks/libavutil.dylib ${CMAKE_INSTALL_PREFIX}/hwengine) endif() if(NOT ${NOPNG}) #same here, for libpng and hwengine, let's assume the version pulled by macdeployqt is the same #(yes libpng is pulled by macdeployqt even when NOVIDEOREC is active) - execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${CMAKE_BINARY_DIR}/${bundle_name}/Contents/MacOS/hwengine) + execute_process(COMMAND install_name_tool -change ${PNG_LIBRARY} @executable_path/../Frameworks/${PNG_LIBNAME} ${CMAKE_INSTALL_PREFIX}/hwengine) endif() if(doBundle EQUAL 1) - execute_process(COMMAND cp -pPR ${sdl_dir} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL.framework) - execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_image.framework) - execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_net.framework) - execute_process(COMMAND cp -pPR ${SDLTTF_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_ttf.framework) - execute_process(COMMAND cp -pPR ${SDLMIXER_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/SDL_mixer.framework) - execute_process(COMMAND cp -pPR ${OGG_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Ogg.framework) - execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Vorbis.framework) + execute_process(COMMAND cp -pPR ${sdl_library_only} ${target_library_install_dir}/SDL.framework) + execute_process(COMMAND cp -pPR ${SDLIMAGE_LIBRARY} ${target_library_install_dir}/SDL_image.framework) + execute_process(COMMAND cp -pPR ${SDLNET_LIBRARY} ${target_library_install_dir}/SDL_net.framework) + execute_process(COMMAND cp -pPR ${SDLTTF_LIBRARY} ${target_library_install_dir}/SDL_ttf.framework) + execute_process(COMMAND cp -pPR ${SDLMIXER_LIBRARY} ${target_library_install_dir}/SDL_mixer.framework) + execute_process(COMMAND cp -pPR ${OGG_LIBRARY} ${target_library_install_dir}/Ogg.framework) + execute_process(COMMAND cp -pPR ${VORBIS_LIBRARY} ${target_library_install_dir}/Vorbis.framework) if(${SPARKLE_FOUND}) execute_process(COMMAND cp -pPR ${SPARKLE_LIBRARY} ${CMAKE_BINARY_DIR}/${frameworks_dir}/Sparkle.framework)