diff -r 7c3e5b52344a -r 9c7d5f802618 hedgewars/uStore.pas --- a/hedgewars/uStore.pas Sun Jan 02 18:12:16 2011 +0100 +++ b/hedgewars/uStore.pas Sun Jan 02 19:30:16 2011 +0100 @@ -274,7 +274,9 @@ for ii:= Low(TSprite) to High(TSprite) do with SpritesData[ii] do // FIXME - add a sprite attribute - if ((cReducedQuality and rqNoBackground) = 0) or (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR, sprFlake, sprSplash, sprDroplet, sprSDSplash, sprSDDroplet]) or (((Theme = 'Snow') or (Theme = 'Christmas')) and ((ii = sprFlake) or (ii = sprSDFlake)))) then // FIXME: hack + if ((cReducedQuality and rqNoBackground) = 0) or // FIXME: should check for both rqNoBackground and rqKillFlakes + (not (ii in [sprSky, sprSkyL, sprSkyR, sprHorizont, sprHorizontL, sprHorizontR, sprFlake, sprSplash, sprDroplet, sprSDSplash, sprSDDroplet]) or + (((Theme = 'Snow') or (Theme = 'Christmas')) and ((ii = sprFlake) or (ii = sprSDFlake)))) then // FIXME: hack; also should checked against rqLowRes begin if AltPath = ptNone then if ii in [sprHorizontL, sprHorizontR, sprSkyL, sprSkyR] then // FIXME: hack @@ -307,7 +309,8 @@ else begin Texture:= Surface2Tex(tmpsurf, false); - if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then // HACK: We should include some sprite attribute to define the texture wrap directions + // HACK: We should include some sprite attribute to define the texture wrap directions + if ((ii = sprWater) or (ii = sprSDWater)) and ((cReducedQuality and (rq2DWater or rqClampLess)) = 0) then glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); end; glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_PRIORITY, priority);