diff -r 77b05be26a6e -r 9c3ff4ffd4f3 ChangeLog.txt --- a/ChangeLog.txt Wed Sep 27 01:00:35 2017 +0200 +++ b/ChangeLog.txt Wed Sep 27 02:26:33 2017 +0200 @@ -176,10 +176,11 @@ * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps A Classic Fairytale: - + Mission 3: Improved mission panel texts to clarify the goals at all time + Mission 4: Add infinite skip + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates + All missions: Clarify mine timers + * Mission 1: Leaf of faith: Hog was able to walk to the right and get stuck + * Mission 1: Leap of faith: Teleport player back to mole when failing * Mission 2: Fix crash when trying to open ammo menu in opening sequence * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies * Mission 3: Fix broken end sequence after killing cyborg or princess @@ -188,11 +189,11 @@ * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts * Mission 6: Block off left cave entrance to stop player to just rope all the way around * Mission 6: Fix mines not being able to get triggered in first turn - * Mission 6: Rewrite misleading mission texts * Mission 8: Fix Lua error message at the beginning * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died * All missions: Add missing texts for translation * All missions: Fix incorrect crate types + * All missions: Rewrite mission texts to state missions more clearly * Fix swapped mission preview images of missions 2 and 3 A Space Adventure: