diff -r be63ead5085e -r 8dc9d268330f hedgewars/uVisualGears.pas --- a/hedgewars/uVisualGears.pas Sat Dec 07 21:41:34 2013 -0500 +++ b/hedgewars/uVisualGears.pas Sat Dec 07 22:09:55 2013 -0500 @@ -247,16 +247,14 @@ else DrawSpriteRotatedF(sprFlake, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle);*) vgtSpeechBubble: begin - if (Gear^.Tex <> nil) and (Gear^.State <= 2) then + if (Gear^.Tex <> nil) and (((Gear^.State = 0) and (Gear^.Hedgehog^.Team <> CurrentTeam)) or (Gear^.State = 1)) then begin - // make speech bubbles of inactive teams' hogs transparent - if ((Gear^.State = 0) and (Gear^.Hedgehog^.Team <> CurrentTeam)) or (Gear^.State = 1) then - begin - tinted:= true; - Tint($FF, $FF, $FF, $66); - end; - DrawTextureCentered(round(Gear^.X), round(Gear^.Y), Gear^.Tex); - end; + tinted:= true; + Tint($FF, $FF, $FF, $66); + DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex) + end + else if (Gear^.Tex <> nil) and (((Gear^.State = 0) and (Gear^.Hedgehog^.Team = CurrentTeam)) or (Gear^.State = 2)) then + DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex); end; vgtSmallDamageTag: DrawTextureCentered(round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Tex); vgtHealthTag: if Gear^.Tex <> nil then