diff -r ee4e6d392b31 -r afd746a538ef share/hedgewars/Data/Missions/Training/ClimbHome.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Training/ClimbHome.lua Fri Sep 26 22:20:12 2014 -0400 @@ -0,0 +1,22 @@ +HedgewarsScriptLoad("/Scripts/Locale.lua") + +isSinglePlayer = true + +-- trying to allow random theme, but fixed theme objects... +-- Also skip some ugly themes, or ones where the sky is "meh" +--local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" } +local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"} + +function onGameInit() + -- Ensure people get same map for same theme + Theme = themes[GetRandom(#themes)+1] + Seed = ClimbHome + TurnTime = 999999999 + EnableGameFlags(gfOneClanMode) + DisableGameFlags(gfBottomBorder+gfBorder) + CaseFreq = 0 + Explosives = 0 + Map = "ClimbHome" + AddTeam(loc("Lonely Hog"), 14483456, "Simple", "Island", "Default") + player = AddHog(loc("Climber"), 0, 1, "NoHat") +end