diff -r cbf71e938164 -r 972ae3ec178a cocoaTouch/SingleSchemeViewController.m --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/cocoaTouch/SingleSchemeViewController.m Sun May 23 22:05:59 2010 +0000 @@ -0,0 +1,317 @@ +// +// SingleSchemeViewController.m +// Hedgewars +// +// Created by Vittorio on 23/05/10. +// Copyright 2010 __MyCompanyName__. All rights reserved. +// + +#import "SingleSchemeViewController.h" +#import +#import "CommodityFunctions.h" +#import "UIImageExtra.h" + +@implementation SingleSchemeViewController +@synthesize textFieldBeingEdited, schemeArray, basicSettingList, gameModifierArray; + +-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { + return rotationManager(interfaceOrientation); +} + +#pragma mark - +#pragma mark View lifecycle +-(void) viewDidLoad { + [super viewDidLoad]; + + NSArray *mods = [[NSArray alloc] initWithObjects: + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Fort Mode",@""),@"title", + NSLocalizedString(@"Defend your fort and destroy the opponents (two team colours max)",@""),@"description", + @"Forts",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Divide Team",@""),@"title", + NSLocalizedString(@"Teams will start on opposite sides of the terrain (two team colours max)",@""),@"description", + @"TeamsDivide",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Solid Land",@""),@"title", + NSLocalizedString(@"Land can not be destroyed",@""),@"description", + @"Solid",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Border",@""),@"title", + NSLocalizedString(@"Add an indestructable border around the terrain",@""),@"description", + @"Border",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Low Gravity",@""),@"title", + NSLocalizedString(@"Lower gravity",@""),@"description", + @"LowGravity",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Laser Sight",@""),@"title", + NSLocalizedString(@"Assisted aiming with laser sight",@""),@"description", + @"LaserSight",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Invulnerable",@""),@"title", + NSLocalizedString(@"All hogs have a personal forcefield",@""),@"description", + @"Invulnerable",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Add Mines",@""),@"title", + NSLocalizedString(@"Enable random mines",@""),@"description", + @"Mines",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Vampirism Mode",@""),@"title", + NSLocalizedString(@"Gain 80% of the damage you do back in health",@""),@"description", + @"Vampiric",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Karma Mode",@""),@"title", + NSLocalizedString(@"Share your opponents pain, share their damage",@""),@"description", + @"Karma",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Artillery Mode",@""),@"title", + NSLocalizedString(@"Your hogs are unable to move, test your aim",@""),@"description", + @"Artillery",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Random Order",@""),@"title", + NSLocalizedString(@"Order of play is random instead of in room order",@""),@"description", + @"RandomOrder",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"King Mode",@""),@"title", + NSLocalizedString(@"Play with a King. If he dies, your side loses",@""),@"description", + @"King",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys: NSLocalizedString(@"Place Hedgehogs",@""),@"title", + NSLocalizedString(@"Take turns placing your hedgehogs pre-game",@""),@"description", + @"PlaceHog",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Clan Shares Ammo",@""),@"title", + NSLocalizedString(@"Ammo is shared between all clan teams",@""),@"description", + @"SharedAmmo",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Girders",@""),@"title", + NSLocalizedString(@"Disable girders when generating random maps",@""),@"description", + @"DisableGirders",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Disable Land Objects",@""),@"title", + NSLocalizedString(@"Disable land objects when generating maps",@""),@"description", + @"DisableLandObjects",@"image",nil], + nil]; + self.gameModifierArray = mods; + [mods release]; + + NSArray *basicSettings = [[NSArray alloc] initWithObjects: + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Damage