diff -r 831bd0f7050d -r 97dc65a47b15 cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m --- a/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m Sat Mar 27 17:22:33 2010 +0000 +++ b/cocoaTouch/SDLOverrides/SDL_uikitappdelegate.m Sat Mar 27 17:27:15 2010 +0000 @@ -29,7 +29,7 @@ #import "GameSetup.h" #import "PascalImports.h" #import "MainMenuViewController.h" -#import "overlayViewController.h" +#import "OverlayViewController.h" #ifdef main #undef main @@ -77,7 +77,7 @@ [setup release]; // overlay with controls, become visible after 2 seconds - overlayController = [[overlayViewController alloc] initWithNibName:@"overlayViewController" bundle:nil]; + overlayController = [[OverlayViewController alloc] initWithNibName:@"OverlayViewController" bundle:nil]; [uiwindow addSubview:overlayController.view]; [overlayController release]; @@ -100,8 +100,9 @@ // override the direct execution of SDL_main to allow us to implement the frontend (even using a nib) -(void) applicationDidFinishLaunching:(UIApplication *)application { - [application setStatusBarHidden:YES animated:NO]; - [application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO]; + //[application setStatusBarHidden:YES animated:NO]; + [application setStatusBarHidden:YES withAnimation:NO]; + [application setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO]; self.uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; self.uiwindow.backgroundColor = [UIColor blackColor];