diff -r 13be6de7860f -r 9c9d29be9e00 hedgewars/uGearsHandlersMess.pas --- a/hedgewars/uGearsHandlersMess.pas Thu May 24 09:51:11 2018 -0400 +++ b/hedgewars/uGearsHandlersMess.pas Thu May 24 13:04:56 2018 -0400 @@ -1301,8 +1301,7 @@ procedure LineShoveHelp(Gear: PGear; oX, oY, tX, tY, dX, dY: hwFloat; count: LongWord); var dmg,power: LongInt; begin - if ((Gear^.Kind = gtMinigunBullet) or (Gear^.Damage > 0)) - and (hwSqr(tX - oX) + hwSqr(tY - oY) > _0_25) then + if hwSqr(tX - oX) + hwSqr(tY - oY) > _0_25 then begin if (Gear^.AmmoType = amDEagle) or (Gear^.AmmoType = amMinigun) then dmg:= Gear^.Boom @@ -1486,6 +1485,7 @@ Gear^.Data:= Pointer(Gear^.Hedgehog^.Gear); PlaySound(sndGun); + ClearHitOrder(); // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles Gear^.X := Gear^.X + Gear^.dX * 2; Gear^.Y := Gear^.Y + Gear^.dY * 2; @@ -1528,6 +1528,7 @@ Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5; Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5; PlaySound(sndGun); + ClearHitOrder(); // add 2 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles Gear^.X := Gear^.X + Gear^.dX * 2; Gear^.Y := Gear^.Y + Gear^.dY * 2;