diff -r abc9a99418cc -r a19ae0db7ab5 share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua --- a/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Oct 28 05:49:49 2017 +0200 +++ b/share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua Sat Oct 28 07:23:53 2017 +0200 @@ -2973,7 +2973,6 @@ x,y = GetGearTarget(cGear) - AddCaption(GetGearPos(cGear)) if GetGearType(cGear) == gtAirAttack and GetCurAmmoType() == amAirAttack then DeleteGear(cGear) PlaceObject(x, y) @@ -3225,27 +3224,29 @@ --------------------------------------------------------------- function onLeft() - leftHeld = true - rightHeld = false - - if preciseOn then - if cat[cIndex] == loc("Sprite Placement Mode") then - sFrame = sFrame - 1 - if sFrame < 0 then - sFrame = reducedSpriteIDArrayFrames[pIndex] - 1 + if (curWep == amAirAttack) then + leftHeld = true + rightHeld = false + + if preciseOn then + if cat[cIndex] == loc("Sprite Placement Mode") then + sFrame = sFrame - 1 + if sFrame < 0 then + sFrame = reducedSpriteIDArrayFrames[pIndex] - 1 + end end - end - else - pIndex = pIndex - 1 - if pIndex == 0 then - pIndex = #pMode - end - if cat[cIndex] == loc("Sprite Placement Mode") then - sFrame = math.min(sFrame, reducedSpriteIDArrayFrames[pIndex] - 1) - end - - if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then - showSecondaryMessage() + else + pIndex = pIndex - 1 + if pIndex == 0 then + pIndex = #pMode + end + if cat[cIndex] == loc("Sprite Placement Mode") then + sFrame = math.min(sFrame, reducedSpriteIDArrayFrames[pIndex] - 1) + end + + if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then + showSecondaryMessage() + end end end @@ -3253,27 +3254,29 @@ function onRight() - leftHeld = false - rightHeld = true - - if preciseOn then - if cat[cIndex] == loc("Sprite Placement Mode") then - sFrame = sFrame + 1 - if sFrame >= reducedSpriteIDArrayFrames[pIndex] then - sFrame = 0 + if (curWep == amAirAttack) then + leftHeld = false + rightHeld = true + + if preciseOn then + if cat[cIndex] == loc("Sprite Placement Mode") then + sFrame = sFrame + 1 + if sFrame >= reducedSpriteIDArrayFrames[pIndex] then + sFrame = 0 + end end - end - else - pIndex = pIndex + 1 - if pIndex > #pMode then - pIndex = 1 - end - if cat[cIndex] == loc("Sprite Placement Mode") then - sFrame = math.min(sFrame, reducedSpriteIDArrayFrames[pIndex] - 1) - end - - if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then - showSecondaryMessage() + else + pIndex = pIndex + 1 + if pIndex > #pMode then + pIndex = 1 + end + if cat[cIndex] == loc("Sprite Placement Mode") then + sFrame = math.min(sFrame, reducedSpriteIDArrayFrames[pIndex] - 1) + end + + if (curWep == amGirder) or (curWep == amRubber) or (curWep == amAirAttack) then + showSecondaryMessage() + end end end