diff -r 0bc81de36e08 -r a4409b50bdc2 hedgewars/uGears.pas --- a/hedgewars/uGears.pas Thu Jun 30 13:59:57 2011 +0400 +++ b/hedgewars/uGears.pas Thu Jun 30 14:26:01 2011 +0400 @@ -222,65 +222,15 @@ gear^.SoundChannel:= -1; gear^.ImpactSound:= sndNone; gear^.nImpactSounds:= 0; -gear^.AmmoType:= amNothing; +// Define ammo association, if any. +gear^.AmmoType:= GearKindAmmoTypeMap[Kind]; if CurrentHedgehog <> nil then begin gear^.Hedgehog:= CurrentHedgehog; gear^.IntersectGear:= CurrentHedgehog^.Gear end; -// Define ammo association, if any. -case Kind of - gtGrenade: gear^.AmmoType:= amGrenade; - gtShell: gear^.AmmoType:= amBazooka; - gtBee: gear^.AmmoType:= amBee; - gtShotgunShot: gear^.AmmoType:= amShotgun; - gtPickHammer: gear^.AmmoType:= amPickHammer; - gtRope: gear^.AmmoType:= amRope; - gtDEagleShot: gear^.AmmoType:= amDEagle; - gtDynamite: gear^.AmmoType:= amDynamite; - gtClusterBomb, - gtCluster: gear^.AmmoType:= amClusterBomb; - gtShover: gear^.AmmoType:= amBaseballBat; // Shover is only used for baseball bat right now - gtFirePunch: gear^.AmmoType:= amFirePunch; - gtParachute: gear^.AmmoType:= amParachute; - gtAirBomb: gear^.AmmoType:= amAirAttack; - gtBlowTorch: gear^.AmmoType:= amBlowTorch; - gtGirder: gear^.AmmoType:= amGirder; - gtTeleport: gear^.AmmoType:= amTeleport; - gtSwitcher: gear^.AmmoType:= amSwitch; - gtMortar: gear^.AmmoType:= amMortar; - gtWhip: gear^.AmmoType:= amWhip; - gtKamikaze: gear^.AmmoType:= amKamikaze; - gtCake: gear^.AmmoType:= amCake; - gtSeduction: gear^.AmmoType:= amSeduction; - gtWatermelon, - gtMelonPiece: gear^.AmmoType:= amWatermelon; - gtHellishBomb: gear^.AmmoType:= amHellishBomb; - gtDrill: gear^.AmmoType:= amDrill; - gtBallGun, - gtBall: gear^.AmmoType:= amBallgun; - gtRCPlane: gear^.AmmoType:= amRCPlane; -gtSniperRifleShot: gear^.AmmoType:= amSniperRifle; - gtJetpack: gear^.AmmoType:= amJetpack; - gtMolotov: gear^.AmmoType:= amMolotov; - gtBirdy, - gtEgg: gear^.AmmoType:= amBirdy; - gtPortal: gear^.AmmoType:= amPortalGun; - gtPiano: gear^.AmmoType:= amPiano; - gtGasBomb: gear^.AmmoType:= amGasBomb; - gtSineGunShot: gear^.AmmoType:= amSineGun; - gtFlamethrower: gear^.AmmoType:= amFlamethrower; - gtSMine: gear^.AmmoType:= amSMine; - gtHammer, - gtHammerHit: gear^.AmmoType:= amHammer; - gtResurrector: gear^.AmmoType:= amResurrector; - gtSnowball: gear^.AmmoType:= amSnowball; - gtStructure: gear^.AmmoType:= amStructure; // TODO - This will undoubtedly change once there is more than one structure - gtLandGun: gear^.AmmoType:= amLandGun; - gtTardis: gear^.AmmoType:= amTardis; -end; - + case Kind of gtGrenade, gtClusterBomb,