diff -r 82828fd23dea -r b51a0f57cd43 hedgewars/uAIAmmoTests.pas --- a/hedgewars/uAIAmmoTests.pas Wed Mar 10 06:50:06 2010 +0000 +++ b/hedgewars/uAIAmmoTests.pas Thu Mar 11 04:31:50 2010 +0000 @@ -32,6 +32,7 @@ function TestBazooka(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; function TestGrenade(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; +function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; function TestShotgun(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; function TestDesertEagle(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; @@ -73,7 +74,7 @@ (proc: nil; flags: 0), // amKamikaze (proc: nil; flags: 0), // amCake (proc: nil; flags: 0), // amSeduction - (proc: nil; flags: 0), // amBanana + (proc: @TestWatermelon; flags: 0), // amWatermelon (proc: nil; flags: 0), // amHellishBomb (proc: nil; flags: 0), // amNapalm (proc: nil; flags: 0), // amDrill @@ -182,7 +183,6 @@ if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 101) else CheckTrace:= BadTurn end; - begin valueResult:= BadTurn; TestTime:= 0; @@ -210,6 +210,58 @@ TestGrenade:= valueResult end; +function TestWatermelon(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; +const tDelta = 24; +var Vx, Vy, r: hwFloat; + Score, EX, EY, valueResult: LongInt; + TestTime: Longword; + + function CheckTrace: LongInt; + var x, y, dY: hwFloat; + t: LongInt; + begin + x:= Me^.X; + y:= Me^.Y; + dY:= -Vy; + t:= TestTime; + repeat + x:= x + Vx; + y:= y + dY; + dY:= dY + cGravity; + dec(t) + until TestCollExcludingMe(Me, hwRound(x), hwRound(y), 5) or (t = 0); + EX:= hwRound(x); + EY:= hwRound(y); + if t < 50 then CheckTrace:= RateExplosion(Me, EX, EY, 301) + else CheckTrace:= BadTurn + end; +begin +valueResult:= BadTurn; +TestTime:= 0; +ap.ExplR:= 0; +repeat + inc(TestTime, 1000); + Vx:= (int2hwFloat(Targ.X) - Me^.X) / int2hwFloat(TestTime + tDelta); + Vy:= cGravity * ((TestTime + tDelta) div 2) - (int2hwFloat(Targ.Y) - Me^.Y) / int2hwFloat(TestTime + tDelta); + r:= Distance(Vx, Vy); + if not (r > _1) then + begin + Score:= CheckTrace; + if valueResult < Score then + begin + ap.Angle:= DxDy2AttackAngle(Vx, Vy) + AIrndSign(random(Level)); + ap.Power:= hwRound(r * cMaxPower) + AIrndSign(random(Level) * 15)+50; + ap.Time:= TestTime; + ap.ExplR:= 300; + ap.ExplX:= EX; + ap.ExplY:= EY; + valueResult:= Score + end; + end +until (TestTime = 4000); +TestWatermelon:= valueResult +end; + function TestMortar(Me: PGear; Targ: TPoint; Level: LongInt; var ap: TAttackParams): LongInt; const tDelta = 24; var Vx, Vy: hwFloat;