Modifier",@""),@"title",@"Damage",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Turn Time",@""),@"title",@"Time",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Initial Health",@""),@"title",@"Health",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Sudden Death Timeout",@""),@"title",@"SuddenDeath",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Crate Drops",@""),@"title",@"Box",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Time",@""),@"title",@"Time",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Mines Number",@""),@"title",@"Mine",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Dud Mines Probability",@""),@"title",@"Dud",@"image",nil], + [NSDictionary dictionaryWithObjectsAndKeys:NSLocalizedString(@"Explosives",@""),@"title",@"Damage",@"image",nil], + nil]; + self.basicSettingList = basicSettings; + [basicSettings release]; +} + +// load from file +-(void) viewWillAppear:(BOOL) animated { + [super viewWillAppear:animated]; + + NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title]; + NSMutableArray *scheme = [[NSMutableArray alloc] initWithContentsOfFile:schemeFile]; + self.schemeArray = scheme; + [scheme release]; + [schemeFile release]; +} + +// save to file +-(void) viewWillDisappear:(BOOL) animated { + [super viewWillDisappear:animated]; + + NSString *schemeFile = [[NSString alloc] initWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title]; + [self.schemeArray writeToFile:schemeFile atomically:YES]; + [schemeFile release]; +} + +#pragma mark - +#pragma mark textfield methods +-(void) cancel:(id) sender { + if (textFieldBeingEdited != nil) + [self.textFieldBeingEdited resignFirstResponder]; +} + +// set the new value +-(BOOL) save:(id) sender { + if (textFieldBeingEdited != nil) { + [[NSFileManager defaultManager] removeItemAtPath:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] error:NULL]; + self.title = self.textFieldBeingEdited.text; + [self.schemeArray writeToFile:[NSString stringWithFormat:@"%@/%@.plist",SCHEMES_DIRECTORY(),self.title] atomically:YES]; + [self.textFieldBeingEdited resignFirstResponder]; + return YES; + } + return NO; +} + +// the textfield is being modified, update the navigation controller +-(void) textFieldDidBeginEditing:(UITextField *)aTextField{ + self.textFieldBeingEdited = aTextField; + + UIBarButtonItem *cancelButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Cancel",@"from schemes table") + style:UIBarButtonItemStylePlain + target:self + action:@selector(cancel:)]; + self.navigationItem.leftBarButtonItem = cancelButton; + [cancelButton release]; + + UIBarButtonItem *saveButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Save",@"from schemes table") + style:UIBarButtonItemStyleDone + target:self + action:@selector(save:)]; + self.navigationItem.rightBarButtonItem = saveButton; + [saveButton release]; +} + +// the textfield has been modified, check for empty strings and restore original navigation bar +-(void) textFieldDidEndEditing:(UITextField *)aTextField{ + if ([textFieldBeingEdited.text length] == 0) + textFieldBeingEdited.text = [NSString stringWithFormat:@"New Scheme"]; + + self.textFieldBeingEdited = nil; + self.navigationItem.rightBarButtonItem = self.navigationItem.backBarButtonItem; + self.navigationItem.leftBarButtonItem = nil; +} + +// limit the size of the field to 64 characters like in original frontend +-(BOOL) textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { + int limit = 64; + return !([textField.text length] > limit && [string length] > range.length); +} + + +#pragma mark - +#pragma mark Table view data source +-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView { + return 3; +} + +-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { + switch (section) { + case 0: + return 1; + break; + case 1: + return [self.basicSettingList count]; + break; + case 2: + return [self.gameModifierArray count]; + default: + break; + } + return 0; +} + +-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { + static NSString *CellIdentifier0 = @"Cell0"; + static NSString *CellIdentifier1 = @"Cell1"; + static NSString *CellIdentifier2 = @"Cell2"; + + UITableViewCell *cell = nil; + NSInteger