diff -r 397e32abc794 -r afa4e3e04cc5 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Mon Dec 23 15:11:55 2013 -0500 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit02.lua Tue Dec 24 01:10:38 2013 +0200 @@ -66,7 +66,7 @@ teamA.color = tonumber("38D61C",16) -- green teamB.name = loc("Captain Lime") teamB.color = tonumber("38D61D",16) -- greenish -teamC.name = loc("Fruit Assasins") +teamC.name = loc("Fruit Assassins") teamC.color = tonumber("FF0000",16) -- red function onGameInit() @@ -108,7 +108,7 @@ green1.bot = AddHog(green1.name, 1, 100, "war_desertofficer") AnimSetGearPosition(green1.bot, green1.x, green1.y) green1.gear = green1.human - -- Fruit Assasins + -- Fruit Assassins local assasinsHats = { "NinjaFull", "NinjaStraight", "NinjaTriangle" } AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") for i=1,table.getn(redHedgehogs) do @@ -138,7 +138,7 @@ AddAmmo(green1.bot, amGrenade, 6) AddAmmo(green1.bot, amDEagle, 2) HideHog(green1.bot) - -- Assasins weapons + -- Assassins weapons AddAmmo(redHedgehogs[1].gear, amBazooka, 6) AddAmmo(redHedgehogs[1].gear, amGrenade, 6) AddAmmo(redHedgehogs[1].bot, amDEagle, 6) @@ -467,7 +467,7 @@ saveCompletedStatus(3) SendStat(siGameResult, loc("Congratulations, you won!")) SendStat(siCustomAchievement, loc("You retrieved the lost part")) - SendStat(siCustomAchievement, loc("You defended yourself against Strawberry Assasins")) + SendStat(siCustomAchievement, loc("You defended yourself against Strawberry Assassins")) SendStat(siPlayerKills,'1',teamA.name) SendStat(siPlayerKills,'0',teamC.name) EndGame() @@ -532,7 +532,7 @@ table.insert(dialog03, {func = AnimWait, args = {green1.gear, 4000}}) table.insert(dialog03, {func = AnimSay, args = {green1.gear, loc("This Hog Solo is so naive! When he returns I'll shoot him and keep that device for myself!"), SAY_THINK, 4000}}) table.insert(dialog03, {func = goToThesurface, args = {hero.gear}}) - -- DIALOG04 - At crates, hero learns about the assasins ambush + -- DIALOG04 - At crates, hero learns about the Assassins ambush AddSkipFunction(dialog04, Skipanim, {dialog04}) table.insert(dialog04, {func = AnimWait, args = {hero.gear, 4000}}) table.insert(dialog04, {func = FollowGear, args = {hero.gear}})