diff -r caa1e84c3ac2 -r b69f5f22a3ba hedgewars/uScript.pas --- a/hedgewars/uScript.pas Fri Jan 01 19:15:32 2016 +0300 +++ b/hedgewars/uScript.pas Tue Feb 09 21:11:16 2016 +0300 @@ -23,7 +23,7 @@ * This unit defines, implements and registers functions and * variables/constants bindings for usage in Lua scripts. * - * Please keep http://code.google.com/p/hedgewars/wiki/LuaAPI up to date! + * Please keep http://hedgewars.org/kb/LuaAPI up to date! * * Note: If you add a new function, make sure to test if _all_ parameters * work as intended! (Especially conversions errors can sneak in @@ -440,6 +440,19 @@ lc_setweapon:= 0; end; +// enable/disable cinematic effects +function lc_setcinematicmode(L : Plua_State) : LongInt; Cdecl; +const + call = 'SetCinematicMode'; + params = 'enable'; +begin + if (CheckLuaParamCount(L, 1, call, params)) then + begin + CinematicScript:= lua_toboolean(L, 1); + end; + lc_setcinematicmode:= 0; +end; + // no parameter means reset to default (and 0 means unlimited) function lc_setmaxbuilddistance(L : Plua_State) : LongInt; Cdecl; var np: LongInt; @@ -3097,7 +3110,7 @@ begin // initialize lua luaState:= lua_open; -TryDo(luaState <> nil, 'lua_open failed', true); +if checkFails(luaState <> nil, 'lua_open failed', true) then exit; // open internal libraries luaopen_base(luaState); @@ -3340,6 +3353,7 @@ lua_register(luaState, _P'SetWaterLine', @lc_setwaterline); lua_register(luaState, _P'SetNextWeapon', @lc_setnextweapon); lua_register(luaState, _P'SetWeapon', @lc_setweapon); +lua_register(luaState, _P'SetCinematicMode', @lc_setcinematicmode); lua_register(luaState, _P'SetMaxBuildDistance', @lc_setmaxbuilddistance); // drawn map functions lua_register(luaState, _P'AddPoint', @lc_addPoint);