diff -r c6dff591f564 -r 953a6d71396f hedgewars/CCHandlers.inc --- a/hedgewars/CCHandlers.inc Tue Feb 23 15:41:37 2010 +0000 +++ b/hedgewars/CCHandlers.inc Tue Feb 23 19:25:38 2010 +0000 @@ -153,12 +153,9 @@ val(s, Gear^.Health); TryDo(Gear^.Health > 0, 'Invalid hedgehog health', true); PHedgehog(Gear^.Hedgehog)^.Team:= CurrentTeam; - //CurrentHedgehog^.AmmoStore:= ClansCount - 1; // FIXME HACK to get ammostores work -// ClansCount above causes shared ammo across clans, have demo game that functions as of this revision. -// need to find out why before restoring. -// Also needs a frontend game flag. -// Is *not* related to randomising clan order. - CurrentHedgehog^.AmmoStore:= TeamsCount - 1; // FIXME HACK to get ammostores work +// Needs shared clan ammo game flag + CurrentHedgehog^.AmmoStore:= Clan^.ClanIndex; // FIXME HACK to get ammostores work + //CurrentHedgehog^.AmmoStore:= TeamsCount - 1; // FIXME HACK to get ammostores work CurrentHedgehog^.Gear:= Gear; CurrentHedgehog^.Name:= id; CurrHedgehog:= HedgehogsNumber;