diff -r c247dee9e1c0 -r bbec1275e46f hedgewars/uStore.pas --- a/hedgewars/uStore.pas Sat Jul 31 10:53:54 2010 +0200 +++ b/hedgewars/uStore.pas Mon Aug 02 12:24:06 2010 +0200 @@ -39,7 +39,9 @@ rotationQt: GLfloat; wScreen: LongInt; hScreen: LongInt; - + framel, framer, depthl, depthr: GLuint; + texl, texr: GLuint; + procedure initModule; procedure freeModule; @@ -801,6 +803,15 @@ SDL_FreeSurface(MissionIcons); FreeTexture(ropeIconTex); FreeTexture(HHTexture); + if isStereoEnabled then + begin + glDeleteTextures(1, @texl); + glDeleteRenderbuffersEXT(1, @depthl); + glDeleteFramebuffersEXT(1, @framel); + glDeleteTextures(1, @texr); + glDeleteRenderbuffersEXT(1, @depthr); + glDeleteFramebuffersEXT(1, @framer) + end end; @@ -1170,7 +1181,9 @@ {$ENDIF} end; -{$IFNDEF IPHONEOS} +{$IFDEF IPHONEOS} + cGPUVendor:= gvApple; +{$ELSE} if StrPos(Str2PChar(vendor), Str2PChar('nvidia')) <> nil then cGPUVendor:= gvNVIDIA else if StrPos(Str2PChar(vendor), Str2PChar('intel')) <> nil then @@ -1178,8 +1191,43 @@ else if StrPos(Str2PChar(vendor), Str2PChar('ati')) <> nil then cGPUVendor:= gvIntel; //SupportNPOTT:= glLoadExtension('GL_ARB_texture_non_power_of_two'); -{$ELSE} - cGPUVendor:= gvApple; + + if isStereoEnabled then + begin + // prepare left and right frame buffers and associated textures + glLoadExtension('GL_EXT_framebuffer_object'); + + // left + glGenFramebuffersEXT(1, @framel); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framel); + glGenRenderbuffersEXT(1, @depthl); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthl); + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthl); + glGenTextures(1, @texl); + glBindTexture(GL_TEXTURE_2D, texl); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texl, 0); + + // right + glGenFramebuffersEXT(1, @framer); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framer); + glGenRenderbuffersEXT(1, @depthr); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthr); + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthr); + glGenTextures(1, @texr); + glBindTexture(GL_TEXTURE_2D, texr); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texr, 0); + + // reset + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0) + end; {$ENDIF} {$IFDEF DEBUGFILE}