diff -r b80048899fa7 -r b510f7a74ef6 QTfrontend/hwform.cpp --- a/QTfrontend/hwform.cpp Sun Oct 26 17:23:04 2008 +0000 +++ b/QTfrontend/hwform.cpp Sun Oct 26 17:39:33 2008 +0000 @@ -490,17 +490,19 @@ connect(ui.pageNetGame->pGameCFG, SIGNAL(seedChanged(const QString &)), hwnet, SLOT(onSeedChanged(const QString &))); connect(ui.pageNetGame->pGameCFG, SIGNAL(mapChanged(const QString &)), hwnet, SLOT(onMapChanged(const QString &))); connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); - connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(quint32)), hwnet, SLOT(onInitHealthChanged(quint32))); - connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(quint32)), hwnet, SLOT(onTurnTimeChanged(quint32))); + connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(int)), hwnet, SLOT(onInitHealthChanged(int))); + connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(int)), hwnet, SLOT(onTurnTimeChanged(int))); connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); + connect(ui.pageNetGame->pGameCFG, SIGNAL(teamsDivideChanged(bool)), hwnet, SLOT(onTeamsDivideChanged(bool))); connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect())); connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); - connect(hwnet, SIGNAL(initHealthChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(quint32))); - connect(hwnet, SIGNAL(turnTimeChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(quint32))); + connect(hwnet, SIGNAL(initHealthChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(int))); + connect(hwnet, SIGNAL(turnTimeChanged(int)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(int))); connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); + connect(hwnet, SIGNAL(teamsDivideChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setTeamsDivide(bool))); connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)),