diff -r 7b44d8fb87e5 -r 9835060e5c01 QTfrontend/pages.cpp --- a/QTfrontend/pages.cpp Sun Oct 10 17:13:20 2010 +0200 +++ b/QTfrontend/pages.cpp Sun Oct 10 12:08:16 2010 -0400 @@ -1493,59 +1493,71 @@ TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); TBW_lowGravity->setToolTip("" + ToggleButtonWidget::tr("Low Gravity") + ":
" + tr("Lower gravity")); - glGMLayout->addWidget(TBW_lowGravity,1,0,1,1); + glGMLayout->addWidget(TBW_lowGravity,0,4,1,1); TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); TBW_laserSight->setToolTip("" + ToggleButtonWidget::tr("Laser Sight") + ":
" + tr("Assisted aiming with laser sight")); - glGMLayout->addWidget(TBW_laserSight,1,1,1,1); + glGMLayout->addWidget(TBW_laserSight,1,0,1,1); TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); TBW_invulnerable->setToolTip("" + ToggleButtonWidget::tr("Invulnerable") + ":
" + tr("All hogs have a personal forcefield")); - glGMLayout->addWidget(TBW_invulnerable,1,2,1,1); + glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png"); TBW_mines->setToolTip("" + ToggleButtonWidget::tr("Add Mines") + ":
" + tr("Enable random mines")); - glGMLayout->addWidget(TBW_mines,1,3,1,1); + glGMLayout->addWidget(TBW_mines,1,2,1,1); TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); TBW_vampiric->setToolTip("" + ToggleButtonWidget::tr("Vampirism") + ":
" + tr("Gain 80% of the damage you do back in health")); - glGMLayout->addWidget(TBW_vampiric,2,0,1,1); + glGMLayout->addWidget(TBW_vampiric,1,3,1,1); TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png"); TBW_karma->setToolTip("" + ToggleButtonWidget::tr("Karma") + ":
" + tr("Share your opponents pain, share their damage")); - glGMLayout->addWidget(TBW_karma,2,1,1,1); + glGMLayout->addWidget(TBW_karma,1,4,1,1); TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png"); TBW_artillery->setToolTip("" + ToggleButtonWidget::tr("Artillery") + ":
" + tr("Your hogs are unable to move, put your artillery skills to the test")); - glGMLayout->addWidget(TBW_artillery,2,2,1,1); + glGMLayout->addWidget(TBW_artillery,2,0,1,1); TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png"); TBW_randomorder->setToolTip("" + ToggleButtonWidget::tr("Random Order") + ":
" + tr("Order of play is random instead of in room order.")); - glGMLayout->addWidget(TBW_randomorder,2,3,1,1); + glGMLayout->addWidget(TBW_randomorder,2,1,1,1); TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png"); TBW_king->setToolTip("" + ToggleButtonWidget::tr("King") + ":
" + tr("Play with a King. If he dies, your side dies.")); - glGMLayout->addWidget(TBW_king,3,0,1,1); + glGMLayout->addWidget(TBW_king,2,2,1,1); TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png"); TBW_placehog->setToolTip("" + ToggleButtonWidget::tr("Place Hedgehogs") + ":
" + tr("Take turns placing your hedgehogs before the start of play.")); - glGMLayout->addWidget(TBW_placehog,3,1,1,1); + glGMLayout->addWidget(TBW_placehog,2,2,1,1); TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png"); TBW_sharedammo->setToolTip("" + ToggleButtonWidget::tr("Clan Shares Ammo") + ":
" + tr("Ammo is shared between all teams that share a colour.")); - glGMLayout->addWidget(TBW_sharedammo,3,2,1,1); + glGMLayout->addWidget(TBW_sharedammo,2,3,1,1); TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png"); TBW_disablegirders->setToolTip("" + ToggleButtonWidget::tr("Disable Girders") + ":
" + tr("Disable girders when generating random maps.")); - glGMLayout->addWidget(TBW_disablegirders,3,3,1,1); + glGMLayout->addWidget(TBW_disablegirders,2,4,1,1); TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png"); TBW_disablelandobjects->setToolTip("" + ToggleButtonWidget::tr("Disable Land Objects") + ":
" + tr("Disable land objects when generating random maps.")); - glGMLayout->addWidget(TBW_disablelandobjects,4,0,1,1); + glGMLayout->addWidget(TBW_disablelandobjects,3,0,1,1); TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png"); TBW_aisurvival->setToolTip("" + ToggleButtonWidget::tr("AI Survival Mode") + ":
" + tr("AI respawns on death.")); - glGMLayout->addWidget(TBW_aisurvival,4,1,1,1); + glGMLayout->addWidget(TBW_aisurvival,3,1,1,1); + + TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png"); + TBW_infattack->setToolTip("" + ToggleButtonWidget::tr("Unlimited Attacks") + ":
" + tr("Attacking does not end your turn.")); + glGMLayout->addWidget(TBW_infattack,3,2,1,1); + + TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png"); + TBW_resetweps->setToolTip("" + ToggleButtonWidget::tr("Reset Weapons") + ":
" + tr("Weapons are reset to starting values each turn.")); + glGMLayout->addWidget(TBW_resetweps,3,3,1,1); + + TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png"); + TBW_perhogammo->setToolTip("" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + ":
" + tr("Each hedgehog has its own ammo. It does not share with the team.")); + glGMLayout->addWidget(TBW_perhogammo,3,4,1,1); // Right QLabel * l;