diff -r 404ddce27b23 -r c13ebed437cb hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Wed Feb 20 02:21:58 2013 +0100 +++ b/hedgewars/uWorld.pas Tue Apr 02 21:00:57 2013 +0200 @@ -77,8 +77,7 @@ timeTexture: PTexture; FPS: Longword; CountTicks: Longword; - SoundTimerTicks: Longword; - prevPoint, prevTargetPoint: TPoint; + prevPoint{, prevTargetPoint}: TPoint; amSel: TAmmoType = amNothing; missionTex: PTexture; missionTimer: LongInt; @@ -225,8 +224,8 @@ uCursor.init(); prevPoint.X:= 0; prevPoint.Y:= cScreenHeight div 2; -prevTargetPoint.X:= 0; -prevTargetPoint.Y:= 0; +//prevTargetPoint.X:= 0; +//prevTargetPoint.Y:= 0; WorldDx:= -(LAND_WIDTH div 2) + cScreenWidth div 2; WorldDy:= -(LAND_HEIGHT - (playHeight div 2)) + (cScreenHeight div 2); @@ -646,7 +645,7 @@ AMShiftX:= AMShiftTargetX; AMShiftY:= AMShiftTargetY; prevPoint:= CursorPoint; - prevTargetPoint:= TargetCursorPoint; + //prevTargetPoint:= TargetCursorPoint; AMState:= AMHidden; end; end; @@ -1582,25 +1581,11 @@ if fpsTexture <> nil then DrawTexture((cScreenWidth shr 1) - 60 - offsetY, offsetX, fpsTexture); end; - - // lag warning (?) - inc(SoundTimerTicks, Lag); end; -if SoundTimerTicks >= 50 then -begin - SoundTimerTicks:= 0; - if cVolumeDelta <> 0 then - begin - str(ChangeVolume(cVolumeDelta), s); - AddCaption(Format(trmsg[sidVolume], s), cWhiteColor, capgrpVolume); - end; - if isAudioMuted then - AddCaption(trmsg[sidMute], cWhiteColor, capgrpVolume) -end; if GameState = gsConfirm then - DrawTextureCentered(0, (cScreenHeight shr 1), ConfirmTexture); + DrawTextureCentered(0, (cScreenHeight shr 1)-40, ConfirmTexture); if ScreenFade <> sfNone then begin