diff -r 89908847b155 -r a84fc5113d01 QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Sat Jan 30 18:23:42 2010 +0000 +++ b/QTfrontend/ammoSchemeModel.cpp Sun Jan 31 16:20:53 2010 +0000 @@ -36,13 +36,14 @@ << QVariant(false) // karma 10 << QVariant(false) // artillery 11 << QVariant(true) // random order 12 - << QVariant(100) // damage modfier 13 - << QVariant(45) // turn time 14 - << QVariant(100) // init health 15 - << QVariant(15) // sudden death 16 - << QVariant(5) // case prob 17 - << QVariant(3) // mines time 18 - << QVariant(4) // landadds 19 + << QVariant(false) // king 13 + << QVariant(100) // damage modfier 14 + << QVariant(45) // turn time 15 + << QVariant(100) // init health 16 + << QVariant(15) // sudden death 17 + << QVariant(5) // case prob 18 + << QVariant(3) // mines time 19 + << QVariant(4) // landadds 20 ; AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : @@ -72,13 +73,14 @@ << "karma" // 10 << "artillery" // 11 << "randomorder" // 12 - << "damagefactor" // 13 - << "turntime" // 14 - << "health" // 15 - << "suddendeath" // 16 - << "caseprobability" // 17 - << "minestime" // 18 - << "landadds" // 19 + << "king" // 13 + << "damagefactor" // 14 + << "turntime" // 15 + << "health" // 16 + << "suddendeath" // 17 + << "caseprobability" // 18 + << "minestime" // 19 + << "landadds" // 20 ; QList proMode; @@ -96,13 +98,14 @@ << QVariant(false) // karma 10 << QVariant(false) // artillery 11 << QVariant(true) // random order 12 - << QVariant(100) // damage modfier 13 - << QVariant(15) // turn time 14 - << QVariant(100) // init health 15 - << QVariant(15) // sudden death 16 - << QVariant(0) // case prob 17 - << QVariant(3) // mines time 18 - << QVariant(4) // landadds 19 + << QVariant(false) // king 13 + << QVariant(100) // damage modfier 14 + << QVariant(15) // turn time 15 + << QVariant(100) // init health 16 + << QVariant(15) // sudden death 17 + << QVariant(0) // case prob 18 + << QVariant(3) // mines time 19 + << QVariant(4) // landadds 20 ; QList shoppa; @@ -120,13 +123,14 @@ << QVariant(false) // karma 10 << QVariant(false) // artillery 11 << QVariant(true) // random order 12 - << QVariant(100) // damage modfier 13 - << QVariant(30) // turn time 14 - << QVariant(100) // init health 15 - << QVariant(50) // sudden death 16 - << QVariant(1) // case prob 17 - << QVariant(3) // mines time 18 - << QVariant(4) // landadds 19 + << QVariant(false) // king 13 + << QVariant(100) // damage modfier 14 + << QVariant(30) // turn time 15 + << QVariant(100) // init health 16 + << QVariant(50) // sudden death 17 + << QVariant(1) // case prob 18 + << QVariant(3) // mines time 19 + << QVariant(4) // landadds 20 ; QList basketball; @@ -144,13 +148,14 @@ << QVariant(false) // karma 10 << QVariant(false) // artillery 11 << QVariant(true) // random order 12 - << QVariant(100) // damage modfier 13 - << QVariant(30) // turn time 14 - << QVariant(100) // init health 15 - << QVariant(15) // sudden death 16 - << QVariant(0) // case prob 17 - << QVariant(3) // mines time 18 - << QVariant(4) // landadds 19 + << QVariant(false) // king 13 + << QVariant(100) // damage modfier 14 + << QVariant(30) // turn time 15 + << QVariant(100) // init health 16 + << QVariant(15) // sudden death 17 + << QVariant(0) // case prob 18 + << QVariant(3) // mines time 19 + << QVariant(4) // landadds 20 ; QList minefield; @@ -168,13 +173,14 @@ << QVariant(false) // karma 10 << QVariant(false) // artillery 11 << QVariant(true) // random order 12 - << QVariant(150) // damage modfier 13 - << QVariant(30) // turn time 14 - << QVariant(50) // init health 15 - << QVariant(15) // sudden death 16 - << QVariant(0) // case prob 17 - << QVariant(0) // mines time 18 - << QVariant(50) // landadds 19 + << QVariant(false) // king 13 + << QVariant(150) // damage modfier 14 + << QVariant(30) // turn time 15 + << QVariant(50) // init health 16 + << QVariant(15) // sudden death 17 + << QVariant(0) // case prob 18 + << QVariant(0) // mines time 19 + << QVariant(50) // landadds 20 ; schemes.append(defaultScheme);