row = [indexPath row]; + + switch ([indexPath section]) { + case 0: + cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier0]; + if (cell == nil) { + cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault + reuseIdentifier:CellIdentifier0] autorelease]; + // create a uitextfield for each row, expand it to take the maximum size + UITextField *aTextField = [[UITextField alloc] + initWithFrame:CGRectMake(5, 12, (cell.frame.size.width + cell.frame.size.width/3) - 42, 25)]; + aTextField.clearsOnBeginEditing = NO; + aTextField.returnKeyType = UIReturnKeyDone; + aTextField.adjustsFontSizeToFitWidth = YES; + aTextField.delegate = self; + aTextField.tag = [indexPath row]; + aTextField.font = [UIFont boldSystemFontOfSize:[UIFont systemFontSize] + 2]; + aTextField.clearButtonMode = UITextFieldViewModeWhileEditing; + [aTextField addTarget:self action:@selector(save:) forControlEvents:UIControlEventEditingDidEndOnExit]; + [cell.contentView addSubview:aTextField]; + [aTextField release]; + } + + for (UIView *oneView in cell.contentView.subviews) { + if ([oneView isMemberOfClass:[UITextField class]]) { + // we find the uitextfied and we'll use its tag to understand which one is being edited + UITextField *textFieldFound = (UITextField *)oneView; + textFieldFound.text = self.title; + } + } + cell.detailTextLabel.text = nil; + cell.imageView.image = nil; + break; + case 1: + cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier1]; + if (cell == nil) { + cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault + reuseIdentifier:CellIdentifier1] autorelease]; + } + + UIImage *img = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/icon%@.png",BTN_DIRECTORY(),[[self.basicSettingList objectAtIndex:row] objectForKey:@"image"]]]; + cell.imageView.image = [img scaleToSize:CGSizeMake(40, 40)]; + [img release]; + cell.textLabel.text = [[self.basicSettingList objectAtIndex:row] objectForKey:@"title"]; + cell.detailTextLabel.text = nil; + break; + case 2: + cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier2]; + if (cell == nil) { + cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle + reuseIdentifier:CellIdentifier2] autorelease]; + UISwitch *onOff = [[UISwitch alloc] init]; + onOff.tag = row; + [onOff addTarget:self action:@selector(toggleSwitch:) forControlEvents:UIControlEventValueChanged]; + cell.accessoryView = onOff; + [onOff release]; + } + + UIImage *image = [[UIImage alloc] initWithContentsOfFile:[NSString stringWithFormat:@"%@/btn%@.png",BTN_DIRECTORY(),[[self.gameModifierArray objectAtIndex:row] objectForKey:@"image"]]]; + cell.imageView.image = image; + [image release]; + [cell.imageView.layer setCornerRadius:7.0f]; + [cell.imageView.layer setMasksToBounds:YES]; + cell.textLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"title"]; + cell.detailTextLabel.text = [[self.gameModifierArray objectAtIndex:row] objectForKey:@"description"]; + [(UISwitch *)cell.accessoryView setOn:[[self.schemeArray objectAtIndex:row] boolValue] animated:NO]; + } + + return cell; +} + +-(void) toggleSwitch:(id) sender { + UISwitch *theSwitch = (UISwitch *)sender; + [self.schemeArray replaceObjectAtIndex:theSwitch.tag withObject:[NSNumber numberWithBool:theSwitch.on]]; +} + + +#pragma mark - +#pragma mark Table view delegate +-(void) tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { + + if ([indexPath section] == 0) { + UITableViewCell *cell = [aTableView cellForRowAtIndexPath:indexPath]; + for (UIView *oneView in cell.contentView.subviews) { + if ([oneView isMemberOfClass:[UITextField class]]) { + textFieldBeingEdited = (UITextField *)oneView; + [textFieldBeingEdited becomeFirstResponder]; + } + } + } + [aTableView deselectRowAtIndexPath:indexPath animated:YES]; +} + + +#pragma mark - +#pragma mark Memory management +-(void) didReceiveMemoryWarning { + [super didReceiveMemoryWarning]; +} + +-(void) viewDidUnload { + self.textFieldBeingEdited = nil; + self.schemeArray = nil; + self.basicSettingList = nil; + self.gameModifierArray = nil; +} + +-(void) dealloc { + [textFieldBeingEdited release]; + [schemeArray release]; + [basicSettingList release]; + [gameModifierArray release]; + [super dealloc]; +} + + +@end +