diff -r bfd62e380327 -r 8dcb25112d96 hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Thu Oct 31 21:13:07 2013 -0400 +++ b/hedgewars/uWorld.pas Fri Nov 01 23:50:13 2013 +0400 @@ -892,7 +892,7 @@ glTexCoordPointer(2, GL_FLOAT, 0, @TextureBuffer[0]); glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); -Tint($FF, $FF, $FF, $FF); +untint; {for i:= -1 to cWaterSprCount do DrawSprite(sprWater, @@ -1297,7 +1297,7 @@ begin if TeamsCount * 100 > Longword(cScreenHeight) then Tint($FF,$FF,$FF,$80) - else Tint($FF, $FF, $FF, $FF); + else untint; // draw name r.x:= 2; @@ -1346,7 +1346,7 @@ ChangeDepth(RM, -cStereo_Horizon); DrawRepeated(sprHorizont, sprHorizontL, sprHorizontR, (WorldDx + LAND_WIDTH div 2) * 3 div 5, HorizontOffset); if SuddenDeathDmg then - Tint($FF, $FF, $FF, $FF); + untint; end; DrawVisualGears(0); @@ -1661,7 +1661,7 @@ glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer)); glEnable(GL_TEXTURE_2D); - Tint($FF, $FF, $FF, $FF); + untint; if not isFirstFrame and ((ScreenFadeValue = 0) or (ScreenFadeValue = sfMax)) then ScreenFade:= sfNone end @@ -1689,7 +1689,7 @@ for i:= 0 to 20 do glVertex2f(-(cScreenWidth shr 1) + 30 + sin(i*2*Pi/20)*10, 35 + cos(i*2*Pi/20)*10); glEnd(); - Tint($FF, $FF, $FF, $FF); + untint; glEnable(GL_TEXTURE_2D); end; {$ENDIF}