diff -r 20dca3377887 -r 953197ac43d8 hedgewars/uGearsHedgehog.pas --- a/hedgewars/uGearsHedgehog.pas Sat Nov 30 20:53:54 2013 +0400 +++ b/hedgewars/uGearsHedgehog.pas Sat Nov 30 22:34:39 2013 -0500 @@ -20,7 +20,7 @@ unit uGearsHedgehog; interface -uses uTypes; +uses uTypes, uGearsHandlersMess; procedure doStepHedgehog(Gear: PGear); procedure AfterAttack; @@ -857,8 +857,17 @@ isFalling:= (Gear^.dY.isNegative) or (TestCollisionYKick(Gear, 1) = 0); if isFalling then begin - if (Gear^.dY.isNegative) and (TestCollisionYKick(Gear, -1) <> 0) then - Gear^.dY:= _0; + land:= TestCollisionYKick(Gear, -1); + if (Gear^.dY.isNegative) and (land <> 0) then + begin + if land and lfBouncy <> 0 then + begin + doStepFallingGear(Gear); + Gear^.dX:= Gear^.dX * _0_8 + end; + if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then + Gear^.dY:= _0 + end; Gear^.State:= Gear^.State or gstMoving; if (CurrentHedgehog^.Gear = Gear) and (CurrentHedgehog^.Gear^.State and gstHHDriven <> 0) and (not CurrentTeam^.ExtDriven) and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then @@ -883,19 +892,35 @@ else begin land:= TestCollisionYwithGear(Gear, 1); - if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0) + if ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_55.QWordValue) and ((land and lfIce) = 0) + and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) and ((Gear^.State and gstHHJumping) <> 0) then SetLittle(Gear^.dX); if not Gear^.dY.isNegative then begin + if land and lfBouncy <> 0 then + begin + doStepFallingGear(Gear); + // hogs for some reason have very low friction. slippery little buggers + Gear^.dX:= Gear^.dX * _0_8 + end; + CheckHHDamage(Gear); - if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) - and (Gear^.dX.QWordValue < _0_02.QWordValue) then - Gear^.dX.isNegative:= not Gear^.dX.isNegative; // landing after high jump - Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump)); - Gear^.dY:= _0; + if (land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0) then + begin + if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) + and (Gear^.dX.QWordValue < _0_02.QWordValue) then + begin + if land and lfBouncy <> 0 then + Gear^.dY:= _0; + Gear^.dX.isNegative:= not Gear^.dX.isNegative // landing after high jump + end; + Gear^.State:= Gear^.State and (not (gstHHJumping or gstHHHJump)); + if (land and lfBouncy = 0) or (Gear^.dX.QWordValue < _0_02.QWordValue) then + Gear^.dY:= _0 + end end else Gear^.dY:= Gear^.dY + cGravity; @@ -1008,12 +1033,18 @@ // ARTILLERY but not being moved by explosions Gear^.X:= Gear^.X + Gear^.dX; Gear^.Y:= Gear^.Y + Gear^.dY; - if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) - and (TestCollisionYwithXYShift(Gear, 0, 1, 1) <> 0) then + if (not Gear^.dY.isNegative) and (TestCollisionYKick(Gear, 1) = 0) then begin - CheckHHDamage(Gear); - Gear^.dY:= _0; - Gear^.Y:= Gear^.Y + _1 + land:= TestCollisionYwithXYShift(Gear, 0, 1, 1); + if land and lfBouncy <> 0 then + doStepFallingGear(Gear); + + if (land <> 0) and ((land and lfBouncy = 0) or (Gear^.State and gstCollision <> 0)) then + begin + CheckHHDamage(Gear); + Gear^.dY:= _0; + Gear^.Y:= Gear^.Y + _1 + end end; CheckGearDrowning(Gear);