diff -r 47d1b04003d1 -r adc69bbb24e5 QTfrontend/ui/page/pagescheme.cpp --- a/QTfrontend/ui/page/pagescheme.cpp Thu Oct 06 00:11:55 2011 +0400 +++ b/QTfrontend/ui/page/pagescheme.cpp Thu Oct 06 03:55:51 2011 +0200 @@ -67,103 +67,103 @@ gbBasicSettings->setLayout(glBSLayout); // Left - TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png"); + TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts@2x.png"); TBW_mode_Forts->setToolTip("" + ToggleButtonWidget::tr("Fort Mode") + ":
" + tr("Defend your fort and destroy the opponents, two team colours max!")); glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); - TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png"); + TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide@2x.png"); TBW_teamsDivide->setToolTip("" + ToggleButtonWidget::tr("Divide Teams") + ":
" + tr("Teams will start on opposite sides of the terrain, two team colours max!")); glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1); - TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png"); + TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid@2x.png"); TBW_solid->setToolTip("" + ToggleButtonWidget::tr("Solid Land") + ":
" + tr("Land can not be destroyed!")); glGMLayout->addWidget(TBW_solid,0,2,1,1); - TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png"); + TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder@2x.png"); TBW_border->setToolTip("" + ToggleButtonWidget::tr("Add Border") + ":
" + tr("Add an indestructible border around the terrain")); glGMLayout->addWidget(TBW_border,0,3,1,1); - TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); + TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity@2x.png"); TBW_lowGravity->setToolTip("" + ToggleButtonWidget::tr("Low Gravity") + ":
" + tr("Lower gravity")); glGMLayout->addWidget(TBW_lowGravity,0,4,1,1); - TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); + TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight@2x.png"); TBW_laserSight->setToolTip("" + ToggleButtonWidget::tr("Laser Sight") + ":
" + tr("Assisted aiming with laser sight")); glGMLayout->addWidget(TBW_laserSight,1,0,1,1); - TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); + TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable@2x.png"); TBW_invulnerable->setToolTip("" + ToggleButtonWidget::tr("Invulnerable") + ":
" + tr("All hogs have a personal forcefield")); glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); - TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png"); + TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth@2x.png"); TBW_resethealth->setToolTip("" + ToggleButtonWidget::tr("Reset Health") + ":
" + tr("All (living) hedgehogs are fully restored at the end of turn")); glGMLayout->addWidget(TBW_resethealth,1,2,1,1); - TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); + TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric@2x.png"); TBW_vampiric->setToolTip("" + ToggleButtonWidget::tr("Vampirism") + ":
" + tr("Gain 80% of the damage you do back in health")); glGMLayout->addWidget(TBW_vampiric,1,3,1,1); - TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png"); + TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma@2x.png"); TBW_karma->setToolTip("" + ToggleButtonWidget::tr("Karma") + ":
" + tr("Share your opponents pain, share their damage")); glGMLayout->addWidget(TBW_karma,1,4,1,1); - TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png"); + TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery@2x.png"); TBW_artillery->setToolTip("" + ToggleButtonWidget::tr("Artillery") + ":
" + tr("Your hogs are unable to move, put your artillery skills to the test")); glGMLayout->addWidget(TBW_artillery,2,0,1,1); - TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png"); + TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder@2x.png"); TBW_randomorder->setToolTip("" + ToggleButtonWidget::tr("Random Order") + ":
" + tr("Order of play is random instead of in room order.")); glGMLayout->addWidget(TBW_randomorder,2,1,1,1); - TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png"); + TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing@2x.png"); TBW_king->setToolTip("" + ToggleButtonWidget::tr("King") + ":
" + tr("Play with a King. If he dies, your side dies.")); glGMLayout->addWidget(TBW_king,2,2,1,1); - TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png"); + TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog@2x.png"); TBW_placehog->setToolTip("" + ToggleButtonWidget::tr("Place Hedgehogs") + ":
" + tr("Take turns placing your hedgehogs before the start of play.")); glGMLayout->addWidget(TBW_placehog,2,3,1,1); - TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png"); + TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo@2x.png"); TBW_sharedammo->setToolTip("" + ToggleButtonWidget::tr("Clan Shares Ammo") + ":
" + tr("Ammo is shared between all teams that share a colour.")); glGMLayout->addWidget(TBW_sharedammo,2,4,1,1); - TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png"); + TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders@2x.png"); TBW_disablegirders->setToolTip("" + ToggleButtonWidget::tr("Disable Girders") + ":
" + tr("Disable girders when generating random maps.")); glGMLayout->addWidget(TBW_disablegirders,3,0,1,1); - TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png"); + TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects@2x.png"); TBW_disablelandobjects->setToolTip("" + ToggleButtonWidget::tr("Disable Land Objects") + ":
" + tr("Disable land objects when generating random maps.")); glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1); - TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png"); + TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival@2x.png"); TBW_aisurvival->setToolTip("" + ToggleButtonWidget::tr("AI Survival Mode") + ":
" + tr("AI respawns on death.")); glGMLayout->addWidget(TBW_aisurvival,3,2,1,1); - TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png"); + TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack@2x.png"); TBW_infattack->setToolTip("" + ToggleButtonWidget::tr("Unlimited Attacks") + ":
" + tr("Attacking does not end your turn.")); glGMLayout->addWidget(TBW_infattack,3,3,1,1); - TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png"); + TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps@2x.png"); TBW_resetweps->setToolTip("" + ToggleButtonWidget::tr("Reset Weapons") + ":
" + tr("Weapons are reset to starting values each turn.")); glGMLayout->addWidget(TBW_resetweps,3,4,1,1); - TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png"); + TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo@2x.png"); TBW_perhogammo->setToolTip("" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + ":
" + tr("Each hedgehog has its own ammo. It does not share with the team.")); glGMLayout->addWidget(TBW_perhogammo,4,0,1,1); - TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind.png"); + TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind@2x.png"); TBW_nowind->setToolTip("" + ToggleButtonWidget::tr("Disable Wind") + ":
" + tr("You will not have to worry about wind anymore.")); glGMLayout->addWidget(TBW_nowind,4,1,1,1); - TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind.png"); + TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind@2x.png"); TBW_morewind->setToolTip("" + ToggleButtonWidget::tr("More Wind") + ":
" + tr("Wind will affect almost everything.")); glGMLayout->addWidget(TBW_morewind,4,2,1,1); - TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam.png"); + TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam@2x.png"); TBW_tagteam->setToolTip("" + ToggleButtonWidget::tr("Tag Team") + ":
" + tr("Teams in each clan take successive turns sharing their turn time.")); glGMLayout->addWidget(TBW_tagteam,4,3,1,1); - TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder.png"); + TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder@2x.png"); TBW_bottomborder->setToolTip("" + ToggleButtonWidget::tr("Add Bottom Border") + ":
" + tr("Add an indestructible border along the bottom")); glGMLayout->addWidget(TBW_bottomborder,4,4,1,1);